Brainfuck interpreter built in the game Infinifactory, calculating the Fibonacci sequence v.redd.it/kd84prpdxc781
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๐Ÿ‘ค︎ u/Kantoros1
๐Ÿ“…︎ Dec 23 2021
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[H] Mรถbius Front '83 by Zachtronics (creators of SpaceChem, Opus Magnum, Infinifactory etc.), and other bundle leftovers from Humble and Fanatical [W] Virgo vs. The Zodiac, Slap City, Offers
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๐Ÿ‘ค︎ u/DoctorLoboto
๐Ÿ“…︎ Nov 04 2021
๐Ÿšจ︎ report
Infinifactory 100% in 1:29:07 youtu.be/-1a_9OxYAJs
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๐Ÿ‘ค︎ u/TheDark_Messiah
๐Ÿ“…︎ Aug 01 2021
๐Ÿšจ︎ report
Infinifactory 100% in 1:29:07 youtu.be/-1a_9OxYAJs
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๐Ÿ‘ค︎ u/TheDark_Messiah
๐Ÿ“…︎ Aug 01 2021
๐Ÿšจ︎ report
[GOG] Weekend Sale | TIS-100 (50%), A Short Hike (25%), Age of Wonders: Shadow Magic (80%), Spacechem (75%), SimCity series (75%), S.W.I.N.E. HD Remaster (50%), Opus Magnum (50%), King's Bounty: Crossworlds GOTY (75%), SHENZHEN I/O (50%), EXAPUNKS (50%), Infinifactory (50%) | ends on 17th May 2021 gog.com/promo/20210514_weโ€ฆ
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๐Ÿ‘ค︎ u/bheesty
๐Ÿ“…︎ May 14 2021
๐Ÿšจ︎ report
Zachtronics (Infinifactory, Opus Magnum, Spacechem, et al) will release Mรถbius Front '83, a tactical turn based strategy game in November. store.steampowered.com/apโ€ฆ
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๐Ÿ‘ค︎ u/AimHere
๐Ÿ“…︎ Oct 26 2020
๐Ÿšจ︎ report
Infinifactory 100% in 1:36:10 [WR] youtu.be/Q3bS0Y_h1JA
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๐Ÿ‘ค︎ u/TheDark_Messiah
๐Ÿ“…︎ Feb 21 2021
๐Ÿšจ︎ report
[GOG] Special Sale | 7 Billion Humans (50%), Capitalism series (50-70%), Darkstar One (80%), EXAPUNKS (50%), Human Resource Machine (60%), Incredipede (40%), Infinifactory (50%), Little Big Workshop (25%), Opus Magnum (50%), Rebuild 3: Gangs of Deadsville (40%), SHENZHEN I/O (75%) and more gog.com/promo/20200814_weโ€ฆ
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๐Ÿ‘ค︎ u/skud79
๐Ÿ“…︎ Aug 14 2020
๐Ÿšจ︎ report
Infinifactory 100% in 1:36:10 [WR] youtu.be/Q3bS0Y_h1JA
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๐Ÿ‘ค︎ u/TheDark_Messiah
๐Ÿ“…︎ Feb 21 2021
๐Ÿšจ︎ report
World's first (?) Infinifactory 100% speedrun in 1:53:02 youtu.be/5HtMlJB__uA
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๐Ÿ‘ค︎ u/TheDark_Messiah
๐Ÿ“…︎ Jul 27 2020
๐Ÿšจ︎ report
Block Motion - it looks like an Infinifactory 2

I've had my eye on this for a while and the dev has a demo out now.

