Order and Chaos: An Abstract Strategy Game and Tic Tac Toe Variant onlinesologames.com/order…
πŸ‘︎ 6
πŸ’¬︎
πŸ‘€︎ u/algogames
πŸ“…︎ Apr 27 2020
🚨︎ report
What are cool variants of Tic-Tac-Toe?
πŸ‘︎ 3
πŸ’¬︎
πŸ“…︎ Mar 19 2020
🚨︎ report
I have been working on a 3D tic tac toe variant inspired by a physical game I used to own. Instead of placing pieces on the board, pieces are pushed in different directions, making the strategy much more complex. Id love any feedback/bugs/suggestions! github.com/jimphowe/ticta…
πŸ‘︎ 9
πŸ’¬︎
πŸ‘€︎ u/jimbo1441
πŸ“…︎ Feb 13 2020
🚨︎ report
Optimal play for tic-tac-toe variant?

I saw this posted to /r/holdmyjuicebox and I was wondering if anyone has figured out the optimal strategy as X and O for tic-tac-toe played this way (without the running back and forth part).

So just to be clear, the rules are as follows:

  1. The game is played on a 3x3 grid.
  2. X goes first.
  3. X and O alternate marking squares unit they have marked 3 squares each. They cannot mark a square that already contains a mark.
  4. Starting with the fourth round, X and O take turns removing one of their own marks, and placing it on an unmarked square that is different from the one they just unmarked.
  5. The winner is whoever gets three marks in a row horizontally, vertically, or diagonally.
πŸ‘︎ 47
πŸ’¬︎
πŸ‘€︎ u/frogjg2003
πŸ“…︎ Aug 31 2018
🚨︎ report
Optimal Analysis of Tic-Tac-Toe Variant: Pocket-Ops

Pocket Ops is a quick little tic-tac-toe variant released by the Grand Gamers Guild. I picked up the game and liked the little charm of it and quickly realized this was a small enough game that I could write a program to find the optimal solution. I thought it would be fun so I wrote it up and I thought you guys would be interseted in the results!

I wrote two programs PocketOps_Analysis and PocketOps_Play. PocketOps_Play lets you play against the computer using optimal strategy for the game. PocketOps_Analysis lets you enter moves manually and shows you the score for the current position and the probability that the optimal AI will move for each square. You can find the code on Github and if you want to run the code you can just copy and past it into an online Python interpreter such as Repl.it.

Game Rules:

Pocket Ops takes place on a 3x3 grid where players take turn placing their pieces on the board and first player to place 3 in a row wins! The main premise behind pocket ops is that before a player makes a move their opponent gets an opportunity to secretly pick a square to block. If the player plays at the square that their opponent chose to block they do not get to place their piece on that square. So do you avoid playing in the really good square because your opponent will surely block it? But if they know you won't go there maybe they'll block the second best square and you should play at the best square!

The game also comes with special abilities that you can use once per game that let you do things like destroy an opponent's piece or move another piece already placed. I didn't include these in the analysis but that would be doable in the future.

Finally one major thing about the rules is that the games states that a draw counts as a win for the player going second. The game is drawn if there is only one square that is unoccupied and no player has won yet. You can turn this rule off and count draws as 1/2 point for each player in the programs by changing the ties_allowed variable to True. This greatly affects the outcome of the game and we'll analyze this design decision.

Methods:

A description of the techniques used in the programs can be found here.

Results:

If draws count as a win for the second player then the first player on

... keep reading on reddit ➑

πŸ‘︎ 33
πŸ’¬︎
πŸ‘€︎ u/KingLewi
πŸ“…︎ Mar 15 2019
🚨︎ report
I have never been so triggered by a game of tic-tac-toe before v.redd.it/qvf27imffd481
πŸ‘︎ 16k
πŸ’¬︎
πŸ‘€︎ u/WiggilinJigle
πŸ“…︎ Dec 08 2021
🚨︎ report
Tic tac toe
πŸ‘︎ 8k
πŸ’¬︎
πŸ‘€︎ u/Deep-Jump-803
πŸ“…︎ Dec 29 2021
🚨︎ report
Epistle 2 (Tic Tac Toe variant)

Hi, dev here, well one could say i keep the legacy of the vision the original devs had.

