Best weapon for medium/long range engagements?

I personally love the M110 with a 4x/1x scope. Absolute beast of a weapon. Whats your favorite?

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πŸ‘€︎ u/CanaryLion
πŸ“…︎ Sep 30 2021
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[TECH] Doing Stuff that Should Have Been Done Earlier: 2 - Long-Range Engagement Weapon

Raytheon has come into the picture for an Air-to-Air missile in the form of the "Peregrin". The Peregrin itself was, before the breakup of the United States, an internally funded project lead by Raytheon in order to provide a missile separate from the AIM-260. The Peregrin itself hosts some distinct features away from the AIM-260 which make it unique to where it will eventually sit within our arsenal.

The Peregrin is planned as a six-foot long medium air-to-air missile weighing in at 150 lbs. The big interest in the Peregrin is the missile's reported maneuverability analogous to that of the Sidewinder. Making use of its smaller airframe, advanced sensors (utilizing a multi-mode seeker), and guidance and propulsion into a smaller airframe, the weapon will allow MWS fighter pilots to carry more missiles into battle to maintain air dominance. This, on top of the weapon's maneuverability, should give our fighter pilots near supreme dominance in the air when it comes to short to medium engagements with enemy fighters.

Another interesting feature being toyed with is the idea to instead of utilizing a traditional warhead, utilizing a hit-to-kill kinetic payload. This should ensure that almost every hit with the missiles causes critical damage or kill.

  • Length: 6ft
  • Weight: 150lbs
  • Warhead: Hit-to-Kill
  • Sensor: Multi-mode
  • Propulsion: Multi-pulse rocket motor w/ thrust vectoring
  • Cost per: $500,000

Raytheon has asked for funding towards this project at $500 million with an expected IOC within three years and full deployment within seven.

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πŸ‘€︎ u/hansington1
πŸ“…︎ May 09 2021
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[WP] Laser Pulse Weapons are extremely common in the wider galaxy and most military engagements are fought within spitting distance. And then the Humans show up on the scene with a terrifying new weapon, the long range Laser Beam Weapon
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πŸ‘€︎ u/Kubrick_Fan
πŸ“…︎ Sep 02 2020
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IDF eases rules of engagement for break-ins on bases, border smuggling: troops can now use deadly force in cases of thefts of weapons and ammunition from military bases, break-ins at bases and firing ranges, smuggling attempts along the Israeli-Egyptian border. timesofisrael.com/liveblo…
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πŸ‘€︎ u/MijTinmol
πŸ“…︎ Nov 14 2021
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Mils and BDC in 1915 - Long Range Engagement of Camouflaged Targets With Irons Sights reddit.com/gallery/s3fykp
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πŸ‘€︎ u/NotUndercoverNJSP
πŸ“…︎ Jan 14 2022
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Making Medium and Long Range Engagements Viable is How You Balance Weapons. HUGE NERFS is Not the Answer!

Firstly, I'd like to thank all the data miners and early access PTS players who have been sharing all the information with us regarding the changes to the game build. There are a lot of good things being introduced but there are, in my opinion some very questionable calls being made. I am fully aware that nothing is set in stone and that anything can change.

I understand that this patch isn't really taking PvP into consideration but the changes to weapon stats will have a profound affect on the meta for both PvP and PvE. As someone who's sunk countless hours into both PvE and PvP the proposed weapon changes worry me. The Division has always favored CQC combat and this has been evident by the fact that SMGs (and recently Shotguns) have always been in the limelight. But why the huge nerfs to them? I absolutely despised shotguns in 1.3 being a console player but the nerf to them is incredibly big at this point in the PTS. SMGs have been neutered. I understand that the developers don't want everyone using the same cookie cutter build or setup but by nerfing these two extremely popular weapon classes into the ground, they're only going to encourage the emergence of another cookie cutter setup.

This brings us to the whole point of this post. The problem was never the fact that Shotguns and SMGs were so powerful... They're meant to be insanely powerful at point blank. The issue is that 90 % of engagements in the Division ARE point blank engagements. This is ESPECIALLY true in the dark zone when you run into other agents. The reason? To reliably finish a player off you have to melee them. Their health pools in the downed state are GIGANTIC. If I'm playing at medium range with an Assault Rifle I might down a player but it takes at least another full clip to kill them which means they can easily be revived by their team mates. This is one of the main reasons why everyone plays with shotguns and SMGs. If you down someone you're already very close to them and you can instantly kick them for the kill confirmation.