https://store.steampowered.com/app/1333030/Block_Motion/

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๐Ÿ‘ค︎ u/bsmith_81
๐Ÿ“…︎ Sep 27 2020
๐Ÿšจ︎ report
World's first (?) Infinifactory 100% speedrun in 1:53:02 youtu.be/5HtMlJB__uA
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๐Ÿ‘ค︎ u/TheDark_Messiah
๐Ÿ“…︎ Jul 27 2020
๐Ÿšจ︎ report
Every Zachtronics game (SpaceChem, Infinifactory, Opus Magnum, etc.) is now on itch.io. twitter.com/zachtronics/sโ€ฆ
๐Ÿ‘︎ 436
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๐Ÿ‘ค︎ u/_potaTARDIS_
๐Ÿ“…︎ Jul 11 2019
๐Ÿšจ︎ report
Infinifactory: Solar Array 80 cycles (GRAs) imgur.com/a/U7IQ9lw
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๐Ÿ‘ค︎ u/DarkMatter_Zombie
๐Ÿ“…︎ Aug 08 2020
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BTW the game is Infinifactory
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๐Ÿ‘ค︎ u/DingoKis
๐Ÿ“…︎ Dec 02 2020
๐Ÿšจ︎ report
[Steam] Infinifactory ($5 / 80% Off) store.steampowered.com/apโ€ฆ
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๐Ÿ‘ค︎ u/Nomeru
๐Ÿ“…︎ Jun 19 2019
๐Ÿšจ︎ report
Any recommendation if I want a mini pc able to run modern tycoon games, like jurassic world evolution or infinifactory with enough performance to run well medium-big maps ?
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๐Ÿ‘ค︎ u/psycholustmord
๐Ÿ“…︎ Oct 19 2020
๐Ÿšจ︎ report
I'm Zach Barth, the creative director of the game studio Zachtronics. Games we've made include Infiniminer, SpaceChem, Ironclad Tactics, Infinifactory, TIS-100, SHENZHEN I/O, Opus Magnum, and the recently released EXAPUNKS. AMA!

I'm Zach Barth, the creative director of the game studio Zachtronics. I've been making "indie games" for a while now, including Infiniminer, SpaceChem, Ironclad Tactics, Infinifactory, TIS-100, SHENZHEN I/O, Opus Magnum, and the recently released EXAPUNKS.

Today I'm here with the Zachtronics team to answer your questions! We recently launched EXAPUNKS, our 90s-inspired, maybe-cyberpunk-maybe-not, hacking/programming/open-ended puzzle game, and would love to answer any questions you have about that, or any other game we've made, or anything else that has to do with Zachtronics.

EXAPUNKS: http://www.zachtronics.com/exapunks/

PROOF: http://www.zachtronics.com/proof.txt

EDIT: If you're going to post EXAPUNKS spoilers, put them in some spoiler tags! >!Like this!<

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๐Ÿ‘ค︎ u/krispykrem
๐Ÿ“…︎ Aug 21 2018
๐Ÿšจ︎ report
Every Zachtronics game (SpaceChem, Infinifactory, Opus Magnum, etc.) is now on itch.io (which has an optional, OSS, native client). zachtronics.itch.io/
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๐Ÿ‘ค︎ u/_potaTARDIS_
๐Ÿ“…︎ Jul 11 2019
๐Ÿšจ︎ report
Infinifactory any% in 1:25:56 [WR] youtu.be/sqXiaD9UhUQ
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๐Ÿ‘ค︎ u/TheDark_Messiah
๐Ÿ“…︎ Aug 09 2020
๐Ÿšจ︎ report
Infinifactory any% in 1:25:56 [WR] youtu.be/sqXiaD9UhUQ
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๐Ÿ‘ค︎ u/TheDark_Messiah
๐Ÿ“…︎ Aug 09 2020
๐Ÿšจ︎ report
๐Ÿ”ด LIVE NOW ๐Ÿ”ด INFINIFACTORY + NEW CHANNEL LAUNCH from xisumavoid youtube.com/watch?v=uUOweโ€ฆ
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๐Ÿ‘ค︎ u/hermitflix
๐Ÿ“…︎ Oct 20 2020
๐Ÿšจ︎ report
[Humble Bundle] Humble Staff Picks Bundle: Nick | $1: Volume, TIS-100, Legend of Grimrock 2 | BTA: Infinifactory, The Secret World, Dungeons 2 | $14: Grim Dawn humblebundle.com/nicks-stโ€ฆ
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๐Ÿ“…︎ Nov 22 2016
๐Ÿšจ︎ report
One of the greatest pleasures of Infinifactory: coming back to destroy a puzzle that previously destroyed your brain.
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๐Ÿ‘ค︎ u/TheDark_Messiah
๐Ÿ“…︎ Jun 29 2020
๐Ÿšจ︎ report
Does anyone know of any composers similar to Matthew S Burns? (Infinifactory, Exapunks, Opus Magnum)

Apologies if recommendation posts aren't allowed in here. I couldn't find anything that forbid it.

