[Steam] Zachtronic Games Sale: SpaceChem (-75%, $2.49), TIS-100 (-50%, $3.49), SHENZHEN I/O (-50%, $7.49) and more store.steampowered.com/buโ€ฆ
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๐Ÿ‘ค︎ u/FesterTY
๐Ÿ“…︎ Oct 15 2021
๐Ÿšจ︎ report
[H] Mรถbius Front '83 by Zachtronics (creators of SpaceChem, Opus Magnum, Infinifactory etc.), and other bundle leftovers from Humble and Fanatical [W] Virgo vs. The Zodiac, Slap City, Offers
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๐Ÿ‘ค︎ u/DoctorLoboto
๐Ÿ“…︎ Nov 04 2021
๐Ÿšจ︎ report
Simulation Design Like Zachtronics Opus Magnum

I am currently playing around with recreating a system like the simulation in zachtronics hit game opus magnum.

I tried to research a bit in hope to found out if the original system was physics based (collision triggers an error), state based (each simulation tick the simulation tries to validate the state), a mix of both or something total different.

My current design is that I have a simulation server, where "attendees" (Node2D with a specific interface and signals) can participate. The simlation issues several lifecycle signals (on_tick, after_tick, on_validate, on_persists, on_reset etc.) to all its attendee nodes, that for their own, update their data and try to validate if their current state is valid.

I am not happy with the design. For one: I am still not sure if I should check for collisions via the physics system (Area2Ds) or via a deterministic state (the nodes mark their positions in a grid array and there will be an error if a the grid is occupied). The latter gives me the ability to run simulations very fast, multiple at once (like the random tests in other zachtronic games), but can be a hassle to interpolate between the ticks and needs more work to manage.

Another big question for me, is resetting the simulation. In my current approach, the simulation server acts as a mediator and does not manage the state. The attendees manage their own state and reset it if told so (via simulation_reset signal). This approach give me the ability to iterate faster. I just need create a node that implement the simulation attendee interface. But it comes with more boiler code. Especially if I need to check state validity against other attendees (e.g. collision with attendee type A result in a simulation stop, but collisions between attendee A and C are allowed.)

In addition, I want to add a feature, where attendees can detach other attendees from the simulation to manage them on their own. An example for this would be some type of conveyer belts.

What do you guys think I should do? I watched the zachtronic GDC talks, but I am not still sure how they did their simulation engine. Do you guys know a pattern / technique that would suit my needs?

  • Simulation needs to progress forward in a "tick" manner. Where I can manually advance on tick or let it play with interpolated animations in between the ticks
  • The Nodes, that are part of the simulation have different abilities, can have influence to other nodes within the simulation. Can collide, can create n
... keep reading on reddit โžก