So, as far as i know the game was originally planned to be divided into 3 parts, each one focusing on one of the main aspects of the game (tic, tac, and toe), however since the creators had an inexplicable fobia to the number 2 , this was never posible and we were left with what we now know as Tic-Tac-Toe. Having realized that the 2 missing updates would never come out, i was decided to create my own version.

Now of course, first i had to choose an aspect of the game, which ended up being the Tac aspect of the game due to the fact that, at least according to my investigations, the toe aspect of the game is deviant to say the least. Given that this mode concentrates in Tac, it is by nature much less practical and less explicitly aggressive. With out further ado, lets talk the rules in question:

ACTUAL RULES START HERE

Name:Epistle 2/Tac update/ Deduction Tic-Tac-Toe

Grid:4x4 (can be imaginary, with coordinates for pro gameplay)

Materials: 16 pentomino cards, and 16 coordinates cards.

Players:2

Setup:Give each player 1 random pentomino card (must be secret to the other player), then proceed to give each player 4 random coordinate cards(must be secret to the other player).

How to: Each turn both players take a coordinate card and put in on ther respective side facedown (they can look at it at any momment) and then give the remaining cards to the other player. Once each player has taken 4 coordinate cards, the process is repeated with the remaining 8 cards.

Winning: At the very momment a player manages to collect all the coordinate cards needed to recreate his pentominoe (can be turned around in any non-diagonal direction but not mirrored), the game stops and said player wins.

Competitive specifications: 3 games, if a draw occurs, keep playing until a player wins.

Pentomino reference: https://upload.wikimedia.org/wikipedia/commons/thumb/a/aa/All_18_Pentominoes.svg/1200px-All_18_Pentominoes.svg.png

πŸ‘︎ 5
πŸ’¬︎
πŸ‘€︎ u/SeaInjury
πŸ“…︎ Aug 06 2018
🚨︎ report
πŸ‘︎ 15k
πŸ’¬︎
πŸ‘€︎ u/OG_Aedeen
πŸ“…︎ Dec 15 2021
🚨︎ report
A lot of candies have holiday variants, so they could totally release a Halloween version of tic tacs in the shape of severed toes...

...and call them... well, I don't really need to say it, do I?

πŸ‘︎ 12
πŸ’¬︎
πŸ‘€︎ u/RonnieShylock
πŸ“…︎ Jun 15 2021
🚨︎ report
To play tic-tac-toe, one needs to have...

Tactics.

πŸ‘︎ 6
πŸ’¬︎
πŸ‘€︎ u/Wisd_Om
πŸ“…︎ Nov 12 2021
🚨︎ report
Upgraded Tic Tac Toe, Gobblet Gobblers v.redd.it/wai2t3z32y181
πŸ‘︎ 16k
πŸ’¬︎
πŸ‘€︎ u/regian24
πŸ“…︎ Nov 26 2021
🚨︎ report
Sharing my game: TicTacΒ² - Slick-looking 9x9 strategic tic-tac-toe variant play.google.com/store/app…
πŸ‘︎ 10
πŸ’¬︎
πŸ‘€︎ u/nt34
πŸ“…︎ May 27 2014
🚨︎ report
playing Tic Tac Toe in tf2
πŸ‘︎ 7k
πŸ’¬︎
πŸ‘€︎ u/WATEROVATE
πŸ“…︎ Nov 15 2021
🚨︎ report
Three years ago today, Juice recorded Purple Moncler, Bandit, Come & Go, Tic Tac Toe, Codeine Guzzler, Xo, Singalong, Do The Most, Lotti Lotti, & Big Dog
πŸ‘︎ 1k
πŸ’¬︎
πŸ‘€︎ u/ThisIsntSantana7
πŸ“…︎ Nov 29 2021
🚨︎ report
I made a Tic-Tac-Toe game with 3642 lines of code and I'm sorry.

I posted on this subreddit asking for help on a tic tac toe game that was 3642 lines of code and I got flamed (in a good way).

Thank you.

I had sculped an effigy of inefficiency and I have been ushered into the world with a fresh perspective. I did my best and reduced the code by a factor of 10 to 380 lines of code. It most likely can be cleaned up further but it did the job.

Here's the code. I believe it is impossible to beat. Give it a try, if you win tell me.

