A list of puns related to "Configuration State Function"
After installing Waterfox Portable 2020.04, Waterfox Classic no longer functioning as expected. How to revert to previous state (including previous profile and configuration) of Waterfox Classic (OS: Windows 7, 64 bit)?
Is there any way to configure the Crown's interactions for specific apps? Any support coming for this or guide on writing our own plugin?
I would like to have more than one function assigned to the turning of the wheel, ideally even with ratchet mode. It seems a waste to only be able to change the function and only have one assigned to it, when it can support multiple ones that can be cycled through by tapping the wheel.see Craft Crown SDK description by Logitech.
Shouldn't be too hard to have an interface to select adding an additional function, choose one of the functions that is supported by the main one, choose an icon that gets used for when taping the wheel.
(unfortunately the press and turn's function is limited to what is set under All applications, thus can be configured specifically to an app, which is also bit of a waste)
Logitech Options with only turn left/right configureable to existing functions
something like this
For example I'd like the .h264 encoding function to default to a higher bitrate than 5000 and to always use Nvidia NVENC hardware acceleration (I can set a default for decoder, but not encoder nor bitrate as far as I can tell).
Hi All. I am new to CODESYS and have been tinkering around for the past few days.
Is it possible to create an 'Alarms' function block in a library, and then pass parameters to this FB whenever I need to declare an alarm in an application? I am used to this kind of programming from my previous experience with ABB's AC800M, and it would definitely help with my project, as I have more than 200+ signals to be used as alarms and would not want to instantiate each one manually below the application under 'Alarm Configuration'. Thanks!
Relevant videos: >https://www.youtube.com/watch?v=i7zglOgFCvc
>https://www.youtube.com/watch?v=f9Ny5COvCX4
>https://www.youtube.com/watch?v=oXfzxo4rumE
>https://www.youtube.com/watch?v=b7ijcTJhrC0&t=3s
Many religions teach that God separated himself into trillions of aspects to experience himself from all of these viewing points. After going down a rabbit hole of research into reincarnation, I am now fully convinced many religions are getting at something very real - that we are all emanations of a singular higher-order Universal Mind.
Out of all the theories on what happens after death, reincarnation has the most evidence. In fact, some of this evidence is actually impossible to deny. All evidence seems to point strongly towards the notion of samsara - a cycle of endless death and rebirth, with the soul acting as a save-state for recording these thousands of lives.
You have to be so deeply entrenched in the materialist framework to not find the evidence convincing. I really don't understand how scientists have managed to ignore this for so long. It is literally the most important subject we could be investigating. Finding out what happens after death has deep implications for the nature of our Universe and the nature of consciousness. It may very well elucidate the most important question of all - not how the Universe works, but why it exists in the first place.
This video summarizes some of the evidence.
https://www.youtube.com/watch?v=La8vG4mA0is
For more evidence Look up Dr. Jim Tucker, Dr. Ian Stevenson, or watch surviving death on netflix. If you want to go a bit more woo, read the book Journey of Souls by Michael Newton.
Dr. Tucker documents thousands of stories of children who claim to remember previous lives. In almost every single case the children reveal details that indicate knowledge that could only be obtained through personal experiences - aka knowledge only someone who lived a past life could know. You can claim it's only anecdotal evidence but when you get thousands upon thousands of these bizarre cases, the anecdotes start to look pretty convincing.
For example look into this case:
>A 3-year-old boy in the Golan Heights region near the border of Syria and Israel said he was murdered with an axe in his previous life. He showed village elders where the murderer buried his body, and sure enough they found a manβs skeleton there. He also showed the elders where the murder weapon was found, and upon digging,
... keep reading on reddit β‘Hi all, our team's been hearing a lot of chatter about desired state configuration over the last 2 years and would love to get a consensus from this community.
What does desired state look like to you? Do you think it's actually achievable, or is it a continuous journey (like Zero Trust)?
Thanks!
