Holding the bridge - The legendary bravery of Horatius Cocles ancientworldmagazine.com/…
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The story of Publius Horatius Cocles, the soldier whom, according to history (or Roman propaganda) single-handedly defended Rome from the entire Etruscan army. Do you know of any other battle stories from the ancient world that are more heroic than this one? youtu.be/BFhvt4mFOLo
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πŸ“…︎ Jan 17 2021
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TIL about Publius Horatius Cocles, a Roman soldier who according to legend single-handedly defended Rome against the entire Etruscan army youtu.be/BFhvt4mFOLo
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πŸ‘€︎ u/Stoiccosmopolitan
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A cool video about Publius Horatius Cocles who (possibly) single-handedly saved Rome from the Etruscan attack in the early days of the Republic youtu.be/BFhvt4mFOLo
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Horatius Cocles Would Stomp the Stamford Bridge Viking, Change My Mind
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πŸ“…︎ Jan 20 2020
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The bravery of Horatius Cocles
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The tale of Publius Horatius Cocles, the Roman soldier whom, according to the history books (...or Roman propaganda) single-handedly defended Rome against the entire Etruscan army. Do you think there are any examples of heroism in Roman history that are greater than this? youtu.be/BFhvt4mFOLo
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Albarello drug jar to store syrup of French lavender which was used to treat disorders of the brain and nerves, including paralysis, epilepsy, spasms, tremors and pain, Italian, c. 1600-1800. A portrait of Roman military hero Horatius Publius Cocles is on the side. [2832x4256]
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The story of Publius Horatius Cocles, the Roman soldier whom, according to legend, defended Rome against the entire Etruscan army. Is this the bravest story of Roman heroism in your view? youtu.be/BFhvt4mFOLo
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Introducing Horatius Cocles, the Roman commander who stood his ground on a bridge against an entire army of Etruscans, which bought Rome enough time to destroy said bridge and halt the enemy invasion.
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'Horatius Cocles defending the Bridge' - Charles Le Brun, 1642/43 [5119Γ—3654]
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The Berserker at Stamford Bridge, the biggest Chad of all time.
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πŸ“…︎ Jul 24 2021
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Boss Rush – Turn 7

Welcome to Turn 7


##Introduction


Aania sinks a island full of civilians, pretty sure that’s a war crime, but maybe desperate times calls for desperate measures. She does send some ship to save a few survivors.
She also makes stealing super illegal by divine law.

Another Demigod is also awoken to the world, Stilla, Demigoddess of Stagnation.
In similar veins, some servitors of NΔ“im come to be, the Greater Spirits. They are just glorified messengers really.

Different magics, such as Vivimancy to halt undeadification and the Silence voices, sush, it’s a secret.

Oh, there is a Moon up too.

Both the Void and Bane change people, the Void just makes them insane during the Liberation War of Bursea and Bane get’s some fanatical Crusaders to slowly change their minds on topics such as theology.


##Links

LOG

Wiki

Maps

##Gods


>Aania:

/u/DragoneyeCreations

2 acts of 6

>Abner And Sullivan:

/u/Rhaegar1994

3 acts of 6

>Alexander:

/u/StarOfTheSouth

6 acts of 6

>Asterius

/u/FanOfStuff102

6 acts of 6

>The Bane:

/u/Gwydion-Drys

3 acts of 6

>Calligan:

/u/gorok1089

5 acts of 6

>The Crab:

/u/Joern314

6 acts of 6

>Fynta & The Witch:

/u/WHOSGOTYOURSKINNOW

3 acts of 6

>Silenus

/u/Horatius-Cocles

4 acts of 6

>Kasla

/u/the_fredblubby

5 acts of 6

>Mon:

/u/Promena98

3 acts of 6

>Myrasa:

/u/CruelObsidian

5 acts of 6

>NΔ“im

/u/KevRedditt

6 acts of 6

>Rebecca

/u/Abacadaren

6 acts of 6

>Perfidyne:

/u/Keytium

3 acts of 6

>Talna Diaya

/u/PlasticiTea

6 acts of 6

>The Void:

/u/Comfortable-Pie-4791

3 acts of 6

>Ward and Jin:

/u/smcadam

4 acts of 6


##Event – Age of Dark

Now it’s the age of dark.

##Crisis – The Second Crusade

Once again, ships have set sail from the Eternal Lands, this time however, they don’t aim at many continents, they all go toward Kaival.
The Crusader Kingdom of Kaival have also been preparing, they converted all citizen under their care, mostly Re-Risen and Minotaurs. The Kingdom will serve as the staging ground for the Crusaders to conquer the entire continent in a series of smaller wars.

The Crusaders are bringing their feline cavalry and war hounds.

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πŸ‘€︎ u/Plintstorm
πŸ“…︎ Aug 23 2021
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Boss Rush – Turn 5

Welcome to Turn 5


##Introduction


The Soul Blight continues to blight the gods. Some of them are rather worried.
Talna and Mon work together to set up a monster to cleanse the dead of the poison. The void however ends the poison as it is to eat souls in it’s rifts.
The Winds however are still very dangerous for divines.

The Eternal One himself quite angry at the Soul Blight, spending great time tearing mortal souls apart.
While he is gone, some gods investigate the Eternal Lands

Ward is also gone, wonder where he went.

To accompany a missing one, a new God arrives, NΔ“im, goddess of memory and Dreams.
She set up The Pillar of Thoughts, her own realm.

Demigods are born and a demigod divine order is set up.

Some gods increase their power by taking up more spheres, such as desire and blood.

New magics joins the world, water magic, blood magic, light magic.
Similarly, Runesmithing, Void weapons and healing

Some pirates and the Elves got better at doing stuff. Advancing their civilization.

Most of the mortal realm was however quite busy with the First Crusade, I am sure the name is not indication of any future events.

Many mortals finds or hear clues to find hidden things, setting off many would be-treasure hunters.


##Links

LOG

Wiki

Maps

##Gods


>Aania:

/u/DragoneyeCreations

1 acts of 6

>Abner And Sullivan:

/u/Rhaegar1994

1 acts of 6

>Altheon:

/u/AndrewJamesDrake

Sleeping

>Alexander:

/u/StarOfTheSouth

6 acts of 6

>Asterius

/u/FanOfStuff102

6 acts of 6

>The Bane:

/u/Gwydion-Drys

1 acts of 6

>Calligan:

/u/gorok1089

3 acts of 6

>The Crab:

/u/Joern314

4 acts of 6

>Fynta & The Witch:

/u/WHOSGOTYOURSKINNOW

3 acts of 6

>Silenus

/u/Horatius-Cocles

2 acts of 6

>Kasla

/u/the_fredblubby

3 acts of 6

>Kuruxal:

/u/HammerOfTyr

1 acts of 6

>Mon:

/u/Promena98

2 acts of 6

>Myrasa:

/u/CruelObsidian

1 acts of 6

>NΔ“im

/u/KevRedditt

5 acts of 6

>Noka/Noe:

/u/handsome_johanson

6 acts of 6

>Rebecca

/u/Abacadaren

6 acts of 6

>Perfidyne:

/u/Keytium

2 acts of 6

>Talna Diaya

/u/PlasticiTea

5 acts of 6

>The Void:

/u/Comfortable-Pie-4791

4 acts of 6

>

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πŸ“…︎ Aug 09 2021
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Boss Rush – Turn 11

Welcome to Turn 11


##Introduction


Aania, probably from the horror of some people being less romantic sometime ago, makes people in love a better option.
NΔ“im also got busy, claiming the sphere of Mind, spirits and adding to the nature of dreams.
Fynta tries to make better work with the work of fate for the hunters.

Mon does something drastic however, after her Soul Poison chamber got breached, she redesign it to make a gigantic monster to awaken at a later date.

Silenus got rather brave and charged in to the Eternal Land, stealing a saint from it and creating a lot of havoc.
The Saint he later killed, claiming the Seal of Fate for himself.

Then there is the business with the Sun. Talna went to it and discovered her sphere of Hope opened the way, and found the corpse of Lady Dawn.
She decides to commit a bit of grave robbery and start to drag the corpse out. The Eternal One was not having it.
A bit of a fight break out, but they seem to get away, if a bit bruised.

Jin on the other hand send her child out to investigate the Angels.

Death Storms produced some rather nasty beasts too.

Some Oracles sense a bad time coming...


