A list of puns related to "List of missing treasures"
I feel that forums are dominated by balance related issues: "nerf this, buff that", etc. However I have some ongoing problems with this game that I want to express. I saw some of these mentioned before, and some are more significant than others; please keep that in mind. I should also note that I overall really enjoy this game.
- Tree texture pop-in extremely prominent, unless "geometry detail" is put all the way to maximum
- Smart drag selection doesnt work (military units and villagers are all selected).
- Colour selection for Civs.
- I wish nature had some more variety to it. Like why is it just deer and wolves on every biome?
- Some ships dont seem to leave any water trails behind them.
- Biome selection doesnt show the corresponding image correctly, it seems really bugged.
- Score display still seems to be missing in single player skirmish and you cant seem to display the map after the game, despite a recent patch saying otherwise.
Please add your own thoughts :)
Heres a short list of the top 20 spots for hunting down our favourite pail carrying mole peoples.
Remember that the miners only spawn in external areas (so if you go inside through a loading screen you won't see any spawns).
Please add more in the comments to flesh out the list.
The Forest:
Morgantown Airport
Point Pleasant
Summersville
Tyler County Fairgrounds
Ash Heap:
Camden Park
Welch
Lewisberg
Mount Blair Trainyard
Mount Blair
Beckley
Toxic Valley:
Wavy Willard's Water Park
Grafton
Eastern Regional Petitionary
Savage Divide:
Palace of the Winding Path
Pleasant Valley Ski Resort (including Cabins)
Whitespring
Huntersville
The Mire:
Mosstown
Harpers Ferry
Cranberry Bog:
Ranger District Office
(Edit: removed the numbers because apparently I don't know how to format a list.)
Glenfiddich 12 Glenfiddich 15 Glenfiddich 18 Cardhu 10 Glenfarclas 15 Glenmorangie 10 Glenmorangie LaSanta Glenmorangie Quinta Ruban Glenmorangie Nectar dβOr Tamdhu 15 Macallan 12 Balvenie Carribean cask Balvenie Double Wood Dalmore 15 Aberlour Abunadh Glenlivet 18 Auchentoshan 3 wood Springbank 15 Glen Scotia 15 Glen Scotia Victoriana Oban 14 Arran 14 Pinot Noir Cask Arran 14 Bourbon Cask Highland Park 12 Talisker 10 Laphroaig QC Bowmore 18 Caol Ila 12 Lagavulin 16 Ardbeg 10 Ardbeg Uigedail Ardbeg Corryvreckan Ardbeg Scorch Ardbeg Wee Beastie Ardbeg An Oa Ardbeg Blaaack
Want to try:
Glenkinchie Springbank 10 Glengoyne 15 Dalmore Cigar Malt Glenmorangie 18 Oban Little Bay Oban Distillers Edition Oban 18 Highland Park 18 Talisker 18 Port Charlotte Kilchoman Machir Bay Kilchoman Sanaig Octomore
My favorites are the Campbeltowns and Islays if that helps. What scotches do I need in my life?
You may recognize me from my series on Irish Mysteries or from Geedis. Today I am covering a very famous case in the urban myths and culture sphere. As usual I love feedback on my writing style and how I can improve. I hope you enjoy my write up and if you do - please considere checking a short video I made helping visualize this case.
The sources for this story are mostly from those involved and self described 'Gaming Historians' - This is a fun mystery and can be taken as such; lighthearted and fun.
SwordQuest β The Video Game
Swordquest was a series of video games by Atari planned to be released from 1982 onwards, featuring four titles Earthworld, Fireworld, Waterworld and Airworld. These games were considered to be audacious as they incorporated elements of fantasy, astrology and the Kabbalah amongst other things into its design and story telling.
This quartet of elemental based games, would come with accompanying comic books which would provide a more detailed telling of the games story than what was possible of gaming consoles from this period.
Its in the mixture of these two mediums where a competition would be held. The aim was to find and identify all the hidden and coded words to complete a phrase, once you believe you have properly identified these words, completed the phrase and submitted your answer you would be entered into a prize pool of which one winner be chosen for each game. With one final prize for an overall Champion.
The four prizes; one for each game were:
- The Talisman of Penultimate Truth (Earthworld)
- The Chalice of Light (Fireworld),
- The Crown of Life (Waterworld)
- The Philosophers stone (Airworld)
Each of these treasures were worth USD25β000 being 67β000 USD today.
The Final prize β which would be competed over by the four previous recipients was:
- The Sword of Ultimate Sorcery
At the time valued at 50β000 USD, worth 135β000 USD today. All of these extravagant prizes were created by Franklin Mint
In October 1982 the first game Earthworld was released, beginning the hunt for the first prize.
The Claimed Prizes β
In Earthworld players moved through a series of areas each one corresponding to a certain Zodiac sign which would fo
... keep reading on reddit β‘Hey everyone! Looking to move some extras and trade for some things.
The attached list includes my sell list and my want list. I will still be adding my assortment of Holo's and reverse Holo's throughout the afternoon. I will get you pictures on request :) I have timestamped pictures of the sealed product attached.