Thanks for the help guys.

https://github.com/M0pps/Tic-Tac-Toe.py.git

πŸ‘︎ 645
πŸ’¬︎
πŸ‘€︎ u/M0pps
πŸ“…︎ Nov 17 2021
🚨︎ report
Hashtag or Sharp or Tic-Tac-Toe
πŸ‘︎ 12k
πŸ’¬︎
πŸ‘€︎ u/meezersqueezer
πŸ“…︎ Oct 12 2021
🚨︎ report
πŸ‘︎ 1k
πŸ’¬︎
πŸ‘€︎ u/OG_Aedeen
πŸ“…︎ Dec 16 2021
🚨︎ report
you just lost at tic-tac-toe to this man levert v.redd.it/qqevoycfx5b81
πŸ‘︎ 90
πŸ’¬︎
πŸ‘€︎ u/N-A-S-
πŸ“…︎ Jan 12 2022
🚨︎ report
Upgraded Tic Tac Toe, Gobblet Gobblers v.redd.it/wai2t3z32y181
πŸ‘︎ 3k
πŸ’¬︎
πŸ“…︎ Nov 26 2021
🚨︎ report
Tic Tac Toe board for my niece. First time doing hand cut dovetails reddit.com/gallery/rhs7ec
πŸ‘︎ 537
πŸ’¬︎
πŸ‘€︎ u/trippical
πŸ“…︎ Dec 16 2021
🚨︎ report
Why you should code Battleship after Tic Tac Toe!

After completing Tic Tac Toe recently I decided to code Battleship after my girlfriend said it would be too hard.

I will first explore what I learned, then use that knowledge to explain why I believe Battleship would be an excellent choice after programming Tic Tac Toe.

What I learned.

  1. I rely too much on lists and dictionaries which bloats my code. This causes hundreds upon hundreds of lines of code that is coded differently, which would make my code more efficient and readable.
  2. I stayed in my comfort zone too much (especially as a beginner) which, after some contemplation, lead me to believe that this caused the issue identified in (1).
  3. General increase of proficiency and familiarity with python and how to think through problems.

Why you should code Battleship after Tic Tac Toe.

Expansion of previous knowledge:

  1. The interface/screen. Like Tic Tac Toe, Battleship requires a screen that users can look at to be able to make decisions and play. Unlike Tic Tac Toe, however, Battleship has two screens that you need to juggle and change according to computer moves and player moves. Furthermore, since you are somewhat familiar with printed screens and interacting with the screen due to Tic Tac Toe, this allows you to take on the challenge of a battleship screen and its elements more effectively whilst providing an added challenge.

Opportunities to learn new things:

  1. Complexity. The different parts of Battleship (broken down below) provide opportunities for different types of problems to solve. Problems such as ship generation, ship placement, overlapping ships, computer hunting/targeting, player hits, and misses, all require solutions that vary and provide challenges to possible underdeveloped
  2. Identification of areas of knowledge that need work. As specified above I realized that I relied on lists and dictionaries to cover inadequacies in knowledge. This led me to sources that can shore up those inadequacies.

Fun!

  1. Self-explanatory. If you had fun with Tic Tac Toe, you would probably have fun with this too.

Questions to ask yourself.

  1. How do I create a screen that can display user ships?
  2. How can I program a computer to generate a RANDOM layout for the 5 ships and their correct lengths within the screen parameters without overlapping?
  3. How can I store that layout for future use?
  4. How can I code a way for the user to layout their ships on the board within the screen parameters without overlapping?
  5. How can the user choose wh
... keep reading on reddit ➑

πŸ‘︎ 96
πŸ’¬︎
πŸ‘€︎ u/M0pps
πŸ“…︎ Dec 23 2021
🚨︎ report
ChIlD vIolEntLy dEstRoYs cOmpUteR aFteR lOsiNg tIc tAc tOe v.redd.it/j80p7eyp4oa81
πŸ‘︎ 281
πŸ’¬︎
πŸ‘€︎ u/asher_0703
πŸ“…︎ Jan 09 2022
🚨︎ report
Solving Otrio, a Marbles Store tic-tac-toe variant barronwasteland.wordpress…
πŸ‘︎ 2
πŸ’¬︎
πŸ‘€︎ u/BlunderBear
πŸ“…︎ Dec 28 2015
🚨︎ report
[ANA 0 - (1) WSH] - Tom Wilson scores his 100th career goal on a tic-tac-toe play off a faceoff
πŸ‘︎ 140
πŸ’¬︎
πŸ‘€︎ u/mdkss12
πŸ“…︎ Dec 07 2021
🚨︎ report
My friend, who knows almost nothing about python, tried to make an "at LEAST functional" game of tic-tac-toe.
def tic_tac_toe():
    print("      |     |     ")
    print("   1  |  2  |  3  ")
    print(" _____|_____|_____")
    print("      |     |     ")
    print("   4  |  5  |  6  ")
    print(" _____|_____|_____")
    print("      |     |     ")
    print("   7  |  8  |  9  ")
    print("      |     |     ")
    a1 = "1"
    a2 = "2"
    a3 = "3"
    b1 = "4"
    b2 = "5"
    b3 = "6"
    c1 = "7"
    c2 = "8"
    c3 = "9"
    x1 = input("witch spot")
    x1 = int(x1)

