A list of puns related to "Alpha 2 Antiplasmin"
๐ Welcome to the MetaRealm ๐
Open world environment ready to be explored, populated and even reshaped by the citizens of MetaTokyo. Players will be able to use their skills, abilities and classes for their own personal and professional purposes. MetaRealm will encompass all the utilities and aspects of traditional open world multiplayer games whilst allowing players to level up skills, hunt and kill creatures which drop 'loot' consisting of tokens and different Nfts.
With multiple skins and maps, players will be able to take part in quests, hunts and other events earning as they do whilst enjoying a blockchain based ecosystem providing them with the tools to monetize their surroundings and environments in a secure economy.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐AMA Tonight - Sunday 9th, 8pm UTC with Nordic Whales
๐ธ๐ช https://t.me/nordicwhales ๐ณ
๐น Alpha Version LIVE -
๐ฅ https://game.metarealmonline.com ๐ฅ
๐ฅ In-Game Footage -
โ ๏ธ https://metarealmonline.com/video/video.mp4 โ ๏ธ
๐ PinkSale Listing - KYC Incoming
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ฃ Whitelist Competition & Form
โ๏ธ Join Our Competition - ๐ https://sweepwidget.com/view/46120-rpoa7k6x
โ๏ธ Fill in Our Whitelist Form - ๐ https://docs.google.com/forms/d/e/1FAIpQLSfARj4Y8Hga7MfbHWMmPmOVGqxo9deE5JoqajQiH8xcEEQOkg/viewform
โ Accepting Entries From Both
โ Preference Given To Competition
โ ๏ธ Whitelist Entries End 17th January โ ๏ธ
Min Entry 0.1bnb, Max Entry 2bnb
๐ก Verified Contract: 0x7bab4593f23490cc4e406944f5173695d7b32d27
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ Tokenomics & Distribution
๐ฐ 2% Reflections in $BUSD
๐ก 2% Marketing
โ๏ธ 1% Liquidity Pool
โ๏ธ 1% In-Game Operations
Total Token Supply of 100 million (100,000,000)
10% Private Sale
... keep reading on reddit โกIn this post I'll be discussing the "instructions" that came with the ARG [https://i.imgur.com/ZLHXSif.jpg] (I got this here [https://www.destinypedia.com/Alpha_Lupi]), but more particularly, the instructions that deal with what to do after the ARG is solved. In this post I first want to lay some foundation for the ARG in general, then I'll get into the poems and some results I found.
Turn your attention to paragraph 6,
>"There will always be limitations in clarity, so the results must be archived for study. Highly technical observers may be required. Detailed frequency analysis is recommended."
The first sentence points out that results of the ARG will be unclear and that they need to be archived for studied. Its easy to overlook this sentence because none of us were part of the ARG, but after I learned how to solve the ARG as if I were there, this sentence became clear that it is specifically talking about what to do *after* the ARG is solved. Especially the word choice of "archive." So, this sentence establishes that the Subject of Paragraph 6 is about the Alpha Lupi Array/Symbol. Moving on to the next sentenceโฆ
.
The second sentence mentions "Highly technical observers" which in context you can gather that it has something to do with something specialized is required. But what exactly?
I looked up the definition of "technical" and it is 'special knowledge in a scientific field.' And in this context 'observers' means someone that is viewing/observing the Array. So, then that means a someone viewing the Alpha Lupi Array needs to have 'special knowledge in a scientific field.'
Now, lets add the adjective "highly" to what we uncovered so far. "Highly" means 'very much' or 'to a high degree.' Thus that second sentence can be interpreted to, 'the individual viewing the Alpha Lupi Array needs to have a special knowledge in a scientific field, but not just 'special knowledge' they need to have special knowledge to a high degree'
Basically, it's saying you need people with knowledge that comes with having a Degree in Science. You don't need to have a Bachelors degree to solve it, but if you did you'd likely have the capacity to 'understand' what you are looking at when you see the Alpha Lupi Array the first time.
Alright, so what 'high degree of special knowledge in science' do we need in order to even know what we are looking at when looking at the Alpha Lupi A
... keep reading on reddit โกTried with Xbox one controller and DS4 controller. Works very well.
Also, controller remapping are added.
Thank you Tahlreth.
Edit: His website
Edit 2: Tahlreth didn't recommend using Alpha build because it's in a buggy state. So keep that in mind.
It's been a long week since my last post and I've done a few more patches. As always, please feel free to add more requests if we haven't done your favorite game yet. Almost all of these were requested from this form!
[Hamtaro - Ham-Hams Unite!](https://github.com/JoseJX/analogue-pocket-patches#ham
... keep reading on reddit โกPlugin release number 5. This time it's Curation Club
Tired of having a load of Creation Club content in your game files? Wish you could enable and disable each piece individually? Curation Club is a plugin for Mod Organizer 2 that solves this problem.
Once installed, you can run the plugin from Mod Organizer's tools menu. It will search all your enabled mods and the game folder, find any creation club content, and then create individual mods for each separate piece in Mod Organizer. you can then enable and disable them as you wish!
Curation Club supports custom name formats for the mods, defaulting to 'Creation Club - Creation Name' and has optional support for my other plugin Root Builder.
Should work for both Skyrim Special Edition and Fallout 4. Should also automatically work for all future Creation Club releases, including for future unreleased games (if it has Creation Club of course).
Please note this is an initial alpha release, so there may be issues! Please report any that you find so I can fix them for future releases!