I posted a comment on another thread so I decided to create my own post.
I made a TARGET script that uses the Button 2 on Throttle as a shift modifier.
Since Squadrons doesn't allow for multi button mapping (pressing 2 buttons at same time...unsure why since they have double tap and hold available), I created the script to give me that extra freedom:
https://filebin.net/8k8mbcbwpelbrprq/Abby_Normal_SWS_Script.tmc
Edit 1: I screwed up the S-Curves.I had it the other way around. The updated file is below.
https://filebin.net/pnsndv4e16ue4rfj
You need to install Thrustmaster T.A.R.G.E.T. Once the script runs, this is how I map it & how it looks in-game:
There are other 3rd party tools out there which work for other devices so choose what works best or you. This script just makes it easier to run from scratch. You can edit the file accordingly
I've also made some modifications to the X/Y axes to remove the deadzone (swapped X/Y_AXIS for X/YROT_AXIS but also introduced a small deadzone and S-curve for smaller adjustments.
The 5 values are :
Edit 2: Be sure to run the script before running the game. Running the script whilst in-game causes the game to try and find the old device.
Hi there! When do we really need to use "remember" composable? For me only "rememberSavable" composable looks like a proper way to retain state across recompositions.
BTW if you use "remember" composable with LazyColumn or LazyRow lists you will lose retained state while scrolling.
To begin, I am neither a capitalist nor an anarchist. I have just heard this argument used by left-wing anarchists usually in attacks against anarcho-capitalism. I haven't heard how this is the case, so what is the explanation for this argument?
I'm very new to AWS and also not an experienced developer, so forgive me if this is a basic/noob question.
I'm trying to scrape around 25000 web pages and I've written a lambda function that takes in a URL and scrapes the data. What I'm struggling with is how to pass this list of URLs to AWS Lambda and then put the response into some file.
Any advice or guidance would be greatly appreciated.
Hello everyone,
I'm currently returning back to Rust and I hit a brickwall regarding my dynamic configuration.
My program is used to retrieve system information like the total or used memory. For this case I use the sysinfo crate. Since I'm not every time interested in the same metrics, I want to be able control the needed function before I start the app with a yml file.
This is how the yaml looks:
functions:
- total_memory
- used_memory
I read the yaml and parse the functions into a Vec<String>.
My plan was to use a Hashmap that contains a String key and a fn() reference. So basically:
HashMap<String, fn()>. Then I iterate over the String Vector that contains the functions that were declared in the yaml file. If the mentioned functions also exists in the HashMap, I push the actual function into a Vec<fn()>.
So now I have the ability (at least it's planned), to iterate over this Queue vector and call every function that is in this Vector.
So the workflow is basically:
read yaml --> store found functions in a Vec<String> --> Compare values of Vec<String> with Keys of the Hashmap<String, fn()> --> if key exists --> push value to a Queue Vec<fn()> --> call the functions of the vector in a loop
The current loop looks like this:
pub fn start(&mut self) {
loop { self.system.refresh_all(); <-- needed to get the most up to date system settings ... <--- here will be the future loop to call the stored functions let pause = time::Duration::from_secs(10); thread::sleep(pause) }
The first problem is to actually add the function to the HashMap:
let system = sysinfo::System::new_all();
let test: HashMap<String, fn()> = HashMap::new();
test.insert("total_memory".to_string(), system.get_total_memory());
With using the parenthesis I actually call the function. Without it I get the following error:
>attempted to take value of method `get_total_memory` on type `sysinfo::System`
method, not a field
I'm not even sure if my approach is the right one.
So I absolutely appreciate any help to implement this custom configuration
This video is from Zelda Twilight Princess demonstrating it's lock on mechanic:
https://www.youtube.com/watch?v=INF6mRdPXZ0
I would like to be able to lock onto enemies but still be able to move around them without my character always being locked in front. I'm having a hard time seeing what enemies are doing, since my character is always in front of them, and it's hard to time blocks correctly.
