A list of puns related to "Multi Chip Module"
3DCenter.org has shared a rumor suggesting that AMDβs Radeon RX 6000 Series successors could feature a multi-chip-module (MCM) design, which is similar to what NVIDIA is reportedly planning for its βHopperβ family of next-generation graphics cards. The speculation stems from Kepler_L2, who claims that red team has had a working version of Navi 31 since early 2020. He also revealed that the top SKU, which may very well turn out to be the Radeon RX 7900 XT, boasts a pair of 80 CU chiplets for a potential total of 10,240 Stream Processorsβ5,120 more than the current Radeon RX 6900 XT flagship.
https://www.thefpsreview.com/2021/01/23/amd-navi-31-gpus-radeon-rx-7900-xt-could-boast-multi-chip-module-design-with-10240-cores-and-much-improved-ray-tracing/
If a supplier could stock all the parts you needed for a design in their unpackaged die form, couldn't they die-attach them into a large IC package, have an automatic wire-bonder connect them up, and ship you the part? Most of your design would then live inside this one IC package, and a few peripherals (LEDs, connectors, etc) would be on the PCB. Maybe it's cost-prohibitive at this point, but I suspect there aren't many technical problems that couldn't be overcome.
I was recently faced with the daunting task of publishing my multi-module open source library. Or so at least I thought it was daunting... I remember almost a decade ago researching how to publish libraries and after a few hours, I was lost and just gave up (lol). Now, I discovered JitPack. I was skeptical at first thinking that there is no way on earth that it can be this simple. BUT IT IS! And I am HYPED!
All you'd need to do is add the maven-publish
plugin in the modules you want to publish and five additional lines of copy-paste groovy code. In total, six lines of groovy code (for a basic publish setup). Here is a 90 second (edited) video to demonstrate!
Publishing a multi-module library project with JitPack in 90 seconds.
The official JitPack Android sample project has a lot of unnecessary stuff. So, I created a sample project for this that only contains the bare minimum. Maybe you'll find it useful?
https://github.com/vestrel00/jitpack-publish-sample
Here are the commits of interest;
So, back to the ultimate question(s) of all time. Is there a reason why not to publish with JitPack?
Are there portable drum modules which are desktop/standalone (aka not eurorack) and have individual channel outs? I own a Model:Cycles and this is my biggest gripe with it: all l I get is a stereo mix of the machine, which makes mixing it a bit tricky. Erica Synths LXR-02, AudioThingies DoubleDrummer and Yamaha DX200 share the same limitation - is there anything smaller than say a DRM1 or a Pulsar-23 with individual audio outs per channel?
I'm looking to reduce cable clutter. Sometimes there are two modules which have a lot of ins and outs which have parallel signal paths. These could be reduced to one multicore.
Picture an Endorphin.es Ground Control Sequencer running 8 triggers out to a Queen of Pentacles - there would be parallel cables running from each GC gate to each QoP drum input.
It seems to me that these would be far better in an 8 core multicore, or "mini snake". I know that for Case to Case connection we have a nice Cat6 based breakout solution from Intellijel and Doepfer
But I'm looking around to find a minijack multicore of common lengths such as 30cm / 50cm for in-case traversal and nobody seems to make one.
Has anyone bothered to create one yourself? It seems like a multicore with common ground/shield/insulation would be much smaller than bundling 8 cables with those grounds and insulations duplicated (increasing circumference)
QUESTION , has anyone made a minijack multicore, or does anyone know of a supplier which would work for eurorack?
Howdy space Cowboys. Which mixer modules do you know of, allow for direct multi track recording? Basically which modules do have an AD/DA converter on board which can also communicate with a soundcard or computer directly.
Second question. Do you believe that the sound quality would suffer from such modules over a direct input into a multi track soundcard, say from RME for example? Background noise is a huge issue with eurorack. At least with my setup. Though new power supply and switching certain modules for better ones made a huge difference already.
I mean... those chips are SOOO tiny! On a breadboard, for example, you need voltage dividers... or opto-isolators... or other things I don't know about. Ends up being a large device. I've scoured electronics forums, battery forums, engineering forums, and no seems to have an idea/circuit that even competes with those tiny, cheap chips. How are they doing it?
Thanks!
