A list of puns related to "Bug Tracking"
Is anybody else getting less kill track for them? I just had a game where I got 11 kills and it only tracked 5
SteamVR over Oculus Link or Air Link with a Quest headset has a constant tracking stutter problem that makes every game experience feel like absolute dogshit.
Examples of threads made in the last two years or so:
https://www.reddit.com/r/SteamVR/comments/kpa3gs/oculus_link_stuttering_exclusive_to_steamvr/
https://www.reddit.com/r/oculus/comments/rfh4tp/quest_2_steamvr_motion_tracking_lagstuttering/
https://www.reddit.com/r/SteamVR/comments/pkmnsm/i_need_help_steamvr_stutters_like_crazy/
https://www.reddit.com/r/OculusQuest/comments/nhofn3/steamvr_on_link_and_air_link_stutter/
https://www.reddit.com/r/OculusQuest/comments/pn1dzj/oculus_link_stutters_on_steamvr_when_that_doesnt/
https://steamcommunity.com/app/250820/discussions/3/3041607080058167077/?l=norwegian
https://forums.oculusvr.com/t5/Oculus-Quest-2-and-Quest/Link-and-SteamVR-tracking-stutter/td-p/929427
https://forums.oculusvr.com/t5/Oculus-Quest-2-and-Quest/Quest-2-Controller-stutter-jittery-in-SteamVR/td-p/861762
For clarification - This appears to be a bug that only appears over Oculus Link/Air Link while in SteamVR. It also appears to only affect some users including myself, or people are just not noticing it. To see if you have this problem, launch Link/Air Link and move your controllers/head smoothly in the Oculus app. Then load up SteamVR and do the same thing, you'll notice the tracking is significantly worse in terms of lateral or vertical translation.
The tracking bug looks identical to the video in this thread on the right side. Even in this thread, the OP acknowledges that his fix eliminated stuttering in the Oculus app while it made little to no difference with SteamVR.
Until Valve/Steam and Oculus actually acknowledge this issue and fix it, I have literally no reason to play any SteamVR games due to the bug. It is not GPU driver related. It is not streaming bandwidth related. Changing SteamVR resolution changes nothing. Switching refresh rates changes nothing. It literally looks like the controllers/head movement is having a horrible time keeping up with performance while the rest of the game runs perfectly fine. The issue also does not show up on performance graphs, leading me to believe it's entirely related to tracking. Also, OpenComposite of course eliminates the issue but it is only compatible with very few SteamVR titles. This issue does not exist with Virtua
... keep reading on reddit β‘Finally fix headshots and kills for me after a month, but Iβm stuck at multikills. Now I gotta hear everybody say βoh just do the Cooper carbine, itβs so easyβ like I couldnβt use those hours trying to unlock the 500 pistol levels you need.
I was playing early in the morning before the sun came up. I noticed my hand tracking was way off, and the room was really bright due to the sun. I know playing in low light will cause this issue, not 100% if too much light could be the culprit as well.
Until last week it worked ok. Now it stops tracking exercise if the app is in the background on iPhone. Was listening to music during exercise. No other apps running, just Mi Fit and Apple Music.
Hi All,
I am running Ubuntu & would like Bug Tracking Software that:
I am soon to be starting a 1 person software project with approx 1 Man/Year of work, so issue tracking will be needed.
So I've had my quest 2 for about a year now and about 6 months I had to send in my right controller because an issue with it's tracking just dying. What I mean is that the xyz tracking does not work meaning I can't move it around my room, but, the gyro still works like I can still rotate it. 6 months ago I just sent my controller in and got a brand new one. Now today the left one is having the same issue. I am reaching out to see if there is a fix for this now or something, I am lost. I attached a video of my problem and would like to know a fix.
It broke all of a sudden when I was afk and went back on, I did not throw it, put it in water, or really do anything that would cause this to happen.
Just found out a bug. If your headset tracking is turned off by yourself or forced off because of poor lighting condition, you canβt just turn it back on in the system setting toggle. Rebooting the device also doesnβt work. You have to open the menu click the guardian button next to WiFi to re-enable tracking. My headset is on v35z
The update is live! Check this thread for bugs introduced by the update and potential workarounds.
All orbs you ever sold have been returned.
This is somewhat convenient since we just got substat upgrade & shuffle. Might make some UR worth keeping now!
Edit: this has been patched.
Sabbath scores are completely reset.
Nothing to be done about this, just have to climb Sabbath again.
On mobile, you may frequently encounter Server Error if you haven't updated to the latest APK.
Download the new APK for Johren or Nutaku.
On browser, this is related to the returned orb bug. Sell orbs to fix it.
Using the App might have an easier time for orb selling, since it has better memory management.
Edit: this has been patched.
Leucosia Tickets are currently missing from M Shop.