I've just seen the proof for entropy being a state function but at the same time I'm still lost.
If entropy is influenced by heat exchange (delta)S = Q/T then surely if a process takes longer (process A takes 1 hour and process B takes 3 days for example) process A will have less energy losses through heat than process B because surely heat loss in inevitable and if a process takes longer there will be more of it?
Am I being stupid?
Also, if we have to make assumptions that just aren't true (like reversible processes) then how can we even use this for real life?
Here's a consciousness resource from the Human Relations Area Files project at Yale. The whole database is probably useful if you need cultural context for a variety of types of phenomena, but here are a few of the tidbits I found interesting from the ASC page:
>The Olmec used βhallucinogens such as native tobacco (Nicotiana rustica) or the psychoactive venom found in the parathyroid gland of the marine toad Bufus marinus. Bones of this totally inedible toad appeared in trash deposits at San Lorenzo, while the magnificent kneeling figure known as the βPrinceton Shamanβ has one of these amphibians incised on the top of his headβ
Although none of those images give you a good view of the frog from the top, if you have a JSTOR account, this publication has a picture of the top of the head. https://doi.org/10.2307/3774730
A couple more tidbits:
>Artistic motifs at a number of late Neolithic megalithic ceremonial complexes in northern and western Europe (approximately 4000-2000 BCE) are thought to have been derived from entoptic hallucinatory imagery. Irish passage tombs or dolmen such as the site of Knowth, County Meath, are likely to have been designed as βmultisensorial experiencesβ in which darkness and acoustic resonance could produce altered states of consciousness
>
>If sleeping is the induction method, trance usually involves a nonpossession trance such as a soul journey. Possession trances, on the other hand, are associated with subsequent amnesia, convulsions, and spontaneous onset of trances
Hej fellow parens pros,
In this weeks' "why doesn't this work as I suppose it does", yer boi parens apprentice is wondering why, when initialising a variable in DO*, said variable remembers its state across multiple function invocations. As always, gentleness is appreciated, since the parens apprentice learns mostly on his own, only aided by the good parens magicians on mount reddit and some blog posts.
I am completing an excercise of the Gentle Introduction (Touretzky) in which I shall count DNA bases in either a single-strand or a double-strand list - i.e. '(a t c g a t c g) or '((a t) (c g) (t a) (g c)).
My solution to the problem looks like this:
(defun count-bases (list)
"Given single- or double-strand LIST, return base occurrences."
(do* ((x list (cdr x))
(current (car x) (car x))
(counter '((a 0) (t 0) (g 0) (c 0))))
((null x) counter)
(if (atom current)
(incf (cadr (assoc current counter)))
(and (incf (cadr (assoc (car current) counter)))
(incf (cadr (assoc (cadr current) counter)))))))
In my apprentice world, when I initialise COUNTER with a value - here '((a 0) (t 0) (g 0) (c 0)) -, then its value is forgotten after function execution is completed. When the same function COUNT-BASES is invoked again, then COUNTER should again start at the value with which I initialise it in the DO*-statement.
However, when I invoke (count-bases '((g c) (a t) (t a) (t a) (c g)))
several times in a row, the counter continues to go up instead of resetting. This continues so long until I re-evaluate the entire (defun ...)
-form. Only then is the value of COUNTER re-initialised.
Why is this?
Any thoughts/suggestions are welcome!
Have a good day, fellow parens pros :)
Hello, if i go into the retroarch menu and select save state the ui Shows in the left corner up but its Stuck at 0 %. If i then close retroarch it freezes and i have to Hard reset the console
Relevant videos:
https://www.youtube.com/watch?v=i7zglOgFCvc
https://www.youtube.com/watch?v=f9Ny5COvCX4
https://www.youtube.com/watch?v=oXfzxo4rumE
https://www.youtube.com/watch?v=b7ijcTJhrC0&t=3s
Many religions teach that God separated himself into trillions of aspects to experience himself from all of these viewing points. After going down a rabbit hole of research into reincarnation, I am now fully convinced many religions are getting at something very real - that we are all emanations of a singular higher-order Universal Mind.