##Links

LOG

Wiki

Maps

##Gods


>Aania:

/u/DragoneyeCreations

5 acts of 6

>Abner And Sullivan:

/u/Rhaegar1994

2 acts of 6

>Alexander:

/u/StarOfTheSouth

6 acts of 6

>Asterius

/u/FanOfStuff102

6 acts of 6

>The Bane:

/u/Gwydion-Drys

4 acts of 6

>Calligan:

/u/gorok1089

6 acts of 6

>The Crab:

/u/Joern314

6 acts of 6

>Fynta & The Witch:

/u/WHOSGOTYOURSKINNOW

4 acts of 6

>Silenus

/u/Horatius-Cocles

2 acts of 6

>Kasla

/u/the_fredblubby

6 acts of 6

>Mon:

/u/Promena98

6 acts of 6

>Myrasa:

/u/CruelObsidian

6 acts of 6

>NΔ“im

/u/KevRedditt

3 acts of 6

>Rebecca

/u/Abacadaren

6 acts of 6

>Perfidyne:

/u/Keytium

6 acts of 6

>Talna Diaya

/u/PlasticiTea

4 acts of 6

>The Void:

/u/Comfortable-Pie-4791

4 acts of 6

>Ward and Jin:

/u/smcadam

4 acts of 6


##Crisis Result – Death Storms Bane Discovers that the souls of the Dead Saints caused the Death Storm to act much stronger than normal, he plucked them from the Storms and managed to slightly c

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πŸ“…︎ Sep 20 2021
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Boss Rush – Turn 8

Welcome to Turn 8


##Introduction


Jin goes on a altering spree, creating Dhampirs and Gargoyles out of Vampires and Minotaurs respectively.
The Void however just create some large void beasts called Gargantuans, then he ate some Crusader ships, severely slowing their reinforcement down.
Aania and Fynta makes two… one Demigod.

Talna have a very bad day, first she immunize herself from the soul blight poison to follow some souls, then she get caught by the Eternal One and struck down, now, she is bound to the Hereafter until she can fix the damage the Eternal One caused.
She also goes on a training montage while crafting some weapons in the background. That does not sound very peaceful.

Fynta fix some things up, trying to trap those that hail a single god and make her followers hunting dens rather unconquerable.

Jin also continues trying to make the Western Crusader Kingdom even more open.
The trouble in the republic calms down after a few months.
The peaceful Inferti continues with their new ways.
The elves of Dolor decides to hunt down the heretics turned by the Crusader Kingdom.

A rather quiet god, NΔ“im, sends dreams to the mortals.
She also set up some really safe houses in Dolor.

Myrasa on the other hand forms earth magic.
Oh yes, she also KILLS the War god to claim his War sphere for her own.

Mon gets to work creating some Divine Armament, a weapon for her to use.

Abner discovers the Eternal One use the sphere of Holy. Jin tries to find out more about the angles and Mon studies the metals the Crusader use. The Void have a nice conversation with the Eternal One though a memory. Myrasa looks at the Crusaders powers and Fynta lays a trap, is found imminently.

The second Crusade concludes. More information bellow probably.


##Links

LOG

Wiki

Maps

##Gods


>Aania:

/u/DragoneyeCreations

2 acts of 6

>Abner And Sullivan:

/u/Rhaegar1994

4 acts of 6

>Alexander:

/u/StarOfTheSouth

6 acts of 6

>Asterius

/u/FanOfStuff102

6 acts of 6

>The Bane:

/u/Gwydion-Drys

4 acts of 6

>Calligan:

/u/gorok1089

5 acts of 6

>The Crab:

/u/Joern314

6 acts of 6

>Fynta & The Witch:

/u/WHOSGOTYOURSKINNOW

3 acts of 6

>Silenus

/u/Horatius-Cocles

5 acts of 6

>Kasla

/u/the

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πŸ“…︎ Aug 30 2021
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Boss Rush – Turn 4

Welcome to Turn 4


##Introduction


Magics starts to weave in the world, the versitile arcane magic, magical brewing, foul necromancy, soul magics, murderus winds of Anemoi, magical candles and the consuming power of the Void.

The World also change, great flying islands, light in the sky and some tiny island that is probably not that important.

A new arrival, the Sky now have a god. The god quickly creates the Farrin people. There is also Rebecca, a little nightmare child that starts kidnapping people to her home.
Some more mortals band together, the Cult of the Glorius end, sounds like charming people.

Some spheres are picked up, Medicine by Jin the child, Earth by the Mage god Myrasa and the Sphere of Traps by the Hunter Fynta.

There are now oracles in the world to work with fate, the Forsyr.

Ward put’s a Ward on his House. You have been Warned. Necromancy also gained a support system of Anima and Umbra.

A secret salt like substance lies around Perlgilt.

Several new Praeseres were made, as well some minor creatures of Silenus, annoying little things.

Kuruxal empowers his means of weapon, strengthening him.

There is also a group of Immortals that gather together.


##Links

LOG

Wiki

Maps

##Gods


>Aania:

/u/DragoneyeCreations

3 acts of 6

>Abner And Sullivan:

/u/Rhaegar1994

2 acts of 6

>Altheon:

/u/AndrewJamesDrake

Sleeping

>Alexander:

/u/StarOfTheSouth

6 acts of 6

>Asterius

/u/FanOfStuff102

6 acts of 6

>The Bane:

/u/Gwydion-Drys

0 acts of 6

>Calligan:

/u/gorok1089

6 acts of 6

>The Crab:

/u/Joern314

3 acts of 6

>Fynta & The Witch:

/u/WHOSGOTYOURSKINNOW

2 acts of 6

>Silenus

/u/Horatius-Cocles

1 acts of 6

>Kasla

/u/the_fredblubby

3 acts of 6

>Kuruxal:

/u/HammerOfTyr

1 acts of 6

>Mon:

/u/Promena98

3 acts of 6

>Myrasa:

/u/CruelObsidian

1 acts of 6

>Noka/Noe:

/u/handsome_johanson

6 acts of 6

>Rebecca

/u/Abacadaren

5 acts of 6

>Perfidyne:

/u/Keytium

3 acts of 6

>Talna Diaya

/u/PlasticiTea

5 acts of 6

>The Void:

/u/Comfortable-Pie-4791

4 acts of 6

>Ward and Jin:

/u/smcadam

3 acts of 6


##Crisis Result - Slime Migration

Many mortals

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πŸ“…︎ Aug 02 2021
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The Underworld - Turn 3

Welcome to Turn 3


#Turn 3 – A New Era


##Introduction


Graal claims his right to rule by becoming the god of everything royal (including inbreeding).

Iramsirx makes a spiritual sun lending power to plants and everything psychic.

Aestgeyr gives everything an inbuilt chance to fail.

Oreis makes an afterlife. (Finally a place for all the dead to go. I was on the verge on making an issue out of it.)

Iki makes a candy covered hellscape, trying to eat everything that enters it.

Anaximandros becomes god of deserts and forms the Vertical Desert. (Which is somwhat ironic as we get a land of deserts and one of desserts in a very short timeframe.)

Alice becomes the god of metal. She also births a demigod with her wife Lightwing to heat up the cave. (I have readied my bug spray if that thing ever gets out of control.)

(Beyond that the gods are busy quarreling, exploring and being assholes all around.)


##Links

LOG

Wiki

[Maps](not yet existent)

##Gods


>Alice: Life, War, Metal

/u/gorok1089

4 of 6 acts

>Iramsirx: Daemons, Freedom

/u/Rhaegar1994

3 of 6 acts

>Lightwing: Light

/u/StarOfTheSouth

6 acts of 6

>Iki: Rot, Herders, Virtue

/u/smcadam

4 acts of 6

>Caervun: Nature, Water

/u/CruelObsidian

4 acts of 6

>Aerylia: Magic

/u/Joern314

6 acts of 6

>Aest: Luck, Speed

/u/WHOSGOTYOURSKINNOW

4 acts of 6

>Graal: Sky, Royalty

/u/plintstorm

2 acts of 6

>Rehctaw: Technology, Space

/u/viralmtgmodern

6 acts of 6

>Oreis: Death

/u/downsmi1

5 acts of 6

>Acquiescence: Chaos, Darkness

/u/KevRedditt

5 acts of 6

>Astra: Knowledge, Time

/u/quotethehero

6 acts of 6

>Azoleth: Combat

/u/basebtw

6 acts of 6

>Anaximandros: Mind, Desert

/u/Horatius-Cocles

1 of 6 acts


##Worldstate


###Default:

We are advancing to the next era for all those with civilizations. Early Bronze Age says hi.

KEEP THE LOG UP TO DATE AND PUT EVERYTHING INTO THE LOG YOU WANT TO BECOME CANON!


###Prompt: Turn of the Time

With mortals developing new technologies, progress is not something to be stopped anymore. As such if you have a civilization, how has the better technology and knowledge influenced your societies. If you have none, how do you pummel your way into the worship of other civs. What has the ne

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πŸ‘€︎ u/Gwydion-Drys
πŸ“…︎ Apr 12 2021
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The Underworld - Turn 5

Welcome to Turn 5


#Turn 5 – The Flying Dead


##Introduction


While the god's keep wailing on each other time still moves on. (Sadly they stopped before killing each other !)

Some gods try to find the missing sphere, while those not involved with the tournament use their time to actually keep the world running. (A good measure for which gods are meerly morons and which are completely without brain.)

Iramsirx's sister comes to visit. (Hopefully the little shit doesn't blow up the plane entirely!)

Iki and Anaximandros upgrade their weaponry. (Very reasonable considering what they are facing!)

Astra and Rehctaw managed to do so little that they lapsed into the godsleep. (As I always say! Gods are lazy wankers!)


