A list of puns related to "Early history of video games"
The project was crowdfunded through Kickstarter just over a year ago, and the film was released on January 15, 2015. You can check out the trailer here and check out their Facebook page for links to reviews and behind the scenes picture and information.
The film can be rented or bought through their website, WorldOneOneMovie.com.
I got a little curious on why the scoring is down this year compared to last year, so I looked up the stats. Pace, 3-Point Attempts, and FGA are still up, so the Free Throw Attempts have really balanced it out. Interesting to see if this pace keeps up for the entire season
Source:
https://www.basketball-reference.com/leagues/NBA_stats_per_game.html
Pls help
"Where the hell are y'all going??"
Game Wiki: https://en.wikipedia.org/wiki/2003_Arkansas_vs._Kentucky_football_game
http://movie.secretsofblackmoor.com/
Disclaimer: I'm in no way affiliated with the documentary or with the people who made it. I just backed the Kickstarter and have been satisfied with what I've seen so far (reportedly, there's a volume 2 coming out). So I thought I'd share it here.
I think the documentary does a really good job at summarizing Arneson's contributions to D&D and the creation of his Blackmoor fantasy campaign. However, what I enjoyed the most is how well the film delineates the transition from "wargaming" to "roleplaying" that happened in the late 60s early 70s. That part is actually far more interesting than the D&D specific material, which is frankly minimal in the documentary.
Does anybody have a list of games that had early remixes of orchestral/classical music in their soundtracks. I know Konami's Gyruss used Bach's Toaccata and Fugue in D Minor, but I was hoping to find some more games that did this, going from the late 70s through to the early 2000s. If any one has a list of this, or knows of somewhere where there is a load of information related to this that would be hugely helpful! Many thanks
Rules, culture & history of the sport: https://www.youtube.com/watch?v=mB6hKD9DQho
https://en.wikipedia.org/wiki/9-man
> NACIVT rules stipulate that at any given time, each team must have at least six players of "100 percent" Chinese descent on the court. The remaining three players must be of Asian descent; the NACIVT explicitly states who qualifies as Asian based on the country of origin of his ancestors - (Asian: origins from: Myanmar (formerly Burma), Cambodia, China, Hong Kong, Indonesia, Japan, Korea, Laos, Malaysia, Mongolia, Philippines, Singapore, Taiwan, Thailand and Vietnam). In addition, only men are allowed to play 9-man.[2]
https://en.wikipedia.org/wiki/9-Man_(film)
> The documentary follows several modern-day 9-man teams throughout one season framed by a historical portrait of Chinatown history and the game of 9-man. The first act of the film introduces the Boston Knights, Washington CYC (Chinese Youth Club), Toronto Connex, and the Boston Freemasons as they begin the season preparing for competition with other teams. As the first act closes a character from New York Haiyan Townsmen is introduced, and East Coast regional teams compete in the New York Mini tournament crowning an early-season favorite. The second act of the film introduces the history of the gameβtraveling to Toisan (Taishan), Chinaβand its modern-day rules, which include limiting participation by players who are not "100% Chinese." The sport and isolation of the game are revealed as direct descendants of the Chinese Exclusion Act and racism faced by the community. The final act of the film unites the characters, teams, and conflicts at the NACIVT championship tournament in Boston's Chinatown, setting up Olympian Kevin Wong as the player to beat. As teams fight for the title, they also bring to light the cultural belonging and loss of the modern Chinatown and 9-man community. The film concludes with a scene featuring the funeral of a beloved community member and another scene where 9-man leaders contemplate moving the tournament to a new cityβwith no Chinatown.[14]
https://en.wikipedia.org/wiki/Volleyball_variations#Nine-man_volleyball
> Nine-man volleyball is a variation of volleyball utilizing nine players and a slightly larger court (10 by 20 meters) originated in Asia in the 1920s when American missionaries introduced the game in China. The birthplace of 9man can be speculated to be the city of Tai-Shan, China where 9man tournaments are played regularly,
... keep reading on reddit β‘I've got to admit, my knowledge on medieval warfare is pretty terrible so I come to you knowledgable folks for an answer (and I apologise if this question is stupid). Armour, was it really this effective? I know Hollywood has perhaps skewed the layman's perspective on what war looks like with soldiers slicing each other up like butter, but I'm on my first playthrough (went straight to hardcore and no regrets so far) and went back to Skalitz quite soon after attempting to bury Henry's parents. I got pretty lucky, some guards were fighting some pretty decked out bandits and I managed to get a hold of some damn good gear. Currently I'm wearing a bascinet with klappvisor, a kuttenberg cuirass, plate pauldrons and chausses and plenty of mail underneath.
I just completed the story mission where we wrecked the big bandit/Cuman camp and I killed the leader who took Radzig's sword and man that fight lasted a good long while (hilariously all the noise of warfare in the background went silent midway through the fight as if the game knew it was taking a long time), and while I'm decent with my parries and master strikes at this point, we both got in a lot of hits on each other. And its not just this fight, I feel like a fucking tank in this gear where i can seemingly shrug off a lot of hits like its nothing.
So that brings me to my question - was armour really this effective where you could have two dudes whaling on each other with longswords without a hint of getting through to flesh? I could be fighting a bunch of bandits and while the effects sound authentic, it kinda feels like these bandits are just hitting me with sticks. I don't know how much the hardcore difficulty factors into this but I was just curious as to whether this is just a product of balancing the challenge or if armour really was this damn good?
I'm not complaining at all, really enjoying myself with this game and I know blunt is most likely going to speed things up (I was using a warhammer at one point but it absolutely wrecked everything even with fuck all training for maces) so I intentionally stopped so there was a bit more of a challenge.
Also as an aside, I think I ran into a pretty amusing bug. For a while now everybody keeps saying how honoured they are that a knight such as myself would pay them any mind. Last time I checked I was still Radzig's squire!
I have a very vague memory of this so please bare with me. I remember a walking/talking pair of teeth walking you through the game, into various rooms where you would click items and find out about the history of them. There was a section of the game where you would design an anti-smoking poster, also a mini game where you would put adult/baby teeth into the correct sockets of a mouth model. At one point, there is a door that opens to a portal to a dentist office from the 1800s. Once you complete every room, you get a certificate at the end. I think it was a flash game created by some kind of medical institution or maybe a medical university? I really couldn't say, but I would love to find it again.
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