A list of puns related to "Curiously recurring template pattern"
She knows not she has walked into something's mouth...
Many of my posts are about problems that I've encountered with Rust and grumblings about features that aren't ready yet that I would really like to use (GAT when?). So I think it's good to balance out my post history with a positive post, for once.
I was watching a talk about commonly recurring C++ bugs at Facebook by Louis Brandy (YouTube link). It's a great talk by a great speaker. But watching this talk now that I've gotten used to programming in Rust and haven't had to deal with C++ in a while was almost comical. Every bug that the speaker brought up, I remember struggling with these, because these bugs are indeed common, and they can indeed be very hard to debug. But these bugs are simply not a thing in Rust. Every single one of the bugs mentioned in this talk is literally impossible to write in safe Rust. Even the ones mentioned casually on the side.
Here's an overview of those bugs:
std::vector
doesn't do bounds checking. The speaker calls this "the single biggest cause of problems in probably every code base". Rust's Vec
always does bounds checking unless you use unsafe
.std::map
's index operator will create a default element if the key you search for is not in the map. That's really weird. Two major incidents have occurred at Facebook where the map
represented some settings, and printing the settings sneakily inserted new settings with value 0. Rust's HashMap
doesn't do this. Its index operator panics, and get()
returns an Option
. To get behavior like this in Rust, you'd have to explicitly program it with the entry()
API.volatile
. It does not make code thread-safe, but people used it that way anyway. Safe rust simply doesn't have volatile
.std::shared_ptr
thread safe? Is it like Rc
or like Arc
? Well, it's complicated. It's mostly like Arc
, but if you actually use it in a multi-threaded context, you're still likely to get it wrong. Rust has both Rc
and Arc
, and it will prevent you from sending an Rc
to a different thread.
std::shared_ptr
and use the resulting reference without keeping the std::shared_ptr
around. The borroHi! This is my first post here. I have low self worth issues due to personal history. I have a recurring thought process that I am very, very aware of. I have a preoccupation with being "understood" and "liked" in a particular situation.
I feel like I've explored this so much, I've worked on it with my teacher and I know that opinions are impermanent and empty of inherent existence. I also know that this is a ME problem. If I don't change my insides this issue will continue to pop up in other situations.
I have a few mental health diagnoses and I've worked on it there but feel Buddhism would be the most useful tool for this situation. In therapy, we examine my past and my dialogue about it, and it's a futile effort to get me to understand I am likeable. But it's not really that I care about people in this situation liking me, it's more that I care about how I feel about them potentially disliking me.
I should mention that this desire has kind of turned into a demand, or a destructive expectation. I think most people would feel liked enough in the situation, nobody has indicated that they dislike me. I feel like if everyone got together and said, hey, here's an award for being so likeable, it would not satisfy me. I'd find some reason why they didn't truly like me.
I'd definitely say that the most disturbing part of this issue is a preoccupation with being "understood" that becomes a big focus when I am not in the situation. My mind has a habit of fantasizing about a situation where everyone suddenly knows my history and understands me and suddenly I am liked to the extent I want.
This habit/pattern reinforces my desire to be liked while I am in the situation, which causes me to be too focused on myself, which causes me to be uptight and quiet... which ironically causes me to be less understood or even misunderstood.
I hope I have explained this well enough. I am trying to focus on the thought pattern while I am not in the situation to reverse the pattern.
I have tried:
It's the first time iβm holding futures near the expiration date. I know I have to sell and buy a contract with a later expiration date. But was wondering if you see a recurring patterns in the market on the date of futures expiration.
Before you read this post, do check out this post, where i define all the terms and different map structures that i will use here. otherwise, you won't know the background for this post. without further ado, let's get to it!
Simply put, this so-called template is a subset of two-bush map structures. Let's take a look at the most famous example, hard rock mine.
First, let's look at the mid. The mid is extremely open, and scattered with a few wall pockets. As you know, this sort of mid structure attracts snipers and long-rangers to it. But part of what makes this map effective is how it blends a traditional bounty-esque mid with a two-bush map structure that attracts aggros, giving it an extremely diverse meta.
That is already pretty great use of the two-bush map structure, but that's not the end of it. One of the most common flaws of the two-bush map structure is spawntrappiness. Having to pass through a large, easily-accessable-to-the-enemy bush means that you can end up getting spawncamped by buzzs, edgars and taras waiting in the bush for you to try and get back to the battlefield. However, four-bush maps solve this problem by adding the third and fourth bushes at the bottom left and top right. These bushes are separated from the main bushes, offering another path for the respawning team to make it back to mid.
Another important aspect of these maps is that the bushes tend to be pretty thin. this make them a lot easier to scout, unlike something like double swoosh. The bushes still retain their key roles of aiding aggros, but appear more open; blending functionality with elegance.
Ring Of Fire
basically dueling beetles but better
As we can see here, almost everything from Hard Rock Mine has been copied over. The extremely open mid with wall pockets, the thin bushes allowing aggros to thrive, everything except the third and fourth bushes. While this is technically not a "tru
... keep reading on reddit β‘Hey all so Iβve noticed whenever I am mid trip I see this pattern that I can only describe as βthe flower of life mandalaβ as thatβs the best and closest point of reference I can find.
I will literally see this pattern everywhere and I just donβt understand why but itβs cool nonetheless
Does anyone else have any recurring patterns in their visuals or other similar experiences?
Is this happening to you guys as well? I'm trying to find an explanation for this.
Maybe at that stage, other players who make it that far are very skilled or got very lucky with treasures.
Maybe I am actually poor at selecting treasures and loot, and I only get that far because I start out with good decks I find on this sub.
Maybe I have a bias for decks that are strong early game and are not combo dependent, and I just lack a win condition to win longer games where players have more health.
I'd love to hear your thoughts and experiences on this!
Hello there! Hopefully this is allowed
Simply put. I will take your sketches and / or ideas and turn them into a digital pattern/template for you to print out or get laser cut (which i can also provide at an extra charge) including stitch lines, trim allowance, logo markings. All down to the mm
This is not an hourly charge. No matter what the pattern it will be Β£10. If you want multiple products patterning then it will be Β£10 and we can come to an arrangement for a 'bundle' :)
You can check out my 'pre made' patterns for sale on etsy if you like to see an example of ones i have made already.
Let me know if anyone fancies a chat about this!
My first post here!
When I say patterns I mean like lyrics they might have sung for more than one song, certain beats or any of that that you might find interesting or amusing. I've only noticed two so far;
If there's more please let me know!
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