Basically I'm a punk that happens to like some beep boop music and I recently discovered Matthew S Burns and have fallen in love. His music is electronic but quite chill.

I'm dying to hear more videogame music like this, and if it has a vinyl release that's an added bonus. Thanks so much to anyone who can help!

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๐Ÿ‘ค︎ u/squirrels0ng
๐Ÿ“…︎ Jun 18 2020
๐Ÿšจ︎ report
Game Spotlight: Infinifactory

Not sure how I missed this game for so long, but here it is now! Infinifactory!

Steam Link, GOG Link

Subreddit: /r/infinifactory

From Wikipedia: Infinifactory is a puzzle game, structured as several sets of puzzles based on various tasks. The player takes the role of a human that is abducted by an alien race and is put to work to help the aliens construct equipment. ... Within each puzzle, the player is tasked to deliver a number of objects, constructed from one or more types of cube, to one or more delivery points by directing and assembling the individual cubes from their spawning point. The player has an unlimited amount of time to set up the various components that make up the assembly line, including conveyor belts, welders to attach pieces to each other, and sensors to trigger devices like pushers.

If you've played the game, please let us know what you think!

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๐Ÿ‘ค︎ u/NickJVaccaro
๐Ÿ“…︎ Dec 11 2019
๐Ÿšจ︎ report
[Chrono.gg] Infinifactory ($9.99 / 60% off) chrono.gg/?=Infinifactory
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๐Ÿ‘ค︎ u/chronozak
๐Ÿ“…︎ Mar 07 2019
๐Ÿšจ︎ report
I'm Zach Barth, the creative director of the game studio Zachtronics. Games we've made include Infiniminer, SpaceChem, Ironclad Tactics, Infinifactory, TIS-100, SHENZHEN I/O, and the newly released Opus Magnum. AMA!

I'm Zach Barth, the creative director of the game studio Zachtronics. I've been making "indie games" for about 10 years now, including Infiniminer, SpaceChem, Ironclad Tactics, Infinifactory, TIS-100, SHENZHEN I/O, and the newly released Opus Magnum. Also, some dubious educational games that were 66% about pooping. We've arguably pioneered multiple genres of games, including Minecraft clones and design-based puzzles. Possibly also real-time, card-based tactics games, but we don't talk about that game much.

I guess there was also that time that I closed down Zachtronics for a year and worked at Valve on the SteamVR team, where I was one of a few people who worked on Xortex 26XX for The Lab. We can talk about that too, if you want, but try not to ask too many questions about working at Valve.

Today I'm here with most of the Zachtronics team to answer your questions! Our newest design-based puzzle game, Opus Magnum, was just released to Early Access on Steam last Thursday, which is ostensibly why we're here. It's very pretty. Despite that, I have no intention of making this a Rampart-style AMA, so please ask us about anything that interests you! We've been at this for a long time and have a lot to talk about!

PROOF: http://www.zachtronics.com/proof.txt

EDIT: Looks like we're done for now, thanks for all the questions everyone! If there's something you still want to know you can always email me at zach@zachtronics.com and I'll try to help you out!

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๐Ÿ‘ค︎ u/krispykrem
๐Ÿ“…︎ Oct 26 2017
๐Ÿšจ︎ report
Any of you guys ever play Infinifactory?

Long before Satisfactory, the only similar game I'd played was Infinifactory.

Anyone else here ever try it out? The main differences are that it's more production-oriented, and it plays as a series of specific design challenges rather than an open world. In each level you have a set of inputs, and an output design that you need to fabricate.

From there, you need to set up conveyors, buttons, rotators, welders, cutters, grinders, etc. to cut each input block to the right shape and arrange it with the others to create your target output object. It's as though you're zooming in and designing exactly how Satisfactory's assembler does its job.

I don't think it's as detailed and vast as Satisfactory, but I thought this sub might still appreciate it. If you're ever in the mood for something slightly different, try it out!

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๐Ÿ‘ค︎ u/badsalad
๐Ÿ“…︎ Dec 04 2019
๐Ÿšจ︎ report
Infinifactory

-Game: Infinifactory

-Platform/Console I play it on: PC

-Things I've found accessible: Button remapping. Captions. You can pause at any moment.

