A list of puns related to "Gm A Platform"
URGENT ** SEEKING A REPLACEMENT PLAYER FOR GERMANY **
It's a game with a strict "thou shalt not lie" rule - which makes it an extremely interesting experience. I would recommend it for experienced players in testing their negotiating metal.
please see: https://www.backstabbr.com/game/4796160624033792/replacement/invite/PE2V91
-- rest of message --
I am running an experimental diplomacy game on backstabbr with special rules being enforced by the GM (me).
All players should confirm that they have read this message, either by emailing the GM directly, with the subject "thou shalt not tell a lie" or by replying to this post on reddit to make clear that they understand the terms of this experimental game, give me their backstabbr username. Players who don't give me confirmation that they have read these rules will be removed from the game before it begins - as I don't want players to join thinking it's a normal game and then suddenly decide they didn't want to play this experimental game in the first place.
Rules which will be enforced:
Players must not tell direct lies - every statement made must be true.
Players may however be as misleading as they like, write using double meanings etc. However they must be able to justify (to the GM) that their statement was in fact true.
If a player has directly lied in communication, the GM will write to them and ask them to explain themselves one on one. If they cannot explain how their statement was in fact not a lie, they will face GM censure and some suitable punishment as the GM considers appropriate - up to and including summary removal from the game.
If a player believes that they have been lied to they can write to the GM to challenge the veracity of a statement. If they do this, and the statement was however not a lie, their challenge shall be posted for all players.
Because the GM needs "full control" of timelines to be able to enforce these rules, players are prohibited from setting "adjudicate early", to allow time before adjudication to verify that all statements are actually true and the rules are being complied with.
Additionally, all moves must be submitted 1h prior to the announced "normal" adjudication time. The GM will notify if he has added more time to allow challenge / response, before moves are entered, and will notify players that during that time they must not log moves, if this is required.
Whilst many of the games I host (nearly all in fact) have a GM man
https://preview.redd.it/q3b0v09lpp641.jpg?width=400&format=pjpg&auto=webp&s=0af7eb34570ba83f7b993346ab604180663f09af
Introduction
Note: This article is about the unit called βGM Ground Type [08MS]β in-game; it should not be confused with similarly named machines.
One of the more unusual aspects of the One Year War (UC 0079) was that for the first half of this conflict, the Earth Federation had no meaningful mobile suit program outside of a handful of Zakus salvaged from Zeon forces (and some Guncannons, in some versions of the lore). The GM Ground Type was hurriedly designed alongside the Gundam Ground Type in an attempt to slow Zeon down. With its decent performance and versatile weapon selection, these early GM Ground Type teams succeeded in buying enough time for the Federation to truly mass produce its own mobile suit army and turn the war in their favor!
In GBO2, the GM Ground Type brings along most of the weapons you saw on-screen in 08th MS Team to serve as a solid mid-field fighter. New players will find it an affordable introduction to multiple weapon types, while players of all skill levels will benefit from its solid design as a mid-field unit that works well with teammates. This guide will teach you what there is to know about the GM Ground Type, as itβs well worth using.
Table of Contents
A text search for the sectionβs code (βS1β, S2β, etc.) will quickly bring up the relevant section.
S0. Playstyle Overview
S1. Strengths
S2. Weaknesses
S3. Ranged Weapons
S4. Melee Weapons
S5. Skills
S6. Combos
S7. Custom Parts / Builds
S8. Key Notes on 150, 200, 250, 300, and 350 point versions
S9. Match Videos to Study
S10. Conclusion
S0. Playstyle Overview
Depending on which weapon you select, the GM Ground Type is either a solid mid-field DPS unit or an effective close-range fighter. If you use its machine gun, the GM Ground Type follows slightly behind a teammate and pours heavy damage onto their target while rescuing said teammate from any mistakes they make. With its rocket launcher, the GM Ground Type is instead a competent βbluezookβ unit that is able to stun foes before knocking them down with a melee attack.
Both make heavy use of grenades, albeit for different reasons; a machine gun player values it as an indirect attack that can strike targets the machine gun cannot target, while a pilot using the rocket launcher gains that same benefit but also uses it to supplement ran
... keep reading on reddit β‘Hey all, so my girl friend and I want to start playing Pathfinder 2E. She's newer to tabletops, but has wanted to play for years. I've been playing games for about 10 years off and on, and unfortunately the last few years has been mostly off.
I'm not married to any one kind of campaign idea and would love to have a session 0.5 (game talk, character creation, and maybe some playtime).
Experience level doesn't matter, just the willingness to try and have fun. I care a lot more about story and spectacular moments than I do min-maxing stats.
Thanks for stopping by.
Hey, I'm Simon. I'm 17 and looking to run a star wars game where all the players are Jedi who survived order 66. I'm looking for players who are good at rp as combat won't be a priority for me during this game, and ill be heavily using the rule of cool during it. I would definitely prefer to have players closer to my age and in my time zone, but as long as you are a good player I don't mind at all. I'm not a huge fan of the combat system in SWRPG so I'm doing a little homebrew to make it easier and a little bit more like dnd. The story will be a bit inspired by rebels, with the players going from imperial base to imperial base leaving a trail of destruction behind them. we will be playing on discord (voice) and roll20 (battle maps). I'm hoping to get at minimum 3 players, and a max of 5.