##Links

LOG

Wiki

[Maps](on the Wiki)

##Gods


>Alice: Life, War, Metal

/u/gorok1089

4 of 6 acts

  • Ignis, Fire and Intelligence

>Iramsirx: Daemons, Freedom

/u/Rhaegar1994

4 of 6 acts

  • Zara, Explosions and Poison

>Lightwing: Light

/u/StarOfTheSouth

6 acts of 6

>Iki: Rot, Herders, Virtue

/u/smcadam

4 acts of 6

>Caervun: Nature, Water

/u/CruelObsidian

6 acts of 6

>Aerylia: Magic

/u/Joern314

4 acts of 6

>Aest: Luck, Speed

/u/WHOSGOTYOURSKINNOW

5 acts of 6

>Graal: Sky, Royalty

/u/plintstorm

6 acts of 6

>Rehctaw: (Godsleep)

/u/viralmtgmodern

>Oreis: Death, Orgies

/u/downsmi1

6 acts of 6

>Acquiescence: Chaos, Darkness

/u/KevRedditt

5 acts of 6

>Astra: (Godsleep)

/u/quotethehero

>Azoleth: Combat, Blood

/u/basebtw

6 acts of 6

>Anaximandros: Mind, Desert

/u/Horatius-Cocles

3 of 6 acts

>Ashtaril: Creation, Monsters

/u/Dragoneyecreations

5 acts of 6


##Worldstate


###Default:

KEEP THE LOG UP TO DATE

THERE WILL NOT BE A NEXT TURN, IF THE WIKI DOESN'T GET SOME LOVE!


###Crisis: The Flying Dead

As Iki ventured into another ruin she disturbed an old evil. The Zombies are walking again. Or in this case they flew. Down from the ceiling of the cave to the floor.

Not all the Zombies are created equal however. No skeletons walk the lands or corpses of animals. Only those of people recently or killed by whatever made these creatures. Their bite and claw is deadly, spreading a disease that kills people and make them return as one of the undead. But

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πŸ‘€︎ u/Gwydion-Drys
πŸ“…︎ Apr 26 2021
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The Underworld - Turn 2

Welcome to Turn 2


#Turn 2 – The Frost


##Introduction


Following the creation and adoption of multiple mortal races, and exploration of different ruins, a lot has happened in the world.

Iki accquired her third sphere of virtue. After creating multiple biomes and spreading a deadly plague to the Titans.

Graal uncovered a mountain city of an apparently lost mortal culture. He made the Titans and terraformed several mountains and lighnint powered materials.

Iramsirx brought along the Norodaemons from the world below and turned one of the columns carrying the roof into a tower with many, many floors.

Caevrun made an ocean-sized forrest.

Accquiesence terraformed the Fell and laid an apocalyptic serpent to rest under the world cave.

Alice made bone magic and terraformed new lands with bone trees.

Aerylia made magical nulls to take advantage of a new metaphysic Graal uncovered in one of the ruins and then tried to stem the plague she had given to Iki and was unleashed. She also found a magically conductive metal, which drives people insane called Wahnzinn.

Anaximandros made a new sort of power, mental power, whose wielders are called Psykers. Using this power to spark the until now nascent civilization of humans into reemergance.

Aestgeyr made new lands as well and created the rabbit people, the Feyro.


##Links

LOG

Wiki

[Maps](not yet existent)

##Gods


>Alice: Life, War

/u/gorok1089

6 of 6 acts

>Iramsirx: Daemons, Freedom

/u/Rhaegar1994

4 of 6 acts

>Lightwing: Light

/u/StarOfTheSouth

6 acts of 6

>Iki: Rot, Herders

/u/smcadam

4 acts of 6

>Caervun: Nature, Water

/u/CruelObsidian

3 acts of 6

>Aerylia: Magic

/u/Joern314

5 acts of 6

>Aest: Luck, Speed

/u/WHOSGOTYOURSKINNOW

5 acts of 6

>Graal: Sky

/u/plintstorm

2 acts of 6

>Rehctaw: Technology, Space

/u/viralmtgmodern

6 acts of 6

>Oreis: Death

/u/downsmi1

6 acts of 6

>Acquiescence: Chaos, Darkness

/u/KevRedditt

4 acts of 6

>Astra: Knowledge, Time

/u/quotethehero

6 acts of 6

>Azoleth: Combat

/u/basebtw

6 acts of 6

>Anaximandros: Mind

/u/Horatius-Cocles

3 of 6 acts


##Worldstate


###Default:

Mortals are developing, the once nearly empty cave is teeming with live. But as the divine energies dwindle the same

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πŸ“…︎ Apr 05 2021
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The Underworld - Turn 1

Welcome to Turn 1


#Turn 1 – After the Flood


##Introduction


A sun of lightning shining over the endless woods and its mortals, sustained by the ample fertilizer of dead and composing gods, the age of myth would become fable and legend to those mortals and civilizations of the later ages.

The end of this first world came about by a rising tide. Water came from below and could even through the best efforts of the gods not be stopped.

But warned by their gods, seers, holy men, magicians and scientists as they were present in the age of myth the mortals began building arcs out of magic, craft and whatever else they could. And as the waters rose these vessels were born aloft and arrived at the ceiling.

Where many a tunnel led upward to another cave as was prophesied. And so it was. However they did not arrive in an empty world. Living of the dregs of divine energies irradiating this new cave were mortals. Humans.

They had no gods and would not freely welcome the invaders from below. But somehow they had survived here in near total darkness, where peculiar ecosystem had formed to allow at least what some day might amount to a city to survive.

Bioluminescent mushrooms as tall as trees formed a kind of forrest in which these few humans, who were on the verge of dieing out lived.

Beyond the mushroom forest was another vast and empty cave, its ceiling held aloft by four giant pillars of stalagmites and stalactites fusing together. And the landscape was dotted with many a ruin of ages gone by.

Whichever gods had built this cave, had been more successful in fending off the unknown enemy, but either fled or lost in the end too.


##Links

LOG

Wiki

[Maps](not yet existent)

##Gods


>Alice: Life, War

/u/gorok1089

4 of 6 acts

>Iramsirx: Daemons, Freedom

/u/Rhaegar1994

2 of 6 acts

>Lightwing: Light

/u/StarOfTheSouth

6 acts of 6

>Iki: Rot, Herders

/u/smcadam

6 acts of 6

>Caervun: Nature, Water

/u/CruelObsidian

5 acts of 6

>Aerylia: Magic

/u/Joern314

4 acts of 6

>Aest: Luck, Speed

/u/WHOSGOTYOURSKINNOW

5 acts of 6

>Graal: Sky

/u/plintstorm

3 acts of 6

>Rehctaw: Technology, Space

/u/viralmtgmodern

5 acts of 6

>Oreis: Death

/u/downsmi1

6 acts of 6

>Acquiescence: Chaos, Darkness

/u/KevRedditt

4 acts of 6

... keep reading on reddit ➑

πŸ‘︎ 8
πŸ’¬︎
πŸ‘€︎ u/Gwydion-Drys
πŸ“…︎ Mar 29 2021
🚨︎ report
The Underworld - Turn 8

Welcome to Turn 8


#Turn 8 – Twergan Relics


##Introduction


Quelles the son of Iki continues his rebellion. (He should rebel against gods not mortals!)

Aest makes life more interesting for the people of Nyotawes as all manner of things valued and hoarded by mortals find their very convoluted ways into the city of the Feyro. (The ingrate even stole some of my machines! The audacity!)

Ascal, son of Aerylia, shows some sense in trying to become more Twergan by becoming demigod of Twerganess. (I am still rolling on the floor laughing.) Though he hasn't figured out how to do it right as his mommy had to save him.

Graal took the old capital with an army of his divine creation. (If he tries to get into the mountain, we might have to seriously resist him!)


##Links

LOG

Wiki

[Maps](on the Wiki)

##Gods


>Alice: Life, War, Metal

/u/gorok1089

5 of 6 acts

  • Ignis, Fire and Intelligence

>Iramsirx: Daemons, Freedom

/u/Rhaegar1994

6 of 6 acts

  • Zara, Explosions and Poison

>Lightwing: Light

/u/StarOfTheSouth

6 acts of 6

>Iki: Rot, Herders, Virtue

/u/smcadam

6 acts of 6

>Caervun: Nature, Water

/u/CruelObsidian

6 acts of 6

>Aerylia: Magic

/u/Joern314

3 acts of 6

>Aest: Luck, Speed

/u/WHOSGOTYOURSKINNOW

4 acts of 6

>Graal: Sky, Royalty

/u/plintstorm

4 acts of 6

>Rehctaw: (Godsleep)

/u/viralmtgmodern

>Oreis: Death, Orgies

/u/downsmi1

6 acts of 6

>Acquiescence: Chaos, Darkness

/u/KevRedditt

6 acts of 6

>Astra: (Godsleep)

/u/quotethehero

>Azoleth: (Godsleep)

/u/basebtw

>Anaximandros: Mind, Desert

/u/Horatius-Cocles

2 of 6 acts

>Ashtaril: Creation, Monsters

/u/Dragoneyecreations

6 acts of 6


##Worldstate


###Default:

KEEP THE LOG UP TO DATE

THERE WILL NOT BE A NEXT TURN, IF THE WIKI DOESN'T GET SOME LOVE!


