A list of puns related to "Phase shift module"
Do the benefits of the new Jump Module exceed the benefits of the Phase Shift Module?
This Jump Unit has a faster recharge rate, costs fewer power cells, cost less gold (if out of PC's), and adds both offensives (gets you to a brawl or beacon faster) as well as defensive abilities (ejects you from a brawl or out of range of reds faster) to any bot.
All Phase Shift offers is intangibility for 3 seconds?
https://preview.redd.it/f4snjf4esn951.jpg?width=555&format=pjpg&auto=webp&s=5dd02f59692a1681c5c8735c868e5a7459b1381d
Triple free PS or Invinity PS with costs.
I observed some issues with phase shift module. I think it is so powerful and needs to be reworked.
Issues with phase module:
Suggestions:
Cost: 40 PC
Cooldown: 25 seconds
Duration: 4.5 seconds
Supression: 80% reduce dmg if bot is inside AoE and 40% reduce dmg bot outside AoE
Area Effect: 100 meters
Counter: Death Mark - negates all damage supression done after activation.
Visual: Just like you death mark someone, you see a flash of red on enemy bot instead you see yellow flash on your bot after activating Supression
Phase shift is pretty much the bane of this game. If get caught landing your Ao Jun in the open, boop! Phase shift your way to a cover. If you cross you leech in the open, bam! Phase shift your way to the next cover. You cant even inflict damage or root the enemy.
I'd say phase shift is broken and should be implemented as damage supression module. You may still continue to receive damage but only for a little amount but you have thr ability to fire back with all of your weapons on an enemy target on an engagement.
Edit: added area effect. 2nd edit: added supression damage per area effect
First match and i despised that module. I was running my spectre vortex and on 2 occasions that damn Ares just used phase shift and my vortex were nulled, so had to wait another that 10 secs to pull it off. So phase shift is the same shit as last stand. Even though i won that Match by alot. It was still annoying especially on Ares. Lets keep making that bot more OP please Pixonic
Please explain what is active module last longer 25 perrcent.
2 cos (3x - pi/4) = sqrt(3)
I know we divide both sides here by 2 but I'm stuck after that. Do you take the arcos of both sides (as long as the domain's right for the left side) to cancel the left side out?
According to Barkhausen stability criterion, the system will be unstable due to n360Β° degree phase shift. But when calculating gain margin with Bode diagram, they will look for -180Β°. Why? Some said that it will shift positive feedback to negative feedback?
Looking at Eurorack because I've been spending a lot of time with the Arturia Buchla Easel plugin. One of the things I really want to do with a Euro-Easel type of setup is mimic the linked randomness of the four random outputs - I find it keeps things more coherent than I've experienced just using randomness when I've played with Euro racks.
For the most part, the random modules I've looked at generally don't have multiple outputs per style of randomness (slewed, etc.) so I assume the simple solution is just to take, say, a quantized random output into another shift register to take four linked CV sources out to use as modulation?
So, I noticed that when I phase shift or jump at all, that my game messes up. I unplugged and restarted my router thinking it's the internet but nah. Is this a new bug, occurring bug, or what?
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