I can't think of anything else to say here, if you have any questions leave a comment, if you are interested send me a message.
IF yes give me your roster.
But if no what's your reason?
mine would be Chino Spart Prolute Hollow.
now in terms of budget, you don't have to give the academy team all minimum contracts so don't make no be your answer for budget reasons, you could easily pay 3 of the team 1k a month
another good point i have seen is its the best way to practice snd
I am by no means a new GM but am always interested in learning new ways to handle things and setimes things fall through the cracks. In my last campaign, I realized I hated when PCs used sense motive because I have no idea how to handle the result. Let me clarify...
Tldr at bottom.
While I UNDERSTAND that sense motive lets you 'read' a person's body language, speech and actions to determine their intent, usually opposed by a bluff(Raw) or other appropriate skill(house rule), I don't really ever know what to do in specific scenarios. More on my attempt at a solution at the end.i think it's the fact of knowing the die roll the makes it hard for me.
For example:
Scenario 1: Party is talking to an NPC in the street and ask him questions to which he responds with lies. Bluff roll of 23.
If: Party rolls SM of 24. As the GM, I might say something along the lines of 'you get the sense something isnt adding up, whether it's his body language or shifty demeanor'. Players know their result so they adapt to the lies 'appropriately'
If: party rolls SM of 12. As the GM I might say 'his general mannerism and calm speech make what he is saying seem sufficient to answer your questions. You get the sense that if you got to know him you might even be friends.
In both these scenarios, the players know what they rolled and what the results are, so if they rolled a 1, and they believe him, the party knows(meta) that the NPC is lying, which makes it hard for story to progress as everything is treated with an extra level of suspicion.
The issue comes when the following happens.
Scenario 2.1:party is talking to an NPC in the street and ask him questions to which he responds with the truth. Bluff of 23
If. The party rolls a SM of 24 they know he is telling the truth, as a GM I might say 'his behavior leaves little to the imagination and it is clear he is eager and willing to help'
If the party roll a SM of 12. WHAT DO I DO HERE? do I make it seem like he is lying (circumstantial) or just make his behavior and mannerisms seem shifty, or do I just make them believe it anyway?
Same situation as above, if they roll poorly they will know. I tried to overcome this by creating random tables of assigned die rolls, so when they roll, the number is assigned to another 1-20 number hidden from the player. This way the players don't know if they actually rolled well or not, and have to use their intuition to RP the situation. This makes it so the die roll isn't as impor
... keep reading on reddit β‘Its the best time of the Destiny Calendar: Lake Of Shadows GM Nightfall Week! Yes yes, we're all excited to start running it, but if you are then you should know how to downgrade your materials. Using these methods will allow you to efficiently store your Materials, so you dont waste any, and will be future-proofed for a long time.
For the purposes of this we only care about Ascendant Shards, Enhancement Prisms, and Enhancement Cores. You can also go ahead and assume that you will be using Glimmer and Legendary Shards to do all this as well, if thats a problem for you then Spider will be your friend. Right, lets talk Storage first, then downgrades:
Storing Shards: Currently the maximum number of Ascendant Shards you can store on your account is 540. You read that right, 540. 10 goes into your Inventory Storage, then a further 10 can be stored in your Postmaster on each Character. This is where it gets spicy. You can also fully Masterwork any Exotic Armor in the game, and dismantle it for an Ascendant Shard. This allows you to store Shards, in the form of an Exotic Armor Piece. What I like to do is pull a Collections Roll Aeon (because who needs a 48 Total Aeon Gauntlets), Masterwork it fully, and store that piece in my vault later on. I will warn you: This is very costly, and the ROI is pretty poor. It costs Cores, Prisms, and THREE Shards to fully Masterwork, while dismantling it only gives 1 Shard back. Obviously for normal gameplay this sucks, but if you're running 100 GMs this week, the loss of 2 Shards every time isnt gonna matter when you get 1 every 20 minutes...
Storing Prisms: Prisms are a lot more annoying, as there is no way to mass store them. As such you're very much limited to 200, 50 in your inventory and 50 on each character's postmaster. There will probably come a point where you start to get to many, this is where the downgrade portion of this post will come in handy. But yeah, 200 max. Have fun.
Storing Cores: By far the easiest and most convenient storing method, Cores just go straight to your Inventory, stack in stacks of 999, and can stack multiple times over. This means you can have as many stacks as you're willing to grind for (or downgrade into, see later). Go nuts!
Disclaimer: If you're storing Prisms and Shards in your Postmaster, be aware that Postie Management is about to become a thing! If you let that bad boy fill up, you WILL lose your stacks. Theres no priorities as well, its literally first-in-first-out. T
... keep reading on reddit β‘Weβve just launched Nalex, an easy-to-use, no-code token incentive platform powered by AI.
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