###Prompt: Express Delivery (/u/WHOSGOTYOURSKINNOW)

The Feyro of Nyotawes have a new problem. Out of nowhere three Twergan machines appeared in the town. Their sudden appearance seems to have messed with their operating procedures and now they work imporperly.

One seems to be a harvester of sorts, now intent on harvesting all unripe fruit and grain. The second seems to be a street sweeping machine, regarding every person under the age of 3 as garbage t

... keep reading on reddit ➑

πŸ‘︎ 7
πŸ’¬︎
πŸ‘€︎ u/Gwydion-Drys
πŸ“…︎ May 25 2021
🚨︎ report
The Underworld - Turn 4

Welcome to Turn 4


#Turn 4 – Stolen Spheres


##Introduction


Alice fashions a new spear from Twergan metal. (Because the damn gods can't come up with stuff worth a damn.)

Anaximandros through advancments provided by Aest and Aerylia forms the first itinerant priests. (Them being welcome probably stems from their healing powers. Who else in their right mind would allow a priest in their town otherwise.)

Ashtaril appear in the world. Makes some new land and a monster birthing menagerie. (Gods and Monsters! Where is the difference really!)

Lightwing makes light shedding trees. (Because the gods were too cheap for a sun.)

Aerylia gives up her godhood. Or at least most of it, to make magic more accesible. After producing lands for her gestating mortals to live in. (Magic is garbage. But it is nice to see a god, who does something right. There may be hope for that one. But probably not!)

The garbage monster plights mortals with her forced on virtues. (I should really take care of that one. No one of these idiots has done so much damage as her.)

Aest upgrades his weaponry and that of his mortals, by plundering the tombs of old. (Well at least the bunny is sensible. Long ears are no good in a fight, without substantial upgrades.)

After messing with the land of future elves. (Damn needle ears!) The witch stole the sphere dangling from the ceiling like a ripe apple. (At least she is entertaining. So those foppish gods tanning their collectives hides to decide who gets them, do it for nothing.)

Graal decided to advance his mortals in technology. (Surprisingly sensible from the oaf, not to trust in magic, but good old solid technology.)


##Links

LOG

Wiki

[Maps](not yet existent)

##Gods


>Alice: Life, War, Metal

/u/gorok1089

2 of 6 acts

>Iramsirx: Daemons, Freedom

/u/Rhaegar1994

5 of 6 acts

>Lightwing: Light

/u/StarOfTheSouth

6 acts of 6

>Iki: Rot, Herders, Virtue

/u/smcadam

4 acts of 6

>Caervun: Nature, Water

/u/CruelObsidian

5 acts of 6

>Aerylia: Magic

/u/Joern314

1 acts of 6

>Aest: Luck, Speed

/u/WHOSGOTYOURSKINNOW

2 acts of 6

>Graal: Sky, Royalty

/u/plintstorm

3 acts of 6

>Rehctaw: Technology, Space

/u/viralmtgmodern

6 acts of 6

>Oreis: Death

/u/downsmi1

5 acts of 6

>Acquiescence: Chaos, Darknes

... keep reading on reddit ➑

πŸ‘︎ 7
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πŸ‘€︎ u/Gwydion-Drys
πŸ“…︎ Apr 19 2021
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What are your favorite true hero stories that make you cry?
πŸ‘︎ 4
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πŸ‘€︎ u/philnotfil
πŸ“…︎ Mar 12 2021
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What are some heroic deeds that have occurred through history?

So I read about Horatius recently and I was wondering if there were any other stories of people who did heroic deeds. The only other ancient I know that could possibly make the list is Leonidas. I'm mainly looking for cases from ancient history but anything up to the early 1900s would work.

https://en.m.wikipedia.org/wiki/Horatius_Cocles

πŸ‘︎ 2
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πŸ‘€︎ u/GabrielAntihero
πŸ“…︎ Jun 20 2021
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Endless Pantheon, Turn 7

Turn 7

[This Turn will be up for 72 hours]

Mortal Shenanigans II

The Endless Pantheon has taken their thrones on the Moon, watching the world while exchanging their knowledge in a more efficient fashion than ever. A smaller pantheon enjoys watching the Civil War on the second continent from a closer distance.

More subtle problems of this world begin to surface, things that had not been touched upon by any divine spheres before, now revealed thanks to divine cooperation.

Vampires now drink the blood of mortals, becoming the strongest race of non-divine beings so far.

The secret of Necrurgy is revealed by the god of Magic, at least to a few chosen mortal mages.

Dawri reappears, having missed his target by a few centuries. Apparently his travel through time was not as smooth as anticipated.

The Sorcerer and Rictus disappear, but as they have recently been seen creating avatars, the other gods might not need to worry about them that much.


Wiki
Act Log
Map
Painting


Gods of the World

Azrakal (Blood & Power) /u/Plintstorm > Acts: 6 Gain: +8 Draw: -2

Dawri (Fate & Time) /u/gorok1089 > Acts: 18 Gain: +7 Draw: -2

The Forgotten (Lost Things & Sentiments) /u/Abacadaren > Acts: 26 Gain: +4 Draw: -2

Glypha (Fear & Flesh) /u/Senelaria > Acts: 16 Gain: +6 Draw: -2

Gon Gryn (Earth & Vengeance) /u/WHOSGOTYOURSKINNOW > Acts: 9 Gain: +8 Draw: -2

Kain Marson & Prismari (Storm & Heroes) /u/Rhaegar1994 > Acts: 20 Gain: +6 Draw: -2

Lyva (Metal & Greed) /u/smcadam > Acts: 11 Gain: +9 Draw: -2

Mair (Life & War) /u/AndrewJamesDrake > Acts: 12 Gain: +5 Draw: -2

Malaphet (Stars & Minds) /u/CruelObsidian > Acts: 30 CAP Gain: +8 Draw: -2

Oryllia (Hexes & Boons) /u/DragoneyeCreations > Acts: 11 Gain: +7 Draw: -2

Rictus (Law & Hunt) /u/Horatius-Cocles > Acts: 4 Gain: +8 Draw: -4

The Salty Knave (Sea & Theft) /u/Makator > Acts: 30 CAP Gain: +5 Draw: -2

Sarah (Darkness & Protection) /u/WritingInfinity > Acts: 30 CAP Gain: +4 Draw: -2

Shilo (Agriculture & Competition) /u/AAAGamer8663 > Acts: 30 CAP Gain: +4 Draw: -2

The Sorcerer (Magic &

... keep reading on reddit ➑

πŸ‘︎ 7
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πŸ‘€︎ u/Joern314
πŸ“…︎ Apr 07 2020
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Endless Pantheon, Turn 11

Turn 11

Divine Despair

It seems the world has a name now: Ranosken. It's meaning might be explained by Gon, whose strange naming scheme remains the same in all universes.

A new demigod appears, Karagrah of Wrath, and the Savage Grounds are made, a plane that offers to train with any opponent you wish to fight, and no risk of lasting injuries for the user.

Also, the gods let rain down artifacts on the world, giving them to demigods and mortals alike.

Another war is fought in Amalah, yet the Vengeful fail to take back their land once again. It seems their victory and the end of the world will have to wait.

Kuru now has an efficient food industry operated by mages, and a prestigious guild of astronomers.

And the Blood Raiders are thirsting for someone to attack. While it seems unlikely they will find volunteers to be their target... perhaps some mortals unwittingly gather their attention. [See /u/Plintstorm's post in turn10]


Wiki
Act Log
Map
Painting


Gods of the World

Azrakal (Blood & Power) /u/Plintstorm > Acts: 21 Gain: +8 Draw: -3

Dawri (Fate & Time) /u/gorok1089 > Acts: 30 CAP Gain: +7 Draw: -2

The Forgotten (Lost Things & Sentiments) /u/Abacadaren > Acts: 30 CAP Gain: +4 Draw: -2

Glypha (Fear & Flesh) /u/Senelaria > Acts: 15 Gain: +7 Draw: -2

Gon Gryn (Earth & Vengeance) /u/WHOSGOTYOURSKINNOW > Acts: 27 Gain: +9 Draw: -2

Kain Marson & Prismari (Storm & Heroes) /u/Rhaegar1994 > Acts: 12 Gain: +7 Draw: -4
> Zara (Explosions)

Lyva (Metal & Greed) /u/smcadam > Acts: 26 Gain: +9 Draw: -3
> Yana (Fire)

Mair (Life & War) /u/AndrewJamesDrake > Acts: 10 Gain: +5 Draw: -2

Malaphet (Stars & Minds) /u/CruelObsidian > Acts: 25 Gain: +9 Draw: -2

Oryllia (Hexes & Boons) /u/DragoneyeCreations > Acts: 28 Gain: +7 Draw: -2

Rictus (Law & Hunt) /u/Horatius-Cocles > Acts: 9 Gain: +9 Draw: -5
> Ferus (Memory)

The Salty Knave (Sea & Theft) /u/Makator > Acts: 30 CAP Gain: +5 Draw: -2

Sarah (Darkness & Protection) /u/WritingInfinit

... keep reading on reddit ➑

πŸ‘︎ 9
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πŸ‘€︎ u/Joern314
πŸ“…︎ Apr 20 2020
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VOYAGE II, World I, Turn 6

With another beating of the now distant Heart of the Universe, another pulse of energy fills the Divinity as they prepare to shape the world once more.