Looks like, as expected, TSMC has reported a great 4Q earnings growth. But more importantly, they've announced to yet again boost investment for 2022 in fabs and demand and growth to be a MULTI YEAR not one of!
https://www.reuters.com/technology/tsmc-q4-profit-rises-164-record-beats-market-forecasts-2022-01-13/
"With what it calls a "multi-year industry megatrend" of strong chip demand boosted by new technologies, TSMC raised its compound annual growth rate targets for revenue over the next several years to 15%-20% from 10%-15%."
Remember this is huge for a fab business which invests tens of billions of dollars yearly, announced $40B this year alone vs $30B in 2021!
Now will this huge growth come from smartphones? Nope! It's cloud computing... It's..AMD!
βMoving into first quarter 2022, we expect our business to be supported by HPC-related demand, continued recovery in the automotive segment, and a milder smartphone seasonality than in recent years.β ...
Not smartphones !
https://pr.tsmc.com/english/news/2904
HPC referes to AMD significantly gaining market share plus the TAMs growth on top. Add to this AMD's finally raising prices and the combo is huge revenues growth!
See separate thread Mizuho's analyst tweet on AMD's 20% expected annual growth as being very low and we should see way higher 2022 growth outlook at the ER... especislly as AMD's raised prices too! Smartphones are refreshed yes, Apple and MediaTek will do well but the growth forecast is from AMD! No nVidia's working with Samsung for consumers GPUs making only datacenters GPUs at TSMC not them. Remember AMD is already the second largest TSMC's customer...!
Once analysts see AMD's multi annual growth potential, with guided way higher than their 20% models expected, you'll see big upgrades out...
GUIDE UPDATE 11/2021
This is the first in a series of r/walkingwarrobots guides , others will follow this month, Please feel free to add your tips/tricks/experience/comments/errors/ etc , Look forward to reading your comments:)
Upgrade Strategy for Hangars (Bots, Weapons, Modules, and Titans)
Tactics / Strategy / Tips
One of the most often asked questions in the subreddit "what should I upgrade?" or some other form of hangar advice.
This is a combination of various peopleβs ideas and advice which has been passed down almost since the beginning of time (or the sub at least)
Tier 1 Bots and Weapons take ~32 million Ag to max MK1. Think Punishers, Magnums, and any robots without a Passive module slot.
Tier 2 Bots and Weapons take ~64 million Ag to max MK1. Storms, Tarans, and robots with 1 Passive module slot.
Tier 3 Bots and Weapons take ~135m Ag to max MK1. This would be robots with 3 Passives, like Strider or Fury, and weapons such as Vipers, Halo
Tier 4 Weapons take ~170 million Ag to max, and Tier 4 Bots take ~200m Ag to max. Three passive modules for these robots, and typically the most META weapons. Think Shell, Demeter, Hawk, Ao Jun, Pantheon bots, Sonic, Scourge, Pulsar, Redeemer, Cryo, Dragoon, Toxic, and Ember weapons.
Double this cost, and thatβs the total upgrade price of a full MK2 level 12 weapon or robot.
Bots and Weapons
MK1 Weapons will generally provide around a 10% damage increase per level. Robots gain speed until level 12, but gain only around 6% durability (i.e., hit points or health) per level. This is before MK2.
These effects are cumulative during MK1, so the higher the level then the higher the returns. Think Compound Interest, since a 10% gain on level 11 gear is going to be higher than a 10% gain on level 2 gear just because youβre adding 10% to a higher number. It is an exponential return, and weapons have a 4% higher exponent per level for their gains. By the time weapons have made it from level 1 to 12, they have increased their damage by around 282% while robots have only gained around 160% health (not taking MK2 into consideration). This is one of two reasons why people generally say to level weapons before robots.
The second reason people generally say to upgrade weapons before bots is that damage is your main source of silver income from matches. In many cases the health of the robot is only there to provide your weapons a suitable structure with which to fire from. Once a bot's maximum speed is achieved
... keep reading on reddit β‘I am currently working on a project already being used by customers for a firm. The application is becoming increasingly complex by the day because of lots of upcoming features . i decided to migrate the project to a multimodule project . because of this and also because there are other android developers that will soon join the team. I have worked on several multimodule project before . but this is the first time i am creating one myself. I guess what i am trying to say is that does anyone have advice or materials that will help me in doing this successfully and as painlessly as possible
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