A list of puns related to "Overlap zone"
I'm having an in ground pool installed and it will partially overlap 3 zones.
The pool builder has said that I'll need to "take care" of the irrigation heads that are in the area the pool is going before they start digging.
Because of the polar vortex (I'm in Texas) anything involving water is in high demand and getting a reputable irrigation company/person out to do the work (or even just quote it) hasn't met with success. I've been no-showed multiple times. I've got 1 last attempt the week before the pool company is supposed to start digging.
Googling for prep it just says "cap sprinkler lines". Is it safe to assume that means dig up the line well before the point it'll be in the pool area, cut the line and cap it?
If I don't mind not watering those zones, is there any issue with just disconnecting them from my controller so they can't be turned on until after the pool is in and I can get someone out to re-route the lines for those zones? The 2 zones that aren't having all heads removed are only leaving 1 head that will be pretty useless so I figure those zones will need to be completely rerouted anyways.
I know that 2nd option is the lazy option, but I don't have a diagram of the irrigation system and some of the heads that wouldn't be in the pool area might be down flow from heads that are. So it might mean losing those heads anyways and a lot of exploratory digging to find the best place to cap those lines.
I know there's a few out there! What's your favorite?
Hello folks, need some help understanding how to set up my industrial zones.
First question: is there any tradeoff to having one large industry zone compared to many small ones? I know the advantages to dispersed industry, I'm talking specifically about the zones.
Here's an example: I have two functionally independent farming areas on either side of the river. I can either make two separate industry zones or one large zone with a bunch of unused space in between. As far as I can see, the main difference is that one large zone will level up quicker, but multiple small zones will employ more workers due to the extra main buildings. Is there anything I'm missing? Does cargo traffic run differently within or between zones?
Second question: I want to use the goods from my agricultural industry zone to supply the farming needs of my generic industry (i.e. the industry that produces commercial goods). What type of goods from the industry zone do I send to the generic industry? The raw material (e.g. grain) or processed good (animal products, flour), or both?
Thanks in advance!
Does the parts of the field where most teams elect to punt and where a field goal is the most common play to run when on 4th down overlap or touch each other or is there a narrow zone where most teams go for it when 1, 2, or 3 yards short of a 1st when on 4th down?
I have heard numerous authors talk about the so-called "Goldilocks Zone." That is, from my understanding, the small area where music pushes boundaries far enough to be innovative and "interesting" to the music nerd crowd, but not experimental enough to alienate the "masses" or the general population. Essentially, bands that straddle the line between critical acclaim and mainstream popularity. The two bands I have seen mentioned over and over again when people discuss this principle are the Beatles and Radiohead. Both obviously have incredible critical acclaim and are considered makers of "interesting" music, but both have relatively broad fanbases that reach casual music listeners.
To my ears, I have noticed that the bands that I love are essentially all in this Goldilocks Zone. Bands like the early Arcade Fire, The Smiths, VU, NMH, are all in this zone imo, but I could be wrong. To me, they sound simultaneously interesting and different, but also relatively accessible. Solo artists would probably be Kendrick Lamar, Kanye West, Bob Dylan etc.
What do you think about this zone? Do you think it even exists? Is it important to how we consume music and how things get popular? Would love to hear people's thoughts.
I saw a post on reddit earlier today of a guy in an endgame situation when all of the sudden multiple people threw the storm flips. They overlapped each other and there was no safe area to go. To fix this issue they could make it that if they overlap that area becomes safe? If someone could link the post that would be great.
Hello everyone, I am writing to ask for a technical opinion about the feasibility of a Computer Vision task (this one might be tough).
I have images of crops shot by a drone side-by-side. Given 4 images, I need to stitch them together by computing the overlapped zones. To be more precise, I donβt exactly need to stitch them together, but rather decide which plants belong to one single image. The purpose of this is avoiding to count the crops twice in pictures one next to the other.
By overlapping zone, I mean the section of the image (and crops) which is shown as well in the image on its side. I will attach 2 sample photos so that maybe the task can get a little bit clearer. If you zoom in you should be able to see the overlap!