-Things I've found inaccessible: Bright light flash in the beginning. Text on screen to say what buttons do is so small that it's barely readable (white text on dark grey background). It made me a bit dizzy. Quite big snowflakes fall onto your screen sometimes. Sound seems very important, there are captions (press esc to turn them on before clicking on the first person). The captions are a bit small.

-In game settings:

  • Button remapping (26 buttons)
  • Master volume
  • Effect volume
  • Voice volume
  • Ambient volume
  • Music volume
  • Voice captions (on/off)
  • Mouse look sensitivity
  • Mouse invert y-axis
  • Resolution
  • Quality
  • Field of view
  • Camera wobble (on/off)
  • Anti-aliasing (on/off)
  • Vertical sync (on/off)

-Other things I noticed: First person puzzle game. I didn't play it for very long so this is all I noticed.

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๐Ÿ‘ค︎ u/LoekLouis
๐Ÿ“…︎ Aug 25 2020
๐Ÿšจ︎ report
I am Zach Barth, the creative director of the game studio called Zachtronics. We just released Infinifactory! Ask me ANYTHING!

Hey there, Reddit!

I'm Zach Barth, the creative director of the game studio called Zachtronics. Over the past seven years I've worked on a bunch of interesting indie games, like:

  • Infiniminer, the game that started the "block game" genre without making any money whatsoever.
  • SpaceChem, a programming game about fake chemistry that somehow made enough money to fund a game studio.
  • Ironclad Tactics, a card-based tactics game that nearly bankrupted us.
  • Infinifactory, a snazzy 3D factory-building game that plays like a version of SpaceChem that wasn't made by an asshole.
  • TIS-100, an absolutely inexplicable game about assembly language programming that includes a 14-page manual instead of a tutorial.
  • MetaboSIM, HabiTactics, and FAKTR, three educational games for tablets, two of which involve pooping as a game mechanic.

We just released Infinifactory, which was previously in Early Access and is now available on Steam! That's merely the occasion, though... it's time to ask me ANYTHING!

PROOF: https://twitter.com/zachtronics/status/616299830931906560

EDIT: It's been 10 hours, so we're probably done here. Thanks for all the great questions! I'll leave you with one final story, which I don't think I've ever told before:

Toward the end of my career at Microsoft I worked briefly on a team inside Microsoft Game Studios making games for Windows Phone 7. I was a programmer, but everyone on the team knew I wanted to be a game designer (especially considering I had designed and launched SpaceChem by that point). There was a meeting scheduled inside MGS to talk about plans to bring Minecraft to Xbox 360, and our creative director (who also worked with the XBLA team) thought it'd be a good idea to bring me along, since I had made Infiniminer and that might be relevant. So there I am, sitting in a conference room, completely outranked by MGS executives wondering who the fuck I am and why I was there. Story of my life.

Actually, that's kind of a depressing story, so I'll leave you with a better one. That same creative director found me another game designer in MGS to act as a mentor and help me figure out if and how I could shift to a more design-focused role at Microsoft. We go out to lunch for our first "mentorship session" and his is advice to me is, I shit you not, to quit

... keep reading on reddit โžก

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๐Ÿ‘ค︎ u/krispykrem
๐Ÿ“…︎ Jul 01 2015
๐Ÿšจ︎ report
I'm making a game inspired by Factorio and Infinifactory. Here are some details.

BLOCK ENGINEER <-- itch.io link

It's free and I'm looking for feedback and ideas for development.

Image

Some features of the game and how they were made:

Block-to-block interactions:

Each block has a position, rotation, and power consumption. Some have conduit ports and interaction beams. The blocks are evaluated on an interval tick, where block-to-block interactions are recorded as "mutations", validated, then committed to the scene if valid. One of the more interesting block interactions is the application of movement force from one block to another. In this case, if two blocks are applying different directional forces to another block, those forces are summed, and can result in a diagonal movement. I don't know if I want to leave this in the game or not at this time.

Power and circuit system:

"Functional" blocks must be powered in order to carry out their function. There are "power source" blocks and "power conductor" blocks. Since all blocks can be moved, one can build block systems where power routing to particular blocks can be turned on and off over time. The power system combined with block movement makes it possible to create these logic gates: OR, AND, NOT, and XOR.

