A list of puns related to "Vostok (sloop of war)"
I've tried out a number of different ships, and the Sloop of War seems to be the best. It's fast and maneuverable, can sail rather close to the wind, carries a fair amount of cargo, and can fire more guns than some of the tiny ships.
Is there a better kind of ship for a pirate? Am I missing something about how to use the other ships?
Ye seamen and ye landsmen all,
Ye mothers and widows too:
Attend unto my story,
About the Hornet's crew.
--
--
She sail'd from New York harbour,
Bound to the Spanish Main
There to protect our commerce,
But ne'er returned again.
She convoy'd many vessels,
And was the pirate's dread;
Still more than death they hated
The Hornet's boats, 'tis said.
For NORRIS, her commander,
Would send his gallant men,
To scour the coast by sea and land,
And find each pirate's den.
Our merchants they protected,
And their little gain
They snatch'd, with brave exertion,
From the hands of Spain.
Our merchants they protected,
And would have brought them home,
But, ah! her brave commander,
Knew not the Hornet's doom.
On the tenth day of September,
She off Tampico lay;
And many well remember,
The gale that blew that day.
She had to slip her cables,
She had to put to sea;
That deadly blast, it is the last,
Brother, I'll hear from thee.
The widow's heart is breaking,
Hope no more can charm;
The mother's heart is aching,
And love, why her alarm.
She sees the proud ship sinking,
Beneath the hungry wave;
Her love death's cup is drinking,
She shrieks, but cannot save.
"My Henry was on board of her,"
The weeping mother cries;
"He was my youngest, dearest son,
The one I most did prize.
He was too proud to stoop or crawl,
To men of low degree;
He lost his fortune on the land,
And sought it on the sea.
But he is dead, the gallant boy,
And why should I repine?
There's many a mother lost a son,
As proud and fair as mine.
And many a blooming youthful bride,
With her infant at her breast,
Sheds o'er the orphan child a tear,
And feels as much distress'd."
The Hornet's lost, the good and brave
Are in the ocean deep;
No arm was nigh her crew to save,
She sank! and thousands weep.
In Congress now we must repose,
Our only hope, to gain,
A remedy, though small, for those,
Who lost all on the main.
"The UK needs affordable solutions to deliver a balanced fleet. It requires the agility to adjust to an uncertain future where it is not known precisely, who, where and when, it will be required to fight. It only knows that history has shown that it will be required to fight. Defence, therefore, needs an intellectual and physical agility that is able to deliver this fleet, fit for task. If not, the Navy risks slipping into terminal decline unable to protect the UKβs vital interests.
In the future maritime operating environment, gaining sea control will require maritime assets with agility (built to adapt), superior decision-making, tactical control of the engagement envelope at a greater range, and enough numbers to withstand inevitable losses. In the contested littoral, until sea control has been assured to an acceptable level of risk it will remain no place for mission essential units.
The solution is not about more corvettes and fewer frigates. Neither is it simplistically about a high/low mix or quantity versus quality, although it offers all of these. Rather, it is about the perpetual problem of keeping pace with the changing character of maritime warfare in order to ensure that the Royal Navy is fit for task now and in the future.
The future sloop-of-war will be more akin to an aircraft carrier, or an amphibious ship (albeit on a much smaller and less sophisticated scale), providing command, hotel services, maintenance facilities and a taxi service for a range of unmanned and manned systems. These systems would be deployed in the form of a range of capability packages that can be added to the ship to meet its required tasks. For example, a sloop-of-war tasked with conducting Atlantic Patrol Task North6 would have capability packages for maritime intelligence, surveillance and reconnaissance, counter-drugs, and humanitarian and disaster relief. In this case the systems carried would be a mix of manned and unmanned. However, the ship tasked with mine clearance in the Arabian Gulf may just have a basic maritime intelligence, surveillance, target acquisition and reconnaissance as well as mine clearance package, both of which would be unmanned. When conducting warfighting operations, the ships should be viewed as units of capability that come together to deliver the required effect across the warfighting spectrum. For example, the threat may be submarine-heavy requiring each ship to have an anti submarine warfare package along with a maritime in
... keep reading on reddit β‘Lately, if I go overboard in the arena, I dont get a merm for ages and it also spawns miles away. Is this currently (or maybe always has been) buggy?
Sloop is practically the least used vehicle in the game. Here are a few ideas to make it more useful:
Add canons. You can decide how powerful they are.
Add a bottom floor that holds the canons and also spawns the sword and flintlock.
Barrels of Energy drink. No rum since young people also plays it.
Make a tower that holds a telescope
Make the mast climbable
Make it so you turn into the clothes of a pirate as you enter.
Make more sea robberies.
For example, raiding another pirate ship with only a flintlock and sword. You have to battle another group of pirates (NPC) but you can only use a flintlock and sword or else the robbery would be too easy.
These are just a few ideas. Upvote it if you like my suggestion
Edit:
I realised the mast is climbable.
New idea:
Speed buff: Make it to the speed of the cybertruck
How big crews did mid 18th century schooner/sloop o' war carry???
Sorry if I mispronounced the name
Partner and I began the night committed to improving our PvP, skull fort up on login. We supply up and head out. We had no idea the ride we were in for. Blasted their ship upon arrival, then one of them played guerilla while my partner looted some and I covered with sniper fire. They got on our ship with powder and almost got us but we recovered. Looted all that was valuable and sped away. Sloop returned and spotted us on the run with the loot, intercepted us and chase ensued around Old Faithful. Both ships had great cannon accuracy and it became a war of attrition and seamanship. Lots of boarding attempts from both ships that were good but non lasting. I did get to slip off my boat, grab onto their ladder, hop up and blast the helmsman and drop anchor, but they had just laid into our ship hard and my partner was 100% on damage control and couldn't come about to lay on cannons. Had my partner do laps around the island next, I jumped off the prow with loot while they pursued. Stashed the stronghold chest and skull on one of the little rocky outcrops that surround the island. Partner sails off and I watch the enemy redirect and head out opposite. I mermaid back, help repair up because it's all he could do to bail water because he was out of planks. We sail back to the little side isle around Old Faithful and recover the stashed loot. Three hours later and buckets of stress, best night ever. I was so into it that I forgot to drink my margarita. Cheers.
One of the other sailors had a name that began with PTd.... I think. My pirate hat is off to you, my friend. Great game.
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