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๐Ÿ‘ค︎ u/Ellogwen
๐Ÿ“…︎ Oct 13 2021
๐Ÿšจ︎ report
HACK*MATCH for the NES by Zachtronics -- source code for the game, custom C compiler available as digital download [and their earlier game, port of Shenzhen solitaire for MS-DOS can now be downloaded with source code] trashworldnews.com/hack-mโ€ฆ
๐Ÿ‘︎ 28
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๐Ÿ‘ค︎ u/r_retrohacking_mod2
๐Ÿ“…︎ Jun 12 2021
๐Ÿšจ︎ report
Shout out to that time I asked Zachtronics if I could release clone of their game and Zach himself replied
๐Ÿ‘︎ 28
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๐Ÿ‘ค︎ u/asdfgdhtns
๐Ÿ“…︎ May 07 2021
๐Ÿšจ︎ report
OpenCV based bot for solitaire "Sigmar's Garden" from Zachtronics Game "Opus Magnum" /r/opus_magnum/comments/oโ€ฆ
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๐Ÿ‘ค︎ u/marvk
๐Ÿ“…︎ Jul 03 2021
๐Ÿšจ︎ report
NERTS! Online, by Zachtronics youtube.com/watch?v=XhavFโ€ฆ
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๐Ÿ‘ค︎ u/CaptainMagni
๐Ÿ“…︎ Jan 05 2021
๐Ÿšจ︎ report
HACK*MATCH action puzzle game for the NES by Zachtronics [and their earlier game, port of Shenzhen solitaire for MS-DOS can now be downloaded for free] trashworldnews.com/hack-mโ€ฆ
๐Ÿ‘︎ 6
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๐Ÿ‘ค︎ u/r_retrohacking_mod2
๐Ÿ“…︎ Jun 12 2021
๐Ÿšจ︎ report
[Steam] Nerts! Online Free Multiplayer Solitaire by Zachtronics store.steampowered.com/apโ€ฆ
๐Ÿ‘︎ 54
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๐Ÿ‘ค︎ u/sell_a_door
๐Ÿ“…︎ Jan 07 2021
๐Ÿšจ︎ report
HACK*MATCH for the NES by Zachtronics -- source code for the game, custom C compiler available as digital download trashworldnews.com/hack-mโ€ฆ
๐Ÿ‘︎ 7
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๐Ÿ‘ค︎ u/r_retrohacking_mod2
๐Ÿ“…︎ Jun 12 2021
๐Ÿšจ︎ report
Write-up by Zachtronics, porting HACK*MATCH to NES and creating custom C compiler trashworldnews.com/hack-mโ€ฆ
๐Ÿ‘︎ 3
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๐Ÿ‘ค︎ u/r_retrohacking_mod2
๐Ÿ“…︎ Jun 18 2021
๐Ÿšจ︎ report
Zachtronics (Infinifactory, Opus Magnum, Spacechem, et al) will release Mรถbius Front '83, a tactical turn based strategy game in November. store.steampowered.com/apโ€ฆ
๐Ÿ‘︎ 87
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๐Ÿ‘ค︎ u/AimHere
๐Ÿ“…︎ Oct 26 2020
๐Ÿšจ︎ report
Mรถbius Front '83, by Zachtronics youtu.be/ivN7txHWoOI
๐Ÿ‘︎ 430
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๐Ÿ‘ค︎ u/Peanlocket
๐Ÿ“…︎ Oct 26 2020
๐Ÿšจ︎ report
Review of Mobius Front '83 - A New Turn Based War Game Set During The Cold War By Developer Zachtronics youtube.com/watch?v=tOOXBโ€ฆ
๐Ÿ‘︎ 39
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๐Ÿ‘ค︎ u/the_other_brand
๐Ÿ“…︎ Nov 05 2020
๐Ÿšจ︎ report
New Zachtronics Game - Mobius Front '83 youtube.com/watch?v=ivN7tโ€ฆ
๐Ÿ‘︎ 67
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๐Ÿ‘ค︎ u/mweepinc
๐Ÿ“…︎ Oct 26 2020
๐Ÿšจ︎ report
Zachtronics releases ZACH-LIKE, a free digital book about their creative process and behind the scenes texts and diagrams of their games and prototypes twitter.com/zachtronics/sโ€ฆ
๐Ÿ‘︎ 528
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๐Ÿ‘ค︎ u/Fastela
๐Ÿ“…︎ Jun 17 2019
๐Ÿšจ︎ report
HACK*MATCH -- homebrew action puzzle game for the NES by Zachtronics trashworldnews.com/hack-mโ€ฆ
๐Ÿ‘︎ 3
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๐Ÿ‘ค︎ u/r_retrohacking_mod2
๐Ÿ“…︎ Jun 12 2021
๐Ÿšจ︎ report
Game ideas like "Prime mover" / zachtronics like games

title says it all. I need game ideas similar to prime mover / zachtronics titles. any ideas welcome

๐Ÿ‘︎ 14
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๐Ÿ‘ค︎ u/AkosMaster
๐Ÿ“…︎ Sep 30 2020
๐Ÿšจ︎ report
Eliza, by Zachtronics - Release Trailer youtube.com/watch?v=UfrS8โ€ฆ
๐Ÿ‘︎ 339
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๐Ÿ‘ค︎ u/Manjusri
๐Ÿ“…︎ Aug 12 2019
๐Ÿšจ︎ report
Zachtronics makes their entire library of games free for schools zachtronics.com/zachademiโ€ฆ
๐Ÿ‘︎ 5k
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๐Ÿ‘ค︎ u/LinFTW
๐Ÿ“…︎ Jul 04 2019
๐Ÿšจ︎ report
Just got into Zachtronic games. Today I began exapunks. This solution was neat IMO. [424/56/19]