Yan Meji arrived in spectacular fashion and did not waste any time, creating a mortal race and appearing to all in the world that none may miss her beauty.

Fundament has blessed the world with Reality magic through his prophet Servator.

Many believe Tral's constant blighting of mortality to be wretched (the Underground Ludicite now have Tree Man Disease...) but truly the most despicable act thus far has been in introduction of advertising to this world by Azariel. Truly shocking. He made up for it by creating Rubix Plane of entertainment (where the little pixie now lives).

The Sphinx has been killed after successfully tricking some mortals into murdering it. Not sure what it expected, really...

Othismos has vanished from the vision of the gods. He appears to have incarnated somewhere on the world's surface.

SoΓ­turba has also vanished, but his appears to be more permanent as no trace of the god can be detected, much like what happened to the Watchful Father. (Cheers /u/Diralman_. You will be missed. Hope to see you again in the future.)

Steve and Fundament had tea. I'm told it was delicious.


####Events

That bloody comet...

The comet has missed the planet! However it swung around the moon and flung itself at it once again. Missing a second time, it tried again a third, fourth, fifth...

It appears we now have a new moon. One that follows a distinctly bizarre orbit. Surely such a thing could not have happened by Chance?

Where the hell is everyone?

The one problem with mortals is that they don't stay still. If something isn't done, then one day a god is going to lose track of his people and things will get messy.

[Rebate event. Using the map made by SamuraiMackay pinpoint your tribe, city, settlement, people, whatever. For each civilisation that is anchored this turn, a rebate of 2 acts will be given to the responsible person and an additional bonus rebate depending on how complete the map is by the end of the turn.]


####Technology

Mortal kind's abilities currently include the following or equivalents:

  • Basic wooden structures
  • Basic woodwork
  • Basic irrigation

Here be Wiki
Here be monsters

... keep reading on reddit ➑

πŸ‘︎ 12
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πŸ‘€︎ u/TheJediJew
πŸ“…︎ Aug 28 2019
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Blind Girl Here. Give Me Your Best Blind Jokes!

Do your worst!

πŸ‘︎ 5k
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πŸ‘€︎ u/Leckzsluthor
πŸ“…︎ Jan 02 2022
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Endless Pantheon, Turn 3

Turn 3

Mortal Myths I

Drums resound after lightning strikes, Panoptes watches your every deed, Sarash no longer brings as much pain, Radamanthys judges who ought to be judge, Kra watches out for the cubs and pups, Ferrick corrodes Lyva's possessions, the Miner is digging caves into the stone, Rhelii sews the misfortunes of mortals, Khohar drops the snow from the sky, and Dogu reminds you to take care of your stuff.

To the mortals, the world makes a lot more sense than before. To the gods, maybe not as much.

The Ras Empire rises, molded by war, sacrificing entire armies of slaves for their blood and the magic of their death.

And the Ras Empire falls again, devoured by Malaphet. But some gods manage to safe mortalkind, granting it a chance to resettle the world, even if their civilization is lost.

A minor god watches all this, recording the things he sees, making lists and taking notes. In between, he drinks the finest mead, and pillages the homes of those who do not help his work.

This is what his list of things contains. Or was it his hit-list? There is little difference right now, so whatever...

  • Planet
    • base: an Earth-sized skull, core: Lyva's treasures
    • giant trench almost bisects it into two hemispheres
  • Primordial ocean
    • ecosystem: fish-chimeras
  • first continent:
    • forest of humans: central
    • mountain range: north west to south west of continent
    • human shaped mountain: center of mt range
    • red plains: south of forest
    • jungle: north of forest, with plentiful food
    • Nkarlen-shaped mountain
    • a jagged, volcanic mountain range, surrounded by crags
  • second continent
    • uplifted cliffs: west
    • shattered mountain range: jagged, crevices; east
    • a sea in between
    • caves of Nkan'gbamo: in shattered mountains
    • Land of Armlah: immense mountains, deep valleys, lakes; volcanoes & earthquakes
      • Well of Life
      • ecosystem: yellowstone caldera + Norway mixture
  • mortal races
    • Humans: 1st forest
    • Living Trees: edge of 1st forest
    • Apokryph: Rift + outside the exits

Oh, and the gods find a solution to their little problem. Not a bad one, definitely better than what the Gargantuan Snake believed they could do.

Nevertheless... a couple thousand years pass until the problem is really fixed. And mortalkind was on its own! Poor babies- well, they seem to do just fine, building huts and hunting game.

Who knows how fast they will grow up, now that their Creators are back? Who knows indeed...

[Wiki](ht

... keep reading on reddit ➑

πŸ‘︎ 11
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πŸ‘€︎ u/Joern314
πŸ“…︎ Mar 29 2020
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What starts with a W and ends with a T

It really does, I swear!

πŸ‘︎ 6k
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πŸ‘€︎ u/PsychedeIic_Sheep
πŸ“…︎ Jan 13 2022
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Game 19 - Endless Pantheon - Applications

Update: Turn 1 is up, but you can still apply.

Welcome to GodhoodWB!

This is a roleplaying game where you get to be a god and shape a brand new world together with your fellow players.

The game is easy even if the rules may seem daunting.
Our community is incredibly helpful and will always give advice and tips if needed.
I am always available for questions or rulings so feel free to drop me a PM, or preferably tag me on Discord.

On to the Game:

The current game will start with a 'cosmogony' stage, where the gods have to pull themselves, each other, and the world into existence.

Either way, the gods will soon enough exist as the most powerful beings in the universe, unbeatable and untouchable. But even if they themselves are safe, their creations are fragile and always on the brink of (self-)destruction.

Linked to their spheres, the gods will be restrained compared to previous iterations of this game. Your omniscience is limited to matters relating to your spheres, and your powers should not stray too far away either. Choose your spheres wisely, and consider freeing or changing them if you no longer require them.

Besides the major, player-controlled gods, so called "minor gods" take care of the less interesting stuff, maintaining the laws of nature. An example would be Persephone from Greek mythology, who brings the spring each year. No new laws of nature are added this way, only fluff and story surrounding them.

Rules

The rules can be found here.

Applications

Please use the following template when applying to play the game (markdown code for old reddit, not fancy-pants-editor):

**Name**:

**Appearance**:

**Spheres**:

**Plans and Style**:

**Origin**:

**Further explanation**:

Name: The GM needs to track your god's name, and other players will like to have some way to call you, too. Put a "TBD" or similar if you don't know yet.

Appearance: What does your god (usually) look/feel/taste like to other gods? Gods are metaphysical, so your appearance isn't real and doesn't matter to the mortal world. Same reasoning as with Name.

Spheres: Your two spheres are your circles of influence. Are you the god of Fire or Passion? Tar or Pencils? I expect you to actually do some stuff with your spheres, but you can always change them later (which is costly though). New players should aim for at least one physical

... keep reading on reddit ➑

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πŸ‘€︎ u/Joern314
πŸ“…︎ Mar 24 2020
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Dropped my best ever dad joke & no one was around to hear it

For context I'm a Refuse Driver (Garbage man) & today I was on food waste. After I'd tipped I was checking the wagon for any defects when I spotted a lone pea balanced on the lifts.

I said "hey look, an escaPEA"

No one near me but it didn't half make me laugh for a good hour or so!

Edit: I can't believe how much this has blown up. Thank you everyone I've had a blast reading through the replies πŸ˜‚

πŸ‘︎ 19k
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πŸ‘€︎ u/Vegetable-Acadia
πŸ“…︎ Jan 11 2022
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Boss Rush – Turn 9

Welcome to Turn 9


##Introduction


Talna is back to somewhat normal, she took on the sphere of Life and mended her near-death state.

The Void took on the near faded Noe, Noe then went on to start guilds.
Many other divine figures also arise, such as the demigod of Gravity and the twins, Demigods of heresy and Science.
There is also some guy called Zhuris that ascend to Demigodhood, taking the role of History.
Seems like too many now...

NΔ“im also get to work to preserve the memories of broken-minded people in Western Crusade Kingdom.

The Gargolyes of Garval work hard alongside the Voiders to fight the Crusaders of Kaival, they make some progress at the southern end.

The Void breaks one of the Saint Stones, I am sure that won’t go bad. So does Jin.
The Sky rumbled when it happen and the Light appeared very angry.

Nephelyn Islands goes from β€œkill the quarantined” people to β€œjust fine them” for trying to visit their families, it calms them down a bit for now.