The circuit system was built like this: Each block knows its own port directions. A circuit manager keeps track of power blocks and conductor blocks. A graph traversal algorithm is run two times over all the circuit blocks per evaluation tick. One to consider powered-off power blocks, and one to consider powered-on power blocks (since powered on overrides powered off).

Final comments:

This is my first time releasing a game in development to the outside world, and I'm very interested in opinions, good or bad. Thanks!

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๐Ÿ‘ค︎ u/hsadlergames
๐Ÿ“…︎ Sep 10 2019
๐Ÿšจ︎ report
Steam games similar to Stephen's Sausage Roll, The Witness, Baba Is You, Infinifactory?

Looking to get a present for my boyfriend and I know he loved/s those games. I'm considering Opus Magnum. Thanks for any suggestions.

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๐Ÿ‘ค︎ u/squirrels0ng
๐Ÿ“…︎ Feb 09 2020
๐Ÿšจ︎ report
Matthewmatosis - Infinifactory Review youtube.com/watch?v=96ct6โ€ฆ
๐Ÿ‘︎ 249
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๐Ÿ‘ค︎ u/LycaonMoon
๐Ÿ“…︎ Apr 23 2018
๐Ÿšจ︎ report
Every Zachtronics game (SpaceChem, Infinifactory, Opus Magnum, etc.) is now on itch.io. zachtronics.itch.io/
๐Ÿ‘︎ 70
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๐Ÿ‘ค︎ u/_potaTARDIS_
๐Ÿ“…︎ Jul 11 2019
๐Ÿšจ︎ report
N.a.N Industry: Scratches my Infinifactory in VR itch store.steampowered.com/apโ€ฆ
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๐Ÿ‘ค︎ u/AEtherSurfer
๐Ÿ“…︎ Jun 17 2020
๐Ÿšจ︎ report
[Infinifactory] #162 This game was so hard! (เฒฅ๏นเฒฅ)
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๐Ÿ‘ค︎ u/neocarleen
๐Ÿ“…︎ Feb 20 2020
๐Ÿšจ︎ report
[H] NBA2K20, Supraland, Endless Space & More Racial Justice Bundle Left Over + June Choice [W] Factorio, ETS DLC, Infinifactory, TIS-100, Offers, Paypal

My SGS Flair: Here

Racial Justice Bundle:

Sonic & SEGA All Stars Racing

Endless Spaceยฎ - Collection

NBA 2K20

Darkest Dungeon Shieldbreaker DLC

Eastside Hockey Manager

The Ball

Super Time Force Ultra

Age of Wonders III

Overlord II

Kingdom Classic

Gonner

System Shock: Enhanced Edition

System Shock 2

Broken Age

Newt One

All You Can Eat

A New Beginning - Final Cut

StarCrossed

Vertiginous Golf

EarthNight

Plunge

Pesterquest

Realpolitiks

My Memory of Us

MirrorMoon EP

In Between

Gunscape

Neo Cab

Regular Human Basketball

Planet of the Eyes

Crowntakers

FRAMED Collection

June Choice (5 left):

Supraland

Felix the Reaper

Men of War: Assualt

Stygian: Reign of the Old Ones

Remnants of Naezith

Overload

The stillness of the wind

The King's Bird

Do note that I am from SEA so be aware of region locked games

๐Ÿ‘︎ 2
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๐Ÿ‘ค︎ u/youtookmynameagain
๐Ÿ“…︎ Jul 12 2020
๐Ÿšจ︎ report
Infinifactory - Subversive Engineering

In the game Infinifactory you are an engineer who's been kidnapped by aliens and forced to design factory routines for them, because it turns out humans are kind of good at building stuff.

There is an achievement called 'Subversive Engineering' for a working solution that takes an irritatingly long time, 10000 seconds (cycles). The aliens will use up a whole factory complex massively inefficiently.

I got that achievement today. You can have your missiles assembled, Overlord, about 8 per day instead of a few thousand...

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๐Ÿ‘ค︎ u/Rockeye_
๐Ÿ“…︎ May 08 2017
๐Ÿšจ︎ report

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