Google Sheets Link: Sheet
PWE is $1 and Tracked Bubble Mailer is $4.
Shipping is not included for the items below. I am open to offers!
Shining Fates Lot! 1 ETB, 1 Set of Tins(3 total tins), 1 Pikachu V Box. Looking for $190 Timestamp: LINK
Timestamp for the items below: LINK
Dollar General Tins: $39 for a set, $74 for all 4.
Roaring Skies Theme Deck - "Aurora Blast" [Articuno]: $27 Only one is left
Vivid Voltage Theme Deck [Charizard]: $23 each. 2 are left
Thank you for looking!!
EDIT: Sheet should be working now!
2nd Edit: Shining Fates Lot Sold, as well as Weavile Cosmic FA, Mimiky Cosmic FA, Volcarona GX RR, Virizion GX RR, Koga's Trap FA, Channeler FA, Tate & Liza FA, Gold Octillery, Slowpoke & Psyduck FA, Muk & Alolan Muk GX, Espeon & Deoxys GX, and Boss's Order RH from Shining Fates.
Itβs back. Which means itβs time to plug your headphones in and listen for that beeping and start server hopping.
THE BASICS
-Treasure Hunter Mole Miners can spawn wherever an enemy can spawn, SO LONG AS IT IS NOT IN AN INTERIOR OR AN EVENT. This is important, because it means you canβt abuse things like Line in the Sand to force easy spawns. Since Iβd have to list every spawn location in the game, I wonβt be making a comprehensive list, but I will be including a list of good locations in this guide.
-The Treasure Hunters give off a beeping noise, which sounds like Morse code along with radio interference, and also clang around with cowbells. Youβll know when you hear it.
-Treasure Hunters will all be legendary, and thus will give off the green glow occasionally. They will also scale to your level.
And now, with the basics out of the way, Iβll list some good locations to farm at.
FOREST
-Morgantown
-Point Pleasant
-Summerville
-Helvetia
ASH HEAP
-Camden Park
-Lewisburg
-Beckley
-Welch
-Mount Blair Trainyard
-Brim Quarry
-Nicholsonβs End
-The Abandoned Mineshafts
TOXIC VALLEY
-Wavy Willardβs
-Grafton
-Grafton Steel
-Clarksburg
SAVAGE DIVIDE
-Pleasant Valley
-Monongah
-Huntersville
-The Whitespring
-NIRA
THE MIRE
-Haven Church
-Berkeley Springs
-Harperβs Ferry
CRANBERRY BOG
-Flooded Trainyard
-Allegheny Asylum
-The Generalβs Steakhouse
-Watoga
Fresh playthrough. Went to sasau to collect the gold decorated leg and chest piece. But they were both missing. Does anyone know if they're gone for good?
Hey all,
Loving the game.
Is there a list of treasures anywhere on the Internet?
On mobile, sorry if formatting is off. I will add more if I have missed any, be sure to tell me if I have.
They DO NOT spawn in interior cells or during events.
CAMDEN PARK
-Near the Chow Line table
-Inside of the Bumper Cars building
-Next to Vendor Bot Chad's hut
-In the bathrooms south of Chad's hut and the merry go round
-In the rollercoaster's middle courtyard
BECKLEY
-Inside of Sal's Grinders
-Under the stairs of the northernmost wooden wall of the town
-Near the pub and APC on the southern side of the town
-Near the wooden wall on the western side of the town
-In the Mine Museum
BRIM QUARRY
-The first landing with the tower
-The upper portion, near the fusion generator
WELCH
-In the main plaza
-In a house slightly southeast of the main plaza
-On a roof near the train station
-In the ruined ridge of houses on the east side of town
NICHOLSON'S END
-On top of one of the trailers
-Inside of the central ring of dirt
RELAY TOWER HG-B7-09
-Inside of the concrete building
ABANDONED MINESHAFT 6
-Next to the dump truck
-Inside of the grey building
-On the concrete stairs near the fast travel point
LEWISBURG
-Inside the center of the town, usually hiding inside of a doorway
-Near the Community Center, by the stage.
-Near the greenhouse on the Western side of town.
-On the main road near the station.
PLEASANT HILLS CEMETERY
-Under the ridge near the lower graves
-To the east of the cemetery, on the hill
-Outside of the crypt.
MOUNT BLAIR
-Various locations around the Rockhound
ABANDONED MINESHAFT 3
-Next to the fast travel spawn, near the white cylinder
ABANDONED MINESHAFT 5
-Inside of the grey building
-Down the stairs to the north, on the cylinder
MOUNT BLAIR TRAINYARD
-Inside of the railhouse
-In the restroom building next to the U-Mine-It vending machine
ABANDONED MINESHAFT 4
-Inside of the barn-type building, near the power armor station.
-On the machinery overlooking the site.
THE BURNING MINE
-Up the hill, near the brick building.
-Near a set of red doors near the bottom of the stairs.
ABANDONED MINESHAFT 1
-Near the yellow generator.
ABANDONED MINESHAFT 2
-Near the lowest metal building.
PYLON AMBUSH SITE
-Near the shack with the Encryptid terminal.