The Elves of Dolor start a war against the Crusaders, it goes really well for them at the start, but the Crusaders start to fight back, but they are very much crippled with the lost of their capital. They still cling to the coastlines however.

When it came to the trapped Priests, mortals seems to accept that by now, the gods keep their own, hence why so many of them find themselves unable to leave their temples.
In fact, a priest that is rejected by the gods by being able to leave the temple is seen as a failure now.
Priests of Fynta clearly can leave, as the god of the hunt have all the world as his hunting ground. Clearly.


##Links

LOG

Wiki

Maps

##Gods


>Aania:

/u/DragoneyeCreations

5 acts of 6

>Abner And Sullivan:

/u/Rhaegar1994

3 acts of 6

>Alexander:

/u/StarOfTheSouth

6 acts of 6

>Asterius

/u/FanOfStuff102

6 acts of 6

>The Bane:

/u/Gwydion-Drys

1 acts of 6

>Calligan:

/u/gorok1089

6 acts of 6

>The Crab:

/u/Joern314

6 acts of 6

>Fynta & The Witch:

/u/WHOSGOTYOURSKINNOW

5 acts of 6

>Silenus

/u/Horatius-Cocles

6 acts of 6

>Kasla

/u/the_fredblubby

6 acts of 6

>Mon:

/u/Promena98

4 acts of 6

>Myrasa:

/u/CruelObsidian

4 acts of 6

>NΔ“im

/u/KevRedditt

5 acts

... keep reading on reddit ➑

πŸ‘︎ 6
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πŸ‘€︎ u/Plintstorm
πŸ“…︎ Sep 06 2021
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Boss Rush – Turn 6

Welcome to Turn 6


##Introduction


In Bursea, the Western Crusader Kingdom seems to have disagreement with the Eternal Land, they claim a new Saint have arisen, Saint Jin of Peace and Healing.
Eternal Land’s priesthood disagree as official approval have not seen passed.
This disagreement rise until they declare a Crusade against the Eternal Land to save it from corruption.
While a large part of their military is gone, Inferi and Raiders seek to weaken them, resulting in the Western Crusader Kingdom being reduced to just one third of it’s original size, a collection of tribes now free. Another Crusader Kingdom have prophet of Doom appear, who just won’t die.

Talna makes sure things die and call herself peace.

A new Monster is created by Mon using Aania’s healp.

Vampires arise, powerful undead mortals that feeds on others, consuming their anima. A most foul creation indeed.

More magic is also created, the Hunters and Trappers Toolbox school, combining Fynta and the Witchs power.

Some gods investigate the Eternal Lands, their discovery varies.

Silenus throws a gift at a divine baby.

But War once more ripple over Bursea, Sandwall take the plunder to increase their standing in the world.
(See bellow)


##Links

LOG

Wiki

Maps

##Gods


>Aania:

/u/DragoneyeCreations

2 acts of 6

>Abner And Sullivan:

/u/Rhaegar1994

3 acts of 6

>Altheon:

/u/AndrewJamesDrake

Sleeping

>Alexander:

/u/StarOfTheSouth

6 acts of 6

>Asterius

/u/FanOfStuff102

6 acts of 6

>The Bane:

/u/Gwydion-Drys

2 acts of 6

>Calligan:

/u/gorok1089

4 acts of 6

>The Crab:

/u/Joern314

5 acts of 6

>Fynta & The Witch:

/u/WHOSGOTYOURSKINNOW

2 acts of 6

>Silenus

/u/Horatius-Cocles

2 acts of 6

>Kasla

/u/the_fredblubby

4 acts of 6

>Kuruxal:

/u/HammerOfTyr

5 acts of 6

>Mon:

/u/Promena98

3 acts of 6

>Myrasa:

/u/CruelObsidian

3 acts of 6

>NΔ“im

/u/KevRedditt

6 acts of 6

>Noka/Noe:

/u/handsome_johanson

6 acts of 6

>Rebecca

/u/Abacadaren

6 acts of 6

>Perfidyne:

/u/Keytium

2 acts of 6

>Talna Diaya

/u/PlasticiTea

4 acts of 6

>The Void:

/u/Comfortable-Pie-4791

3 acts of 6

>**Ward and Jin

... keep reading on reddit ➑

πŸ‘︎ 12
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πŸ‘€︎ u/Plintstorm
πŸ“…︎ Aug 16 2021
🚨︎ report
Boss Rush – Turn 3

Welcome to Turn 3


##Introduction


More shakes as the land of Dolor rises.
Kept blazing hot by it’s creator.
On it’s surface walks the elves.

Dragons arise from the Tree of all things. A spirit of light is also created at this time.

A young god raises several volcanic islands.

The void not only reach our to mortals, but also creates a body for it to inhabit.

The hunt begins as Fynta designs it, and many mortals finds it.

Followers of the Eternal one have it though, ridiculed or murdered.

Aania embraces Love and Force mortals to obey her societal rule.

The Inferti gains longer life.

In the deep reaches, the Twisting Tombs now lie.

Two new gods joins to the world, every happy Rebecca and champion of fairness, Kasla.


##Links

LOG

Wiki

Game Rules

Maps

##Gods


>Aania:

/u/DragoneyeCreations

3 acts of 6

>Abner And Sullivan:

/u/Rhaegar1994

1 acts of 6

>Altheon:

/u/AndrewJamesDrake

6 acts of 6

>Alexander:

/u/StarOfTheSouth

6 acts of 6

>Asterius

/u/FanOfStuff102

6 acts of 6

>The Bane:

/u/Gwydion-Drys

2 acts of 6

>The Crab:

/u/Joern314

2 acts of 6

>Fynta & The Witch:

/u/WHOSGOTYOURSKINNOW

3 acts of 6

>Silenus

/u/Horatius-Cocles

2 acts of 6

>Kasla

/u/the_fredblubby

6 acts of 6

>Kuruxal:

/u/HammerOfTyr

2 acts of 6

>Mon:

/u/Promena98

5 acts of 6

>Myrasa:

/u/CruelObsidian

3 acts of 6

>Rebecca

/u/Abacadaren

6 acts of 6

>Perfidyne:

/u/Keytium

2 acts of 6

>Talna Diaya

/u/PlasticiTea

4 acts of 6

>The Void:

/u/Comfortable-Pie-4791

4 acts of 6

>Ward and Jin:

/u/smcadam

3 acts of 6


##Crisis - Slime Migration

Through trade, storms and ocean currents, slimes have appeared in Bursea and Dolor, immediately starting to eat everything. Well, everything smaller than them at least. While the divine Crab has decided that it is wise to migrate even more slimes from the Manganamnama islands to the two continents, the slime population is actually rising rapidly on its own. After all, only the bleak ice of their homeland has kept their growth in check so far, while now there is food wherever they roll.

If t

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πŸ‘€︎ u/Plintstorm
πŸ“…︎ Jul 26 2021
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Boss Rush – Turn 2

Welcome to Turn 2


##Introduction


The world shakes once again as mighty islands and continents rise from the deep.

Far to the North lies The Manganamnama Islands, with their tomb.
Bursea, the largest of the continents, close to the Eternal Lands, to close.
South of it, lies The Pearlgilt Islands, warm and tropical.
To the south, the misty islands of The Nephelyn Isles sit, filled with drunkards.
And far away from the Eternal Land is Kaival, with it’s grand mountains.

A mighty tree is grown, it brings light and dark.
The Void rifts, after closing by the will of the Divine, opens once more, sending out it’s hounds to hunt broken souls.
Monsters offers knowledge and Pain offers powers.
Life grows from danger.
Winds howls with the suffering of the dead.
Fate is written and land where it is unwritten.
Alcohol goes round and round.
A cloak covers the divines.

Some gods expand their power. Silenus embrace arts and Bane claims the Wind.
Aania creates her own Plane, The Night’s Nomad.

Mortals arise once more:
Humans that leave the Eternal Land.
Re-Risen from human bodies by Perfidyne.
Schrat from Silenus, also made from humans.
Mighty Minotaurs from Kuruxal.
The Inferti, dark looking folk by Bane.
The Fae folk… wait… no, that’s animals. Clever animals, but animals. Crab is being a crab still.

Some Civilizations also arise:
The Seven tribes of the Minotaurs.
The Wild tribes of the Inferti.
Schrat Islanders.
Sandwall, a mighty people who quickly advance.
The Wave Aurum Republic of the isles.
The Unforgiven settles in Bursea.