Images as I get them:
Images with overlapping zones computed:
How could I compute the overlapping zones in such alignment/parallax dependent images? As you can see the honeycomb structure looks different in images shot one next to the other... One assumption I thought could maybe be useful: the number of crops that I have in total is known (= holes in the honeycomb). But I could not think of a way to use this information yet.
Hopefully, somebody has the expertise to tell me if this could be possible and what could be the best way to solve it. Thanks!!!
While Iβm still well below the max of thermo, and no warning for trigger zones max reached, some of them randomly stop working, or they trigger off upon restarting the level. I have a couple of big old trigger zones to activate certain zones and deactivate others, but it does not seem to be of any help. Any advice from you geniuses?
Let's suppose that in the configuration of my campaign I put as target city New York, but I excluded USA.
Will my ads be seen in New York?
I started a human paladin last night, but I'm considering leveling 2 characters at once. Are there enough leveling zones for alliance that I can level another character at the same time without being in the same zone on both characters?
I take it you spam libraries and commercial hubs but not industrial zones. I am confused. I do not understand what overlaps?
This means if you are external guarding a Raider you can parry both Zone and ST on the same timing. This is what I have personally experienced many times when trying to parry a Zone but instead external parrying a ST. Haven't tested of confirmed, but I don't care to do that. Figured someone would want to make a video on it and confirm it.
This essentially means raiders offense from external guard is now easier to deal with than before, but at the cost of more pressure when locked on.
This seems to be the case and the parry timings overlap. Let me know if this is the case.
I have enemy A with a larger surrounding radius, that takes a nearby enemy B and teleports said enemy B closer to the player within said radius of Enemy A.
I was doing this using a multi sphere traces (from enemy A in a 360 degree pattern) to test for possible positions which were clear and with which to teleport to. However, this is less than ideal because to do this correctly a "as the crow flies" trace is kind of irrelevant, I only need to know of the intended area is not being blocked/overlapped, not the whole lane. Basically, I need to find an area of a certain size in Enemy A's surrounding radius that is unoccupied by other actors.
My only real idea on how to do this was to populate Enemy A's radius with invisible meshes that could act as "zones" and then test wether they're overlapping something and then picking the one closest to the player that is clear. But this felt a little inelegant and static, I was wondering if anyone else knew of a better method?
Thx
Since you can get a zone 1+2 myki fare for the price of a zone 1 fare, doesn't that make every stop in the overlap effectively just part of zone 2?
what happens when two different spells of wall of fire overlap, do creatures take the damage twice or only once each turn?
I guess what im asking is if each tile has the effect "wall of fire" applied to it, and cant have two instances of it, or if the game recognizes it as two different spells.
besides wall of fire, can any other spells have overlapping effects?
PS. I would test it out myself, but I don't have any team built for it yet. perhaps just make two pregen wizards at level 10 and load a custom map?
Post check: yes, it stacks.
https://preview.redd.it/whnhe8hzzj471.png?width=356&format=png&auto=webp&s=33da0a5207d3de720182cc0d6166f47b5e532c03
My reinforcements entered the battlefield the exact same place as the enemies reinforcements, it was rather brutal.
Atleast they apparantly were content marching alongside eachother untill they reached the battlefield
I'm a YIMBY but I'm also much more and YIMBYism seems to be a movement that evolved as a counter point to NIMBYism but it still seems to be constrained by the idea that housing battles are all about the battle between NIMBYs and YIMBYs and the city councils that set zoning rules...
I think there could be synergy to having a sub that fosters brainstorming across the topics mentioned in the title -- yimbyism, real estate, co-ops, van dwelling, off grid, homelessness, etc.
The things is -- I don't really want to be a mod of such a group (though I could help a bit) so thought I'd see if others like the idea and maybe enough others will like it that a couple might want to be the mods?
If I go from Dandenong station to Huntingdale, do I need a Zone 1 or Zone 1+2 or Zone 2 myki pass?
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