    if int(x1) == 1:
        a1 = "x"
    elif int(x1) == 2:
        a2 = "x"
    elif int(x1) == 3:
        a3 = "x"
    elif int(x1) == 4:
        b1 = "x"
    elif int(x1) == 5:
        b2 = "x"
    elif int(x1) == 6:
        b3 = "x"
    elif int(x1) == 7:
        c1 = "x"
    elif int(x1) == 8:
        c2 = "x"
    elif int(x1) == 9:
        c3 = "x"
    else:
        print('bad value')
        exit()

    def draw_tic_board(a1='-', a2='-', a3='-', b1='-', b2='-', b3='-', c1='-', c2='-', c3='-'):
        print("      |     |     ")
        print("   " + a1 + "  |  " + a2 + "  |  " + a3 + "  ")
        print(" _____|_____|_____")
        print("      |     |     ")
        print("   " + b1 + "  |  " + b2 + "  |  " + b3 + "  ")
        print(" _____|_____|_____")
        print("      |     |     ")
        print("   " + c1 + "  |  " + c2 + "  |  " + c3 + "  ")
        print("      |     |     ")

    board = draw_tic_board(a1=a1, a2=a2, a3=a3, b1=b1, b2=b2, b3=b3, c1=c1, c2=c2, c3=c3)

    o1 = input("next player")
    o1 = int(o1)
    if o1 == x1:
        print("alredy taken")
        exit()
    elif int(o1) == 1:
        a1 = "o"
    elif int(o1) == 2:
        a2 = "o"
    elif int(o1) == 3:
        a3 = "o"
    elif int(o1) == 4:
        b1 = "o"
    elif int(o1) == 5:
        b2 = "o"
    elif int(o1) == 6:
        b3 = "o"
    elif int(o1) == 7:
        c1 = "o"
    elif int(o1) == 8:
        c2 = "o"
    elif int(o1) == 9:
        c3 = "o"
    else:
        print('bad value')
        exit()

    board = draw_tic_board(a1=a1, a2=a2, a3=a3, b1=b1, b2=b2, b3=b3, c1=c1, c2=c2, c3=c3)

    x2 = input("next player")
    if x2 == x1 | o1:
... keep reading on reddit ➑

πŸ‘︎ 181
πŸ’¬︎
πŸ‘€︎ u/breadmp4
πŸ“…︎ Dec 16 2021
🚨︎ report
[Highlight] Kaprizov and Zuccarello play a little tic tac toe behind the net and Kirill finishes with the easy goal streamable.com/7qqkvh
πŸ‘︎ 1k
πŸ’¬︎
πŸ‘€︎ u/DrWolves
πŸ“…︎ Nov 11 2021
🚨︎ report
πŸ‘︎ 279
πŸ’¬︎
πŸ‘€︎ u/bigmemegod12
πŸ“…︎ Dec 26 2021
🚨︎ report
Sir, the aliens demand our greatest champion to face them in a tic-tac-toe match. Who shall be sent?
πŸ‘︎ 4
πŸ’¬︎
πŸ‘€︎ u/Iron-Waffle
πŸ“…︎ Jan 06 2022
🚨︎ report
Has anyone ever played tic tac toe on their thighs or just me reddit.com/gallery/rupa3c
πŸ‘︎ 37
πŸ’¬︎
πŸ‘€︎ u/alcoholicsuwucide
πŸ“…︎ Jan 03 2022
🚨︎ report
Tic Tac Toe, three in a rowπŸ’Š
πŸ‘︎ 12
πŸ’¬︎
πŸ‘€︎ u/pillzintheregal
πŸ“…︎ Dec 23 2021
🚨︎ report
Coding a 3D Tic-Tac-Toe with Three JS v.redd.it/7bo5ndptpo081
πŸ‘︎ 526
πŸ’¬︎
πŸ‘€︎ u/SuboptimalEng
πŸ“…︎ Nov 20 2021
🚨︎ report
Coding a Fully 3D Tic-Tac-Toe Cube with Three JS v.redd.it/p92e9wlc8h181
πŸ‘︎ 312
πŸ’¬︎
πŸ‘€︎ u/SuboptimalEng
πŸ“…︎ Nov 24 2021
🚨︎ report
[P] uttt.ai: AlphaZero-like solution for playing Ultimate Tic-Tac-Toe in the browser