##Links

LOG

Wiki

Maps

##Gods


>Aania:

/u/DragoneyeCreations

3 acts of 6

>Abner And Sullivan:

/u/Rhaegar1994

4 acts of 6

>Altheon:

/u/AndrewJamesDrake

6 acts of 6

>Alexander:

/u/StarOfTheSouth

6 acts of 6

>Asterius

/u/FanOfStuff102

6 acts of 6

>The Bane:

/u/Gwydion-Drys

2 acts of 6

>The Crab:

/u/Joern314

2 acts of 6

>Fynta & The Witch:

/u/WHOSGOTYOURSKINNOW

4 acts of 6

>**Silenus

/u/Horatius-Cocles

1 acts of 6

>Kuruxal:

/u/HammerOfTyr

1 acts of 6

>Mon:

/u/Promena98

4 acts of 6

>Myrasa:

/u/CruelObsidian

4 acts of 6

>Perfidyne:

/u/Keytium

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πŸ‘︎ 13
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πŸ‘€︎ u/Plintstorm
πŸ“…︎ Jul 19 2021
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Boss Rush – Turn 10

Welcome to Turn 10


##Introduction


The Gods fight their mirror versions, some of the gods have revelations about their personage.
Like Silenus, who realized he could fight back instead of hiding, adopting the sphere of Heroism, gaining a avatar, some divine armament and divine soldiers.
The Bane decided to be a bit more lawful with the Sphere of Law.
And the Void decides it need to protect it’s lunch with the sphere of Protection.

Another big deal is the change in ages, first, it was a Grand Age of Light, then the god of darkness, Sullivan made it a age of Grand dark, then the void helped end the night a bit earlier.
On another note, Sullivan made a nice house.

Jin decides Mount Kiri was not good enough and changed it to Mount Nova.

Fate receives a few updates, The Witch strengthen her grip on it and make sure those who leave the forest get a nice ending.

The Elves of Dolor decides to finally push away the Crusader Kingdom after decades of effort.
So does the Cult of the End in Kaival, they get help by some undead.
The Crusaders were almost driven off completely, holding on to a few coastal cities only.

Another fun thing was a giant golden skull being thrown away from the Eternal Land, it land in Arae where it start brainwashing people, Bane moves it to Naoheim where it makes a big mess.

The people in Arae who also wanted to go a new path in life were pushed out, given they were already weakened, their few numbers made them whither away in time.

Some gods investigating in the Eternal Lands make progress, Expect Talna, she runs away after encountering Saint of Love, Erador.
But the Void end Kaesor, Saint of Sacrifise and Jin end Vesona, saint of Loyalty.
Fynta however not only end Orandor, saint of Zeal but also steal a sword from his Saint Stone, turns out it was a good divine armament.
Myrasa investigate the land and so does Abner.
Mon talked to Delor, Saint of faith, did not go anywhere.


##Links

LOG

Wiki

Maps

##Gods


>Aania:

/u/DragoneyeCreations

6 acts of 6

>Abner And Sullivan:

/u/Rhaegar1994

1 acts of 6

>Alexander:

/u/StarOfTheSouth

6 acts of 6

>Asterius

/u/FanOfStuff102

6 acts of 6

>The Bane:

/u/Gwydion-Drys

2 acts of 6

>Calligan:

/u/gorok1089

6 acts of 6

>**The Crab

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πŸ‘︎ 11
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πŸ‘€︎ u/Plintstorm
πŸ“…︎ Sep 13 2021
🚨︎ report
Boss Rush – Turn 1

Welcome to Turn 1


##Introduction


Many Gods have entered the world, old gods have awoken from slumber and new gods have been born. The world is once again filled with Divinity.

The Gods go around, greeting each other, fights breaks out, as training or to stifle the expand of the Void.
Friendship starts to grow, as does rivalry.
Some creations are made, a grand tree, a continent, mortals, winds and storms among other things.

A pair of eyes open. And the world shake.


##Links

LOG

Wiki

Maps

##Gods


>Aania:

/u/DragoneyeCreations

6 acts of 6

>Abner And Sullivan:

/u/Rhaegar1994

6 acts of 6

>Altheon:

/u/AndrewJamesDrake

6 acts of 6

>Alexander:

/u/StarOfTheSouth

6 acts of 6

>Asterius

/u/FanOfStuff102

6 acts of 6

>The Bane:

/u/Gwydion-Drys

6 acts of 6

>The Crab:

/u/Joern314

6 acts of 6

>Fynta & The Witch:

/u/WHOSGOTYOURSKINNOW

6 acts of 6

>**Silenus

/u/Horatius-Cocles

6 acts of 6

>Kuruxal:

/u/HammerOfTyr

6 acts of 6

>Mon:

/u/Promena98

6 acts of 6

>Myrasa:

/u/CruelObsidian

6 acts of 6

>Perfidyne:

/u/Keytium

6 acts of 6

>Talna Diaya

/u/PlasticiTea

6 acts of 6

>The Void:

/u/Comfortable-Pie-4791

6 acts of 6

>Ward and Jin:

/u/smcadam

6 acts of 6


##Mythic Era end - Divine Wrath

The Earth shakes, the sea becomes a turmoil.
A great light course though the world, gods are blinded, continents crack and burn while they sink beneath the waves once more.
The Mortals burn in the great light as it strikes them down.
The Great tree splinters as the light strikes it, any bits remaining is set ablaze.
The Void rifts close, painfully and quickly.

The Gods themselves find themselves scared and burned by the light.

[The gods take 5 points of damage, will heal at the start of turn 2.
(You start all combat with 5 less health)]

[Everything previously created have been destroyed, the world is empty, barring the Eternal Lands and the great Sea.
You may now spend acts to start building the world.]


##Event – Lights Dim

After the great explosion of light, the Light from the Eternal land starts to dim. As does the divine protection it the land possess.

With the great light starting to dim from the Eternal Land, parts of the continent have open

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πŸ‘︎ 15
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πŸ‘€︎ u/Plintstorm
πŸ“…︎ Jul 12 2021
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The Underworld - Turn 6

Welcome to Turn 6


#Turn 6 – The Freed Dead


##Introduction


Acquiescence creates a land of shifting earth and burrowing creatures. Sprinkled with some Dark Magic. (A fitting addition to the hellscape this iteration of civilizations is going to be.)

Graal finally powers up his Storm Magic completely and after plundering the old temple of Erva becomes god of music. (To commemorate this he makes a race of divine slaves and makes sure his kings stay in place even better.)

The needleears are here. (Thank Aerilya for this, we needed elves to screw the world up even more badly!)

Anaximandros makes his big stick bigger and then goes on to bamboozle the zombies into eating each other. (Not much I can say here. Acted right sensible for a god for once.)

The bunny makes his poker also sharper and becomes god of greed. It is also very unlikely now that someone will get sick of a deadly virus. (Who could've known he'd win the tournament after having a slapfight with Iramsirx.)

Alice also upgrades her arms and those of her people. (A war god making weapons, how untypical!)

The trash can decided to multiply. (Maybe this taught it some empathy as it at least tries to quell the zombie horde.)

And another god maybe eaten by the ants.


##Links

LOG

Wiki

[Maps](on the Wiki)

##Gods


>Alice: Life, War, Metal

/u/gorok1089

3 of 6 acts

  • Ignis, Fire and Intelligence

>Iramsirx: Daemons, Freedom

/u/Rhaegar1994

6 of 6 acts

  • Zara, Explosions and Poison

>Lightwing: Light

/u/StarOfTheSouth

6 acts of 6

>Iki: Rot, Herders, Virtue

/u/smcadam

2 acts of 6

>Caervun: Nature, Water

/u/CruelObsidian

6 acts of 6

>Aerylia: Magic

/u/Joern314

3 acts of 6

>Aest: Luck, Speed

/u/WHOSGOTYOURSKINNOW

3 acts of 6

>Graal: Sky, Royalty

/u/plintstorm

5 acts of 6

>Rehctaw: (Godsleep)

/u/viralmtgmodern

>Oreis: Death, Orgies

/u/downsmi1

6 acts of 6

>Acquiescence: Chaos, Darkness

/u/KevRedditt

5 acts of 6

>Astra: (Godsleep)

/u/quotethehero

>Azoleth: (Godsleep)

/u/basebtw

>Anaximandros: Mind, Desert

/u/Horatius-Cocles

2 of 6 acts

>Ashtaril: Creation, Monsters

/u/Dragoneyecreations

5 acts of 6


##Worldstate


###Default:

KEEP THE LOG UP TO DATE

THERE WILL NOT BE A NEXT TURN, IF THE WIKI DOESN'T

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πŸ‘︎ 7
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πŸ‘€︎ u/Gwydion-Drys
πŸ“…︎ May 03 2021
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The Underworld - Turn 7

Welcome to Turn 7


#Turn 7 – Dealer's Choice


##Introduction


After the fiasco with the freedom sword comes back to roost. Aest, Ikinoyotl and Anaximandros reclaim some of their powers. (As if they needed more!)

Aest produces pockets of freak probabilities around the world, one of which provides a cure for the zombie plague. (Another rare example of a god being useful. But seeing as this was partly his fault, it is fair I would say.)

Anaximandros invests in more divine weaponry. (Smart move, again.)

Graal terraforms some land and walls in our old city. (I am cruious and await some good laughs out of that one.) He also made some Avatars to smite zombies with.

The garbage can has produced a kid. (Hopefully it is better than the mother(?))

The elves are content with staring at their β€œpretty” feet and pointy ears, while their erstwhile servants convert to Aest. (Damn Needleears!)

