A list of puns related to "Salaga Slave Market"
I am playing a rogue servitor and am "rescuing" organics off the slave market and realizing that I love the feeling of liberating pops that are sold, but how depending on the game the justification swings wildly. For example I am happier to see robots for sale than organics in my current game because I have more need of workers that produce more than unity. When I play assimilators or necrophage I am all about feeding the machine with new pops to assimilate. In xenophile plays I am eager to give them a better life under my care. And of course in the event I do have a slave empire the free labor is always welcome.
Tldr: I enjoy buying or "liberating" pops from the slave market no matter what kind of empire I am playing and wonder if others feel the same way?
I'm going through a playthrough of a megacorp, and I'm definitely in the phase where energy has become an afterthought.
I was trying to get some slaves to fill up a habitat, and I realized I was going to burn through my mouse like this ... so I just turned on my auto-clicker.
And I have to say it actually makes the slave market useable now. I can actually buy slaves as wanted. I have tried so many times to buy my denizens when they come up, and now I'm just saving everyone so they can join my research utopia on my ring world. You're welcome, Stellarians. Also, try it if you have an auto-clicker program, it is actually insanely OP and has let me balloon my struggling pop levels up to where they should be. A pop that's suboptimal compared to your own species is still a pop that will let you start printing out a ton of resources. A slave is better than no pop.
But seriously, the AI auto-buying slaves on the market makes the function borderline useless IMO. I think they should let you set a policy of immediately buying all slaves and immediately buying any of your own citizens that pop up. Or even let you auto-buy an array of species.
It is necessary to preface this post by saying that Muslims are far from the only people historically involved with the evils of slavery - it is not my intention to demonize Muslims in this. Yet, other religions and ideologies are much more able to learn from past mistakes and develop and adapt on this issue. However, because slavery is encoded into the scriptures and legal system of Islam itself, and due to the efforts of Muslim apologists to whitewash history, such a post is unfortunately needed.
A little while back I made a post on this sub detailing the dehumanizing teachings found in the fiqh, which allow female slaves (βright-hand possessedβ) to be kept topless. This evil practice was upheld by the ludicrous βlogicβ, that the nakedness of a slave woman is different than that of a free woman. Now as fiqh can be rather abstract, and Muslims are apt to fall back on variations of the βit doesnβt say thatβ defence, I felt it necessary to give concrete accounts, which demonstrate how female slaves were observed openly being treated in various Islamic societies. Needless to say it is very different than what the Muslim apologists say.
Thomas Smee, commander of the British research ship Ternate, wrote of his visit to a slave market in Zanzibar (1811)
β'The show' commences about four o'clock in the afternoon. The slaves, set off to the best advantage by having their skins cleaned and burnished with cocoa-nut oil, their faces painted with red and white stripes and the hands, noses, ears and feet ornamented with a profusion of bracelets of gold and silver and jewels, are ranged in a line, commencing with the youngest, and increasing to the rear according to their size and age. At the head of this file, which is composed of all sexes and ages from 6 to 60, walks the person who owns them; behind and at each side, two or three of his domestic slaves, armed with swords and spears, serve as guard. Thus ordered the procession begins, and passes through the market-place and the principle streets... when any of them strikes a spectator's fancy the line immediately stops, and a process of examination ensues, which, for minuteness, is unequalled in any cattle market in Europe. The intending purchaser having ascertained there is no defect in the faculties of speech, hearing, etc., that there is no disease present, next proceeds to examine the person; the
... keep reading on reddit β‘Maybe they donβt like the free market so much after all. Perhaps they just like tipping the balance in their favour
This is more for RP than min max and strategy. If I wanted to design a race of slaves purely to sell, which traits should I give them? Which race should I use? Can't find a direct answer online.
And less important, does anyone know how I can corner the slave market? Crush other slavers ability to sell.
Update----------
So after research and application, it's actually pretty simple. Traits worth 4 points are worth 200, 3 are worth 150, 2 are worth a 100.