tl;dr I developed AI solution (MCTS + NN) inspired by AlphaZero for playing Ultimate Tic-Tac-Toe game in the browser. You can try it yourself here: https://uttt.ai.

Why?

Ever since I started working in Machine Learning 5 years ago, I have always wanted to do some cool project for my portfolio. Reading scientific papers gave me plenty of ideas, but only after I read AlphaZero preprint I knew: this is it!

AlphaZero is a third paper in AlphaGo, AlphaGo Zero, AlphaZero, MuZero sequence. In AlphaZero paper Deepmind generalizes previous work so that AI can learn through self-play not only how to master Go, but also Chess and Shogi. I had read previous papers, but it was AlphaZero specifically that sparked my imagination. Probably because I love simple and elegant engineering solutions and AlphaZero is mostly about that.

I discovered Ultimate Tic-Tac-Toe and implemented AlphaZero in early 2018. After a few weeks of work I realized it's not going to be an easy ride. There were two major problems that essentially made me forget about this project for a long time.

Firstly, although Ultimate Tic-Tac-Toe (UTTT) looks easier than Chess or Go, it is still quite a challenging game. The average length for UTTT game is somewhere between 40 and 50 plies. The average number of legal actions per position is somewhere around 7 (my estimate from self-play data). It is difficult setup for a side-project. One of the key factors enabling AlphaZero success is massive computing power (5000 TPU v1 for self-play and 64 TPU v2 for training). I had to figure out much cheaper way to develop interestingly good AI under my personal budget.

Secondly, when I envisioned deploying AlphaZero in the browser I had zero knowledge of web development and frontend in general. Which meant I had to find some time to learn it. Not easy if you already have a full-time job and other stuff going on in your life. I decided to put the whole project on hold and said to myself: "maybe one day there will be better time for this..."

Fast-forward to 2021. I left my job and decided to spend a year on a career break, pursuing my interests. I realized that I finally had enough time and resources to conquer this project. I learned the basics of web browsers, HTML, CSS, JavaScript and React. I bought a desktop PC. I've managed to incrementally redesign AlphaZero self-play training into something more executable on my co

... keep reading on reddit ➑

πŸ‘︎ 73
πŸ’¬︎
πŸ‘€︎ u/arnowaczynski
πŸ“…︎ Dec 10 2021
🚨︎ report
Upgraded Tic Tac Toe v.redd.it/zudxxiieta171
πŸ‘︎ 170k
πŸ’¬︎
πŸ‘€︎ u/Harman1796
πŸ“…︎ May 25 2021
🚨︎ report
[MTL 0-(1) PIT] Crosby completes a tic-tac-toe play with Rust and Guentzel for his first of the year, opening the scoring streamable.com/ioak4d
πŸ‘︎ 272
πŸ’¬︎
πŸ‘€︎ u/nopClip
πŸ“…︎ Nov 19 2021
🚨︎ report
anyone know who leaked mclaren drive(stop and stare/tic tac toe)?

i’ve been looking for weeks and had no luck. and if anyone knows someone who could help me that’d be good too, any help is appreciated and thank u in advance