Out of all the theories on what happens after death, reincarnation has the most evidence. In fact, some of this evidence is actually impossible to deny. All evidence seems to point strongly towards the notion of samsara - a cycle of endless death and rebirth, with the soul acting as a save-state for recording these thousands of lives.
You have to be so deeply entrenched in the materialist framework to not find the evidence convincing. I really don't understand how scientists have managed to ignore this for so long. It is literally the most important subject we could be investigating. Finding out what happens after death has deep implications for the nature of our Universe and the nature of consciousness. It may very well elucidate the most important question of all - not how the Universe works, but why it exists in the first place.
This video summarizes some of the evidence.
https://www.youtube.com/watch?v=La8vG4mA0is
For more evidence Look up Dr. Jim Tucker, Dr. Ian Stevenson, or watch surviving death on netflix. If you want to go a bit more woo, read the book Journey of Souls by Michael Newton.
Dr. Tucker documents thousands of stories of children who claim to remember previous lives. In almost every single case the children reveal details that indicate knowledge that could only be obtained through personal experiences - aka knowledge only someone who lived a past life could know. You can claim it's only anecdotal evidence but when you get thousands upon thousands of these bizarre cases, the anecdotes start to look pretty convincing.
For example look into this case:
>A 3-year-old boy in the Golan Heights region near the border of Syria and Israel said he was murdered with an axe in his previous life. He showed village elders where the murderer buried his body, and sure enough they found a manβs skeleton there. He also showed the elders where the murder weapon was found, and upon digging, they did indeed fo
... keep reading on reddit β‘Relevant videos: >https://www.youtube.com/watch?v=i7zglOgFCvc
>https://www.youtube.com/watch?v=f9Ny5COvCX4
>https://www.youtube.com/watch?v=oXfzxo4rumE
>https://www.youtube.com/watch?v=b7ijcTJhrC0&t=3s
Many religions teach that God separated himself into trillions of aspects to experience himself from all of these viewing points. After going down a rabbit hole of research into reincarnation, I am now fully convinced many religions are getting at something very real - that we are all emanations of a singular higher-order Universal Mind.
Out of all the theories on what happens after death, reincarnation has the most evidence. In fact, some of this evidence is actually impossible to deny. All evidence seems to point strongly towards the notion of samsara - a cycle of endless death and rebirth, with the soul acting as a save-state for recording these thousands of lives.
You have to be so deeply entrenched in the materialist framework to not find the evidence convincing. I really don't understand how scientists have managed to ignore this for so long. It is literally the most important subject we could be investigating. Finding out what happens after death has deep implications for the nature of our Universe and the nature of consciousness. It may very well elucidate the most important question of all - not how the Universe works, but why it exists in the first place.
This video summarizes some of the evidence.
https://www.youtube.com/watch?v=La8vG4mA0is
For more evidence Look up Dr. Jim Tucker, Dr. Ian Stevenson, or watch surviving death on netflix. If you want to go a bit more woo, read the book Journey of Souls by Michael Newton.
Dr. Tucker documents thousands of stories of children who claim to remember previous lives. In almost every single case the children reveal details that indicate knowledge that could only be obtained through personal experiences - aka knowledge only someone who lived a past life could know. You can claim it's only anecdotal evidence but when you get thousands upon thousands of these bizarre cases, the anecdotes start to look pretty convincing.
For example look into this case:
>A 3-year-old boy in the Golan Heights region near the border of Syria and Israel said he was murdered with an axe in his previous life. He showed village elders where the murderer buried his body, and sure enough they found a manβs skeleton there. He also showed the elders where the murder weapon was found, and upon digging,
... keep reading on reddit β‘Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.