So every trait point adds 50 credits of value on the market.
I thought it was more complicated than that, but it isn't. Thank you all for your responses.
Ah the slave market, it's... alright, there's good sides and bad. Selling slaves is fine, selecting where to buy slaves is also fine. The problem is actually buying the slaves, it being based on a "first come first serve" basis. This becomes very problematic in human played empires with a great emphasis on slaves, that for one reason or another might not be able to get all the slaves wanted. Yes necrophages, looking at you.
The system as it stands works like this: Empire A sets a slave for sale, the price is set by the game and is unchangable, the slave pop itself stays in Empire A until it is sold. Empire B buys the slave for the price set, it gets deducted and transfered to Empire A, whilst the slave pop itself gets transfered to the selected planet in Empire B. Now Empire C wanted to buy the slave, but got beaten to it by Empire B, who is AI and therefore has a reaction time akin to the speeds scientists achieve when getting reassigned. The problem is as follows: since the AI is always going to be able to buy slaves put on the market faster than the player, it needs to function in a different way to make the market more viable.
The (proposed) solution: Auctions. Slave auctions have been historically a thing for a very long time. It's just a normal every day auction where people bid increasingly higher amounts of money on things, dependent on how much they want it. Also, the things in question are people, but this is Stellaris we're talking. I can imagine two systems:
Had all my gear taken, all my expensive stuff and hash, all the weapons. Still somehow here.
The gang is finally back together at last. Thanks to Beep's heroism.
Can I, after I ransom the slaves, kill the merchants to get the money back?
Can the Custodians team implement an auction mechanic for the slave market? Like I can put in 10 bids for a certain base species (which would encompass any templates) at a maximum of 2,000 credits each? So when one pops up on the market if the AI isn't willing to pay 2,000 credits for them I get first crack at them automatically?
Even on a reasonably slow play speed the AI snaps up pops off the market so fast that I have to watch the market constantly while running on slow and then pause immediately as soon as one pops up so that I can choose to buy it or not.
Or at the very least, make the AI wait 2 or 3 days before they can buy one off the market, to give my merely human reflexes a chance to click the pause button? (This would be the less desirable option as it gives the human players an unfair advantage over the AI rather than the current unfair advantage the AI has.)
free
Never seen this many slaves on the market, 38 slaves and 8 different species. sadly I am rough servitor so don't need them. This happened since a spiritualist empire, the strongest in the galaxy, had a robot rebellion. The whole galaxy is at war with someone or another, the slaves are being bought slowly and since the spiritualist empire is winning the rebellion, and AI rebellion randomly spawns a ton of robot pop, hopefully there will be a ton of robot for sale later. AI rebellions are always a good time to buy slaves but never seen this amount.
https://preview.redd.it/99prisvba6q71.png?width=1915&format=png&auto=webp&s=2e44d88c9a1bafbef924d128964bd1711af9214c
I can't remember much more but it was a sci-fi novel (possibly Golden Age, possibly Heinlein but maybe not), and there was a sequence where the protagonist had to hang around a city market on a planet where slaves were sold - I think he was supposed to be meeting someone there. And that's all I can remember.
I'm trying out slavery and the raiding bombardment strategy. Every now and then I'll get a notification that one of my slaves had been bought, but I'm not selling any. I've gone through and canceled all the ones that are being sold when I kidnap them, but it keeps happening even when I'm not taking in new ones. Is this a setting I missed, or a bug or something?
I've heard people complain about not being able to buy slaves because the AI snaps them up before the day ticks over. Personally, I spam click where the buy button will be and hope I get one with good habitability.
A simple solution to this would be to force the AI to wait a period of time before buying a new slave. This would at least make it possible for players to buy them, but it would give them an advantage.
Another one would be to implement an auction system. You keep hitting buy until the price gets too high or the other empires stop bidding. It's fair AI versus player and would deal with the fact that the sale price is always way below what you and the AIs are willing to pay.
Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.