Level: UC Berkely

XA:

GRAB 300

COPY F X

COPY X M

MARK TAPE

LINK 800

HOST T

TEST X = T

TJMP DATA

LINK 800

JUMP TAPE

MARK DATA

COPY F X

DROP

GRAB 200

MARK FIND

TEST F = X

FJMP FIND

COPY F T

COPY F X

SEEK -9999

SEEK T

COPY X M

MARK DICTATE

SUBI X 1 X

COPY F M

TEST X = 0

FJMP DICTATE

XB:

GRAB 300

COPY F X

COPY X M

MARK TAPE

LINK 800

HOST T

TEST X = T

TJMP DATA

LINK 800

JUMP TAPE

MARK DATA

COPY F X

DROP

GRAB 200

MARK FIND

TEST F = X

FJMP FIND

COPY F T

COPY F X

SEEK -9999

SEEK T

COPY X M

MARK DICTATE

SUBI X 1 X

COPY F M

TEST X = 0

FJMP DICTATE

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๐Ÿ‘ค︎ u/TheOmegaCarrot
๐Ÿ“…︎ Jan 06 2021
๐Ÿšจ︎ report
Why don't we see more "Zachtronics" style games outside the puzzle genre?

I don't really know if the "Zachtronics" label is even correct, kind of like how "Rogue-like" or "Rogue-lite" has specific connotations. Here I'm using it to refer to games which use some kind of programming logic from the player as a game mechanic.

I really enjoy the "Zachtronics" genre of games, where programming is done in a less than literal programming kind of way, such as Opus Magnum, Space Chem, and Infinifactory. To a very small extent we saw these kinds of programming ideas expressed in FFXII's auto-battle system, and it was realized much more robustly in a physical way with Nimbatus (Specifically, the programmer character).

I really enjoy the idea of programming a system, whether it be a group of adventurers, Drone, or factory, and watching it finish out the goal without any intervention on my part once I hit the play button. Unfortunately, with the exception of Nimbatus, it seems like these style games seem to be limited almost exclusively to puzzles, where you're given a very concrete goal, such as in "7 Billion Humans" (Which really doesn't fit my idea of a Zachtronics genre since you are literally programming instead of using programming-like mechanics), and your solution is graded on a curve against other solutions for speed and efficiency.

I'd like to see more games which step outside of the puzzle genre, such as Frozen Synapse (And it's excellent sports themed cousin Frozen Cortex), where you program in your moves and watch it get executed against an opponent, instead of towards a fixed goal. Unfortunately, I really can't think of any others than what I've listed that meet the "programming as a game mechanic" outside of the puzzle genre.

My best guess is that people drawn to the idea of programming as a game mechanic are more drawn towards the puzzle genre as a whole. However, as we saw in [FFXII](https://store.steampowered.com/app/595520/FINAL

... keep reading on reddit โžก

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๐Ÿ‘ค︎ u/JustarianCeasar
๐Ÿ“…︎ Jul 02 2020
๐Ÿšจ︎ report
Every Zachtronics game (SpaceChem, Infinifactory, Opus Magnum, etc.) is now on itch.io. twitter.com/zachtronics/sโ€ฆ
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๐Ÿ‘ค︎ u/_potaTARDIS_
๐Ÿ“…︎ Jul 11 2019
๐Ÿšจ︎ report
SPACECHEMใ‚„OPUS MAGNUMใชใฉใ‚’้–‹็™บใ—ใŸ Zachtronicsใ€F2Pใฎใƒžใƒซใƒใƒ—ใƒฌใ‚คใƒคใƒผๅž‹ใฎใ‚ฝใƒชใƒ†ใ‚ฃใ‚ขใ‚’Steamใงๅ…ฌ้–‹ store.steampowered.com/apโ€ฆ
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๐Ÿ‘ค︎ u/Japrenko
๐Ÿ“…︎ Jan 06 2021
๐Ÿšจ︎ report
Eliza (new game by Zachtronics) has released on Steam store.steampowered.com/apโ€ฆ
๐Ÿ‘︎ 112
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๐Ÿ‘ค︎ u/cloudsheep0
๐Ÿ“…︎ Aug 12 2019
๐Ÿšจ︎ report
Printing requirements for Zachtronics games

I am considering buying the Zachtronic puzzle pack and was just wondering which games require printing and how many pages of printing they require.