πŸ‘︎ 5
πŸ’¬︎
πŸ‘€︎ u/lucas652
πŸ“…︎ Jan 03 2022
🚨︎ report
Tic Tac Toe board for my niece. First time doing hand cut dovetails reddit.com/gallery/rhsn0t
πŸ‘︎ 49
πŸ’¬︎
πŸ‘€︎ u/trippical
πŸ“…︎ Dec 16 2021
🚨︎ report
[CBJ 2-(5) STL] Pavel Buchnevich finishes a game of tic-tac-toe with Robert Thomas for his second of the game streamable.com/2wbsgn
πŸ‘︎ 110
πŸ’¬︎
πŸ‘€︎ u/SamTheRam28
πŸ“…︎ Nov 28 2021
🚨︎ report
Coyotes go tic-tac-toe to make it 2-1 streamable.com/3zvt1f
πŸ‘︎ 56
πŸ’¬︎
πŸ‘€︎ u/ThatIsNaseer
πŸ“…︎ Dec 16 2021
🚨︎ report
Kotkaniemi puts the puck in the net as the Canes go tic-tac-toe streamable.com/hro9kk
πŸ‘︎ 141
πŸ’¬︎
πŸ“…︎ Nov 26 2021
🚨︎ report
Kayna tic tac toe
πŸ‘︎ 56
πŸ’¬︎
πŸ‘€︎ u/SeanTheHunter2
πŸ“…︎ Dec 17 2021
🚨︎ report
Code review: Tic tac toe

Hi all

I have completed tic tac toe for The Odin Project and would appreciate any feedback you might have.

GitHub: https://github.com/parradam/tic-tac-toe

Live demo: https://parradam.github.io/tic-tac-toe/

Any thoughts or advice would be much appreciated. Thank you!

πŸ‘︎ 5
πŸ’¬︎
πŸ“…︎ Jan 03 2022
🚨︎ report
I have never been so triggered by a game of tic-tac-toe before v.redd.it/qvf27imffd481
πŸ‘︎ 139
πŸ’¬︎
πŸ‘€︎ u/Less_Local_1727
πŸ“…︎ Dec 09 2021
🚨︎ report
Vs me in Tic Tac Toe
πŸ‘︎ 126
πŸ’¬︎
πŸ‘€︎ u/TicTacToeEnjoyer
πŸ“…︎ Dec 10 2021
🚨︎ report
any 1 want to play tic tac toe? i already made the first move
πŸ‘︎ 144
πŸ’¬︎
πŸ‘€︎ u/dumbbychh
πŸ“…︎ Dec 05 2021
🚨︎ report
Why Battleship should be your next project after Tic Tac Toe!

After completing Tic Tac Toe recently I decided to code Battleship after my girlfriend said it would be too hard.

I will first explore what I learned, then use that knowledge to explain why I believe Battleship would be an excellent choice after programming Tic Tac Toe.

What I learned.

  1. I rely too much on lists and dictionaries which bloats my code. This causes hundreds upon hundreds of lines of code that is coded differently, which would make my code more efficient and readable.
  2. I stayed in my comfort zone too much (especially as a beginner) which, after some contemplation, lead me to believe that this caused the issue identified in (1).
  3. General increase of proficiency and familiarity with python and how to think through problems.

Why you should code Battleship after Tic Tac Toe.

Expansion of previous knowledge:

  1. The interface/screen. Like Tic Tac Toe, Battleship requires a screen that users can look at to be able to make decisions and play. Unlike Tic Tac Toe, however, Battleship has two screens that you need to juggle and change according to computer moves and player moves. Furthermore, since you are somewhat familiar with printed screens and interacting with the screen due to Tic Tac Toe, this allows you to take on the challenge of a battleship screen and its elements more effectively whilst providing an added challenge.

Opportunities to learn new things:

  1. Complexity. The different parts of Battleship (broken down below) provide opportunities for different types of problems to solve. Problems such as ship generation, ship placement, overlapping ships, computer hunting/targeting, player hits, and misses, all require solutions that vary and provide challenges to possible underdeveloped
  2. Identification of areas of knowledge that need work. As specified above I realized that I relied on lists and dictionaries to cover inadequacies in knowledge. This led me to sources that can shore up those inadequacies.

Fun!

  1. Self-explanatory. If you had fun with Tic Tac Toe, you would probably have fun with this too.

Questions to ask yourself.

  1. How do I create a screen that can display user ships?
  2. How can I program a computer to generate a RANDOM layout for the 5 ships and their correct lengths within the screen parameters without overlapping?
  3. How can I store that layout for future use?
  4. How can I code a way for the user to layout their ships on the board within the screen parameters without overlapping?
  5. How can the user choose wh
... keep reading on reddit ➑

πŸ‘︎ 9
πŸ’¬︎
πŸ‘€︎ u/M0pps
πŸ“…︎ Dec 23 2021
🚨︎ report

Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.