Expeditions may randomly drop as quest rewards. This mode is currently not yet available for EN.
Affect only Nutaku mobile players, since nutaku watermark disappeared.
Currently no known solution. If you have an alt that you need to login, play on the browser version for now.
User Profile is currently ugly and bugged, using JP Server layout.
I am using the tracker for DCS and I find every time I look down and steady my head, the tracker will after 0.5-1 sec move slight up again which is a deal breaker. I can't see any settings for changing this and wondering if this is 'normal' behavior for the tracker or maybe a bug?
When I disable DCS as a supported game and instead use the tracker 5 with facetracknoir it works perfectly so it does not appear to be a hardware issue with the tracker.
I have just bought the game and I love the atmosphere, only very often the hand tracking bugs, which is annoying when aiming or when I have to be quick. Sometimes my hands get "stuck" and I have to make big movements to get them back to normal, sometimes my hand holding a weapon drifts away and my arm stretches.
I'm playing on a rift S, it's the only game on which I have this problem. I have an RTX 2060 Super, AMD Ryzen 5 3600, 16GB RAM
Have any of you experienced this problem and is there a solution? Thanks
It was pretty plain but incredibly detailed in the issues with the game. I've not seen it since it the game got updated in 2018. I wanna go back and see what has changed and such.
If anyone has a link, it's appreciated :)
As put in the title, Did some experimenting and it seems only the assists with her scanner are tracked, As for her Mastery, I didn't think it would be a headache until I realized what was going on.
So... summary: Mastery towards Tier 1 is only tracking Assists, and not the Enemies spotted with the EMG-X scanner. Surprised there isn't much reports on this one, I tried reporting the bug to the support help desk.Note the word "tried" they make you jump through so many hoops just to report one simple bug. granted its necessary but come on.
Honestly it makes me wonder what other Mastery towards Tier 1 are bugged in some way like specific things not tracking properly.
It mostly happens when the XSX player hosts but can randomly happen in pc hosted lobbies. Insane difficulty, everyone on ethernet cables.
Soo I've just picked up the game due to the black Friday sales, and I'm absolutely loving it, but one thing I hate soo far is the fact they haven't fixed this waypoint tracking issue that's been in the game for as long as it's probably been out. I want to do a side quest, but it's always tracking toward the main quest, despite me having it set to the specific side quest... Are there ANY plans at all for this to be fixed in the future? It's kind of annoying to have to restart my game every time this bugs out, and I haven't even finished the leveling process haha.
SteamVR over Oculus Link or Air Link with a Quest headset has a constant tracking stutter problem that makes every game experience feel like absolute dogshit.
Examples of threads made in the last two years or so:
https://www.reddit.com/r/SteamVR/comments/kpa3gs/oculus_link_stuttering_exclusive_to_steamvr/
https://www.reddit.com/r/oculus/comments/rfh4tp/quest_2_steamvr_motion_tracking_lagstuttering/
https://www.reddit.com/r/SteamVR/comments/pkmnsm/i_need_help_steamvr_stutters_like_crazy/
https://www.reddit.com/r/OculusQuest/comments/nhofn3/steamvr_on_link_and_air_link_stutter/
https://www.reddit.com/r/OculusQuest/comments/pn1dzj/oculus_link_stutters_on_steamvr_when_that_doesnt/
https://steamcommunity.com/app/250820/discussions/3/3041607080058167077/?l=norwegian
https://forums.oculusvr.com/t5/Oculus-Quest-2-and-Quest/Link-and-SteamVR-tracking-stutter/td-p/929427
https://forums.oculusvr.com/t5/Oculus-Quest-2-and-Quest/Quest-2-Controller-stutter-jittery-in-SteamVR/td-p/861762
For clarification - This appears to be a bug that only appears over Oculus Link/Air Link while in SteamVR. It also appears to only affect some users including myself, or people are just not noticing it. To see if you have this problem, launch Link/Air Link and move your controllers/head smoothly in the Oculus app. Then load up SteamVR and do the same thing, you'll notice the tracking is significantly worse in terms of lateral or vertical translation.
The tracking bug looks identical to the video in this thread on the right side. Even in this thread, the OP acknowledges that his fix eliminated stuttering in the Oculus app while it made little to no difference with SteamVR.
Until Valve/Steam and Oculus actually acknowledge this issue and fix it, I have literally no reason to play any SteamVR games due to the bug. It is not GPU driver related. It is not streaming bandwidth related. Changing SteamVR resolution changes nothing. Switching refresh rates changes nothing. It literally looks like the controllers/head movement is having a horrible time keeping up with performance while the rest of the game runs perfectly fine. The issue also does not show up on performance graphs, leading me to believe it's entirely related to tracking. Also, OpenComposite of course eliminates the issue but it is only compatible with very few SteamVR titles. This issue does not exist with Virtua
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