Alice makes spontaneous combustion a thing to prevent zombiefication. (A practical solution to an impractical problem.)


##Links

LOG

Wiki

[Maps](on the Wiki)

##Gods


>Alice: Life, War, Metal

/u/gorok1089

4 of 6 acts

  • Ignis, Fire and Intelligence

>Iramsirx: Daemons, Freedom

/u/Rhaegar1994

6 of 6 acts

  • Zara, Explosions and Poison

>Lightwing: Light

/u/StarOfTheSouth

6 acts of 6

>Iki: Rot, Herders, Virtue

/u/smcadam

6 acts of 6

>Caervun: Nature, Water

/u/CruelObsidian

6 acts of 6

>Aerylia: Magic

/u/Joern314

5 acts of 6

>Aest: Luck, Speed

/u/WHOSGOTYOURSKINNOW

3 acts of 6

>Graal: Sky, Royalty

/u/plintstorm

3 acts of 6

>Rehctaw: (Godsleep)

/u/viralmtgmodern

>Oreis: Death, Orgies

/u/downsmi1

6 acts of 6

>Acquiescence: Chaos, Darkness

/u/KevRedditt

6 acts of 6

>Astra: (Godsleep)

/u/quotethehero

>Azoleth: (Godsleep)

/u/basebtw

>Anaximandros: Mind, Desert

/u/Horatius-Cocles

3 of 6 acts

>Ashtaril: Creation, Monsters

/u/Dragoneyecreations

6 acts of 6


##Worldstate


###Default:

KEEP THE LOG UP TO DATE

THERE WILL NOT BE A NEXT TURN, IF THE WIKI DOESN'T GET SOME LOVE!


###Crisis: (Solved)

Between the armies, the smiting by avatars, the medical solutions and the self-cremation magic the zombie plague is no more. Normalcy can return to the world.


###Prompt: Dealer's

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πŸ‘︎ 8
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πŸ‘€︎ u/Gwydion-Drys
πŸ“…︎ May 14 2021
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The Underworld - Turn 9

Welcome to Turn 9


#Turn 9 – Movement in the Dark


##Introduction


Alice, Iramsirx, Lightwing, Acquiescence, Oreis and the already sleeping gods, vanish from the face of the world. Assaulted as their powers wane by army of god eater ants. With the disappearance of these gods their demigods fade as well, plunging the world into chaos, but at the same time saving it.

With Ignis', the demigod of fire, death the world is plunged into a sudden a winter forcing the ants to disappear and retreat, giving the remaining gods time to fix the world's heating issues and preparing for what seems to be a final nearing confrontation with the ants

The clockwork mountain also nears itself to reenter reality. For the first time the bells of the mountain themselves can be heard in the world. The gods estimate its reentry into the world within the next century. (Next turn!)


##Links

LOG

Wiki

[Maps](on the Wiki)

##Gods


>Iki: Rot, Herders, Virtue

/u/smcadam

6 acts of 6

>Aerylia: Magic

/u/Joern314

6 acts of 6

>Aest: Luck, Speed

/u/WHOSGOTYOURSKINNOW

6 acts of 6

>Graal: Sky, Royalty

/u/plintstorm

6 acts of 6

>Anaximandros: Mind, Desert

/u/Horatius-Cocles

6 of 6 acts

>Ashtaril: Creation, Monsters

/u/Dragoneyecreations

6 acts of 6


##Worldstate

The world is freezing over again. An an army of ants is gearing up for war. The Clockwork mountain will land next turn.


KEEP THE LOG UP TO DATE


##Notes

  • Update the Wiki

  • Update the Log

πŸ‘︎ 6
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πŸ‘€︎ u/Gwydion-Drys
πŸ“…︎ Jun 12 2021
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Endless Pantheon, Turn 1

[ Turn 2 is up, it is stickied on the top of the subreddit] [ The current turn is locked, you can no longer write comments here]

Turn 1

Cosmogonic Myths I

Divine energy soars through the empty void and all that surrounds it. The sacred and profane are not yet separated, and no darkness conceals the raw ingredients of creation.

The first gods arrive, confused as to whether this world is young or ancient, a new discovery or something long forgotten.

Yet, their arrival will have consequences, whether they want it or not.

A simple nudge, a single word is all it needs to start the change.

And new gods are born, new life is birthed, new horrors are unleashed.

Welcome, to the Age of Cosmogony.


Wiki
Act Log
Map


Gods of the World

Azrakal (Blood & Power) /u/Plintstorm > Acts: 30 Gain: +0 Draw: -0

Dawri (Fate & Time) /u/gorok1089 > Acts: 30 Gain: +0 Draw: -0

Gon Gryn (Earth & Vengeance) /u/WHOSGOTYOURSKINNOW > Acts: 30 Gain: +0 Draw: -0

Kain Marson & Prismari (Storm & Heroes) /u/Rhaegar1994 > Acts: 30 Gain: +0 Draw: -0

Lyva (Metal & Greed) /u/smcadam > Acts: 30 Gain: +0 Draw: -0

Mair (Life & War) /u/AndrewJamesDrake > Acts: 30 Gain: +0 Draw: -0

Malaphet (Stars & Minds) /u/CruelObsidian > Acts: 30 Gain: +0 Draw: -0

Oryllia (Hexes & Contracts) /u/DragoneyeCreations > Acts: 30 Gain: +0 Draw: -0

Rictus (Law & Hunt) /u/Horatius-Cocles > Acts: 30 Gain: +0 Draw: -0

The Salty Knave (Sea & Theft) /u/Makator > Acts: 30 Gain: +0 Draw: -0

Sarah (Darkness & Protection) /u/WritingInfinity > Acts: 30 Gain: +0 Draw: -0

Shilo (Agriculture & Competition) /u/AAAGamer8663 > Acts: 30 Gain: +0 Draw: -0

The Sorcerer (Magic & Death) /u/Gwydion-Drys > Acts: 30 Gain: +0 Draw: -0

Sunda (Animals & Wilds) /u/StarOfTheSouth > Acts: 30 Gain: +0 Draw: -0

Thool (Seasons & Trees) /u/downsmi1 > Acts: 30 Gain: +0 Draw: -0

Yashqal (Dance & Mimicry) /u/hpllamacrft > Acts: 30 Gain: +0 Draw: -0


Events

Age of Cosmogony

Turn 1 and Turn 2 are meant to offer the various gods a chance to appear in the world.

As such you can use your powers even b

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πŸ‘€︎ u/Joern314
πŸ“…︎ Mar 25 2020
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Endless Pantheon, Turn 9

[As announced, this turn will also last a bit less than 3 days. There is a chance it will have to be 4 days, but I'll try to avoid that]

Turn 9

Divine Consequences II

Four demigods now exist in the world: the two children, Zara of Explosions and Yana of Fire, the ancient Ferus of Memory, as well as an unfinished creation of Glypha and the Sorcerer. Another child-entity, this one without divine sphere, walks among them: the Crow. Another divine child, "Gnawly", seems to have yet to receive a real form in the mundane world.

The Jumbled now emit an aura of fear that scares Dire Beasts into believing the mortals to be their natural predators, which causes them to keep a wise distance from the Jumbled Mountains. The Nkarlen can now eat the same life crystals that create the Dire Beasts, gaining an even greater boost to strength than any of the animals receive. And the Apokryph finally learn to use the innate powers each of their castes is born with.

Strange mages walk through the Great Forest, casting spells far below the expected level of power, but without the requirement for animal sacrifices. It seems more like they are imperfect imitations of mages, but useful nevertheless.

And through the sky soar the Bismuth Guards, servitors of Prismari who fight restlessly to protect mortalkind.


Wiki
Act Log
Map
Painting


Gods of the World

Azrakal (Blood & Power) /u/Plintstorm > Acts: 20 Gain: +8 Draw: -3

Dawri (Fate & Time) /u/gorok1089 > Acts: 28 Gain: +7 Draw: -2

The Forgotten (Lost Things & Sentiments) /u/Abacadaren > Acts: 30 CAP Gain: +4 Draw: -2

Glypha (Fear & Flesh) /u/Senelaria > Acts: 5 Gain: +7 Draw: -2

Gon Gryn (Earth & Vengeance) /u/WHOSGOTYOURSKINNOW > Acts: 15 Gain: +9 Draw: -2

Kain Marson & Prismari (Storm & Heroes) /u/Rhaegar1994 > Acts: 4 Gain: +7 Draw: -4
> Zara (Explosions)

Lyva (Metal & Greed) /u/smcadam > Acts: 11 Gain: +9 Draw: -3
> Yana (Fire)

Mair (Life & War) /u/AndrewJamesDrake > Acts: 4 Gain: +5 Draw: -2

Malaphet (Stars & Minds) /u/CruelObsidian > Acts: 30 CAP Gain: +8 Draw: -2

Oryllia (Hexes & Boons) /u/DragoneyeCreations > Act

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πŸ‘︎ 7
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πŸ‘€︎ u/Joern314
πŸ“…︎ Apr 13 2020
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