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๐Ÿ‘ค︎ u/Doglol99
๐Ÿ“…︎ Oct 21 2020
๐Ÿšจ︎ report
fnaify 3.0 released - many newly supported games, esp. Zachtronics github.com/rfht/fnaify/reโ€ฆ
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๐Ÿ‘ค︎ u/thfrw
๐Ÿ“…︎ Oct 07 2020
๐Ÿšจ︎ report
Looking for "Spreadsheet" type games (Eve, Zachtronics, etc)

Hi, I'm looking for very complex games that feel a little bit like (fun) office work, the only games I've ever found like this were Eve Online, Shenzhen I/O, and a few other Zachtronics games. The more management, math and things to keep track of, the better. Bonus points if it makes me do out of game research, or makes me literally use a spreadsheet to be able to play it.

Thanks in advance! :)

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๐Ÿ‘ค︎ u/Lillvy
๐Ÿ“…︎ Dec 05 2020
๐Ÿšจ︎ report
[H] Creature in the Well | Streets of Rogue | Bundle leftovers [W] Game Offers | Zachtronics | Paypal offers (EU accept US)

Creature in the Well

Streets of Rogue

Regular Human Basketball

Love is Dead

Evergarden

Avernum 3: Ruined World

NAIRI: Tower of Shirin

Of Orcs and Men

Sword Legacy Omen

11-11 Memories Retold

The Spiral Scouts

God's Trigger

2Dark

Aarklash: Legacy

State of Mind

Swords and Soldiers 2 Shawarmageddon

Outcast - Second Contact

Puss!

Yoku's Island Express

Road Redemption

๐Ÿ‘︎ 2
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๐Ÿ‘ค︎ u/king_344
๐Ÿ“…︎ Nov 21 2020
๐Ÿšจ︎ report
Zachtronics wargame Mรถbius Front โ€™83 has multiplayer now rockpapershotgun.com/2021โ€ฆ
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๐Ÿ‘ค︎ u/Danceman2
๐Ÿ“…︎ Jan 15 2021
๐Ÿšจ︎ report
I'm Zach Barth, the creative director of the game studio Zachtronics. Games we've made include Infiniminer, SpaceChem, Ironclad Tactics, Infinifactory, TIS-100, SHENZHEN I/O, Opus Magnum, and the recently released EXAPUNKS. AMA!

I'm Zach Barth, the creative director of the game studio Zachtronics. I've been making "indie games" for a while now, including Infiniminer, SpaceChem, Ironclad Tactics, Infinifactory, TIS-100, SHENZHEN I/O, Opus Magnum, and the recently released EXAPUNKS.

Today I'm here with the Zachtronics team to answer your questions! We recently launched EXAPUNKS, our 90s-inspired, maybe-cyberpunk-maybe-not, hacking/programming/open-ended puzzle game, and would love to answer any questions you have about that, or any other game we've made, or anything else that has to do with Zachtronics.

EXAPUNKS: http://www.zachtronics.com/exapunks/

PROOF: http://www.zachtronics.com/proof.txt

EDIT: If you're going to post EXAPUNKS spoilers, put them in some spoiler tags! >!Like this!<