Nexus: Curation Club
Github: ModOrganizer Plugins
You may also like my other plugins; Root Builder, Reinstaller, Shortcutter & Plugin Finder
I'm currently working on a 6th (and hopefully final) plugin which will allow you to keep the mod order of different profiles synchronised, so keep an eye out for that!
MM 60 MOONLIT OCEAN SOLD
MM 90 BLACK SOLD
ML 90 BLACK TEAK SOLD
MYOG alpha direct hoodies made in small batches with lots of care and thoughtfulness. These are freshly done with his design completely dialed in. A few more will trickle out in the next few weeks, and we hope to have a full website with more as well very soon. They will still continue to be done in smaller batches as itโs kind of a one man show and we want to ensure quality.
Please add shipping / PayPal GS fees. We appreciate anyone who purchases!!
$98 - Womens Medium Alpha 60 - Moonlit Ocean 22โ armpit to armpit - 3.38oz WM 60 Moonlit Ocean
SOLD $98 Mens Large Alpha 90 - Black / Teak
24โ armpit to armpit - 4.69oz
ML 90 Black Teak
SOLD $98 Mens Medium Alpha 90 - Black
22โ armpit to armpit - 4.33 oz
MM 90 Black
SOLD $88 Mens Medium Alpha 60 - Moonlit Ocean
22โ armpit to armpit - 3.91oz
MM 60 Moonlit Ocean
PayPal / CONUS. 1-3 days to ship out. Thanks for looking!!
So as an old Final Fantasy XIV 2.0 Alpha Player, I always told stories of how Tam Tara Deepcroft had a couple of different versions before they finally settled on the final one. For those who didn't play 1.0, it used to be an open world dungeon. When they took the game down and opened up the Alpha, which was exclusively limited to the Black Shroud by the way, the only dungeon we had to toy around with was Tam Tara.
Back then we had a lot of alternate routes and rooms, including an optional boss. While the whole dungeon is still not as it was back then -- it still uses the Alpha version as its foundation, and it's very obvious with all the lack of overall debris. The debris was added much later to make it appear as though several halls and rooms had simply caved in, which allowed the dungeon to be much more linear.
I just wanted to share this overall pointless, but somewhat fun little fact. It was nice to see the optional boss chamber again and the portions of Route B now since lost to time.
I'm pulling distances from Wikipedia so correct me if I'm way off.
Edit: I just moved to a new host which should have solved the issue of people not being able to play the game. For anyone who couldn't access it the first time or had images not loading, please give it another chance!
A few months ago, I posted the first alpha version of my first game, inspired mainly by Kittens Game. I am finally back with the first update for the game. I have listened a lot to you guysโ feedback and tried to address most of the issues that were mentioned in this subreddit.
Game link: https://feartress.com/
Changes based on feedback from this subreddit:
- A lot of people complained about the tooltips, so tooltips now show the immediate effects of building and upgrading buildings and hiring units.
- Another common complaint was the combat speed, so I have introduced a new building type that increases combat speed as well as an item that allows for auto-resolving combat in the late game.
- Many players were confused about how the combat worked, so I included a combat log on the combat screen now shows the kill chances during combat.
- Droughts now happen very rarely and are much weaker and there are also positive events that boost production.
Other additions:
- Two new perk books.
- More enemy types.
- New combat rock-paper-scissors system with 9 unit types.
- Items drop from enemy buildings that increase production speed and unit attack ratings.
- A shop where new buildings, units, perk books and more can be purchased.
- Color and other design tweaks + all the buildings should now look nice and crisp in Chrome.
- After clearing the map, you can prestige and play the game again while keeping items dropped from enemies and purchased in the store.
- Save files can now be exported and imported to the game.
For the next version I plan on releasing a full Steam version with additional maps with stronger enemies, better loot and new skill books, but I really need your feedback! What direction would you like to see the game move in from here? What are the main things preventing you from enjoying the current version of the game? Please let me know of any ideas you guys have here on reddit or on my discord server: https://discord.com/invite/97mah38Wwz
To be honest I think this does look a cut about the usual shite that gets shovelled out in the realm of Play 2 Earn NFT games.
Looks like it's been made by actual experienced game developers rather than whatever can be quickly cobbled together from an asset store and pre-packaged template files.
> Drunken Dragon: Inns & Quest will be a game about owning and managing an Inn & Tavern. You will choose a name to be remembered and start collecting. > > You will be able to collect furniture of deep fantasy, which expands and gives functionality to your establishment, and adventurers of rich character who will live at the Inn and drink, sleep, celebrate, and take on an adventure when townsfolk arrive offering quests! > > When questing, you will have to choose an adequate party to send into the adventure. Adventuring will take hours, days or weeks! for travelling will take real-time. Adventurers will be exposed to exhaustion, limited rations, and fear; therefore, stopping at other player's Inns and consuming their goods might be a good idea. > > An adventure means risk and danger! The fear level of your adventurers will tell you how much risk you are taking on each step of the travel, and their lives are in jeopardy if you are too audacious. Your adventurers might die in a world with perma-death and a limited amount of adventurers per collection.
As for how Cardano comes in to play, when you play the game the characters & furniture you receive from playing and questing can be used to enrich your tavern, and all of these are tied to NFT's on the Cardano blockchain. As characters & furniture have different tiers of rarity you can see how some items will be more coveted than others.
It remains to be seen whether this will eventually devolve into a Pay 2 Win mess, or whether the balance of the game allows for people to create awesome taverns and retain some semblance of gameplay without needing to reach for the credit card every 5 minutes.
https://www.drunkendragon.games/
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