-Down by the eastern pylon.
LAKE REYNOLDS
-By the Ferris wheel.
AMS TESTING SITE
-Inside of the metal building.
-On the road.
RUSTY PICK
-Near the main bui
... keep reading on reddit β‘https://preview.redd.it/9u1ram76q2f61.png?width=1772&format=png&auto=webp&s=581d60e32d2f5a73c1f5e2c7d8a0a568ac9ba791
At the moment, there are several Class Archetypes that donβt have an Operator slotted into a rarity slot; an βempty slot'' waiting to be filled in. The 3 most recent CN events introduced several new Operators that were of an archetype that existed but had no Operator existing in a specific Rarity Slot.
Examples:
-Walk in the Dust gave us a 6* Chain Caster and 5* Heavy ST Sniper
-Under Tides gave us a 6* Aura Supporter, 6* Pull-Specialist, and 5* Enmity Guard
-Preluding Lights gave us a 6* Channeler Caster and 4* ST Burst Caster
Based on this evidence, I believe that we can infer that Hypergryph is currently designing New Operators to fill in these slots and we can predict that at least 70% of the new operators that theyβll be releasing this year will be in these slots.
The currently available slots:
Archetypes missing 4* Versions:
-Enmity Defender (Vulcan, Mudrock)
-ST Heavy Sniper (>!Toddifons!<, Rosa)
-ST Chain Caster (Leizi, >!Passenger!<)
-AoE Channeler Caster (Beeswax, Mint, >!Carnellian!<)
-Aura Supporter (Sora, ">!Skalter!<")
Archetypes missing 6* Versions:
-Supportive Vanguard (Myrtle, Elysium)
-Arts Defender (Dur-Nar, Asbestos)
-Ranged Supportive Guard (Dobermann, Swire, Whislash)
-ST Long Range Sniper (Ambriel, Firewatch, Andreanna)
-Close Range AoE Sniper (Pinecone, Aosta, Executor)
-ST Burst Caster (>!Iris, Indigo!<)
-ST Wide Range Medic (Purestream, Whisperain, Ceylon)
-Fast-Redeploy Gutter Specialist (Jaye, >!Mr. Nothing!<)
-Controller Specialist (Ethan, Manticore, Kirara)
Archetypes that only have 1 Rarity Level
-Reinforcer Vanguard (>!Beanstalk!< 4*)
-Drone Caster (Click 4*)
-Buff Supporter (Tsukinogi 5*)
-Debuff Supporter (Pramanix + Shamare 5*)
-Trapper Specialist (>!Robin!< + >!Frost!< 5*)
-Gemini Specialists (>!Bena!< 5*)
-Challenger Defender (Eunectes 6*)
-Shock-and-Awe Sniper (Rosmontis 6*)
-Flamethrower Caster (Ifrit 6*)
-Summoner Medic (>!Kalβtsit!< 6*)
-Ranged-Shooter Specialist (Aak 6*)
Closing Thoughts:
With this in mind, what do you think the Archetype-Rarity of the next Operator HG releases will be? What do you think the Archetype of story-only Operators that may or may not be released will be? (Example: Logos, Ascalon, Mantra, The Black Knight, Etc...). In addition, would anyone here be interested in challenging themselves to design an Operator t
... keep reading on reddit β‘New Horizons has 397 available villagers at the time of writing - 383 returning + 8 new in the base game, then the 6 returning Sanrio villagers from New Leaf re-added in the post-launch 1.9.0 update. However, the series unique villager total stands at 480, meaning that 83 villagers are non-returning.
To supplement an ongoing playthrough of Doubutsu no Mori e+, I wanted to find out about the villagers exclusive to that game, so using this list and this table I started compiling info about them. Before I knew it I had spent whole afternoon putting together this laundry list of trivia about all villagers that went MIA at some point in the series. Since others in this sub might find it interesting too, I present to you all the info you never needed about the non-returning villagers in New Horizons:
http://imgur.com/a/8Krs9J0
My Island is heavily holiday decorated for the season. I'm an artist who makes all her own customs with lots of places for fun holiday pics around the island. Throughout there will be gifts dropped or hidden with winter, mush, and cherry seasonal DIYS. Gold tool, ironwood, crown/wreath DIYS. Gold nuggets, pearls, acorns, pinecone and NMT. All the toy day items, rare/high ticket items as well as seasonal decor and clothing. I've been saving up stuff and building this for weeks hoping to give back a little to a community that helped me build an awesome escape through this terrible year. Curious if anyone will actually want to come though lol. It will be open on and off all day while I cook and in the evening when my kid is sick of me and ignoring me π Thinking of letting small groups on for 20min to hunt and explore.
Please include any questionable content that is featured in the episode
First things first, hello you there my dear reader! Hope you're having a good day. You'll have to excuse me, but I'm not an english-native speaker so please ignore my inevitable spelling mistakes.
I'm planning to make a campaign based around real-world kids from an orphanage being warped into fantasy heroes. I'm curious about what would be cool things those kids may have in their pocket (this will basically be their starting equipment) to become transfigured into this magical wonderland.
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