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๐Ÿ‘ค︎ u/krispykrem
๐Ÿ“…︎ Aug 21 2018
๐Ÿšจ︎ report
Eliza (Zachtronics visual novel) on OpenBSD videos.pair2jeux.tube/vidโ€ฆ
๐Ÿ‘︎ 11
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๐Ÿ‘ค︎ u/reivyrp
๐Ÿ“…︎ May 25 2020
๐Ÿšจ︎ report
Zachtronics new game MOLEK-SYNTEZ has released on Steam Early Access store.steampowered.com/apโ€ฆ
๐Ÿ‘︎ 43
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๐Ÿ‘ค︎ u/cloudsheep0
๐Ÿ“…︎ Nov 05 2019
๐Ÿšจ︎ report
MOLEK-SYNTEZ, new game by Zachtronics youtube.com/watch?v=gqf1Vโ€ฆ
๐Ÿ‘︎ 57
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๐Ÿ‘ค︎ u/cake-pie
๐Ÿ“…︎ Nov 05 2019
๐Ÿšจ︎ report
New Zachtronics game Molek-Syntez announced - and released! twitter.com/zachtronics/sโ€ฆ
๐Ÿ‘︎ 511
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๐Ÿ‘ค︎ u/nerdyattorney
๐Ÿ“…︎ Nov 04 2019
๐Ÿšจ︎ report
NERTS! Online - NERTS! Online is a fast-paced competitive solitaire game for you and up to five of your friends, played the same way we play it at the Zachtronics office! store.steampowered.com/apโ€ฆ
๐Ÿ‘︎ 2
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๐Ÿ‘ค︎ u/dejobaan
๐Ÿ“…︎ Jan 05 2021
๐Ÿšจ︎ report
[Humble] TIS-100, by Zachtronics ($3.49/50% off) humblebundle.com/store/tiโ€ฆ
๐Ÿ‘︎ 351
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๐Ÿ‘ค︎ u/TheNessLink
๐Ÿ“…︎ Jan 16 2019
๐Ÿšจ︎ report
ZACH-LIKE. A powerful 400-page archive tome collecting behind-the-scenes design documents from Zachtronics games. kickstarter.com/projects/โ€ฆ
๐Ÿ‘︎ 372
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๐Ÿ‘ค︎ u/megazver
๐Ÿ“…︎ Feb 07 2019
๐Ÿšจ︎ report
Zachtronics is out with a new Early Access game: MOLEK-SYNTEZ store.steampowered.com/apโ€ฆ
๐Ÿ‘︎ 70
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๐Ÿ‘ค︎ u/IlliterateJedi
๐Ÿ“…︎ Nov 04 2019
๐Ÿšจ︎ report
MOLEK-SYNTEZ, new game by Zachtronics youtube.com/watch?v=gqf1Vโ€ฆ
๐Ÿ‘︎ 49
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๐Ÿ‘ค︎ u/cake-pie
๐Ÿ“…︎ Nov 05 2019
๐Ÿšจ︎ report
A true honor for Zachtronics's EXAPUNKS
๐Ÿ‘︎ 58
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๐Ÿ‘ค︎ u/SupremeBum
๐Ÿ“…︎ Dec 30 2019
๐Ÿšจ︎ report
New Zachtronic game alert! Also, Zachtronic game tier list when? store.steampowered.com/apโ€ฆ
๐Ÿ‘︎ 17
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๐Ÿ‘ค︎ u/defiler86
๐Ÿ“…︎ Jan 22 2020
๐Ÿšจ︎ report
Puzzle Chat: Zachtronics

This week's puzzle chat is Zachtronics! They are a developer, not a game, so any of their games are fair to discuss!

Some links: Website, Zachtronics Puzzle Pack on Steam

Direct games:

Feel free to discuss any part of any of the games!

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๐Ÿ‘ค︎ u/NickJVaccaro
๐Ÿ“…︎ Jul 26 2021
๐Ÿšจ︎ report
[REQUEST] Any games like the zachtronic games on steam?

As the title says im looking for any games like any of the zachtronics games,

I've played

[Exapunks](https://store.steampowered.com/app/716490/EXAPUNKS/)

[Opus Magnum](https://store.steampowered.com/app/558990/Opus_Magnum/)

[Shenzhen I/O](https://store.steampowered.com/app/504210/SHENZHEN_IO/)

Anything similar to these would be appreciated, or even just in the same genre (coding-esque puzzle solving), I dont mind having to pay!

Thank you

edit:hyperlinks?

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๐Ÿ‘ค︎ u/Lockdown2012
๐Ÿ“…︎ May 25 2020
๐Ÿšจ︎ report

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