Time will tell if this issue has been remedied but I feel like the nerfs to the SMGs and Shotguns were a little too much of a knee jerk reaction. They were in a good place (not the M870) for their optimal range. The other weapons like Assault Rifles were not and that's because their optimal range was a non viable distance for engagements in PvP. I hope this has been changed. If it has indeed been changed, then all I know is that LMGs and ARs will become

... keep reading on reddit ➑

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πŸ‘€︎ u/Butch88
πŸ“…︎ Sep 26 2016
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M1903 Long Range Iron Sight Engagement of Camouflaged Targets reddit.com/gallery/s3gi3s
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πŸ‘€︎ u/NotUndercoverNJSP
πŸ“…︎ Jan 14 2022
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Mils and BDC in 1915 - Long Range Engagement of Camouflaged Targets With M1903 Irons Sights reddit.com/gallery/s3fykp
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πŸ‘€︎ u/NotUndercoverNJSP
πŸ“…︎ Jan 14 2022
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Mils and BDC in 1915 - Long Range Engagement of Camouflaged Targets With Irons Sights reddit.com/gallery/s3fykp
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πŸ‘€︎ u/NotUndercoverNJSP
πŸ“…︎ Jan 14 2022
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Taiwan says it needs long-range weapons to deter China japantimes.co.jp/news/202…
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πŸ‘€︎ u/jimmythemini
πŸ“…︎ Sep 27 2021
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What's the best weapon for the assault class in short-range engagements?
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πŸ‘€︎ u/very_epic_person
πŸ“…︎ Jun 17 2021
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Name a better tank at 6.7 for long range engagements, I'll wait. v.redd.it/8ccyw7h2r9p71
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πŸ‘€︎ u/Erebus_83
πŸ“…︎ Sep 23 2021
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[warzone] What reticle is better for long range engagements on CW AR’s
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πŸ‘€︎ u/christian_02314
πŸ“…︎ Aug 23 2021
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Can Someone Explain Weapon Range, Engagement Range, and Strike Craft Deployment?

What does "base engagement range" depend on? What determines strike craft deployment time exactly? Hypothetically, will putting a carrier computer on a Titan make the Battleships release its strike crafts from further away because of the 250 range of Titan's big gun? What about putting a single strike craft cruiser with carrier computer in a battleship fleet with artillery computer, X guns and carrier core? And what would putting a +20% range Admiral on do in either of these cases?

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πŸ‘€︎ u/_mortache
πŸ“…︎ May 26 2021
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This build right here is the best for long range engagements (credits to Hope CODM on youtube https://youtu.be/X5TTEZp6w0A )
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πŸ‘€︎ u/DEMON_LYNX7
πŸ“…︎ Sep 20 2021
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M42A3 Sniper Rifle. One of the finest Sniper weapons in existence, the A3 is a specialised variant of the M42, with an extended barrel, advanced optics and stabilisation features that permit engagement at greater range. twitter.com/AliensFiretea…
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πŸ‘€︎ u/FarCryFanCaesar
πŸ“…︎ May 28 2021
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Long-range engagements are not particularly enjoyable on these laggy servers.
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πŸ‘€︎ u/N0TW1ZZ4RD
πŸ“…︎ Sep 20 2021
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Army Revives Cold War Nuclear Missile Unit To Deploy New Long-Range Weapons In Europe, able to strike Moscow in 21 minutes. thedrive.com/the-war-zone…
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πŸ‘€︎ u/Voodoo_Gearshift
πŸ“…︎ Nov 15 2021
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ANI on Twitter | India today successfully carried out a long-range Supersonic Missile Assisted Torpedo (SMART) off the coast of Balasore in Odisha. The weapon system is being developed by DRDO for the Indian Navy: Defence officials twitter.com/ANI/status/14…
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πŸ‘€︎ u/chacha_Nuru
πŸ“…︎ Dec 13 2021
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Lycacanite redux is dope af. Also killed my first dragon on the new update and wtf crossbows are so op best long range weapon imo they're like machine guns lmao. good for fighting dragons
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πŸ‘€︎ u/pinoynamatalino
πŸ“…︎ Dec 31 2021
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Question regarding long range weapons

Hello guys! I am asking for a little help in our game. I am a DM in a game of 4 other players, 2 of them are balanced, the other 2 are more strong. One of them is mele, so there is no problem in that, he deals a lot damage but takes wounds too. The problem is with the other player, is ranged and does a lot of damage, he is also good while figthing, so his positioning is always safe and normally he does not give any openong for me to go against him. How can i make things more dificult for him? I think his challenges are not good enought. He also has good stats and normally he hit 4 out of 5 shots.

Can someone give me some advice?

Thank you very much!!

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πŸ‘€︎ u/Peter6006
πŸ“…︎ Jan 01 2022
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Looking for resources on building my first long range weapon

First time poster, long time lurker. I’ve been building ARs for a few years. I was curious if there are some sites for advice or parts that some of you builders use. I’m interested in building a bolt gun in 6.5 creedmoor likely. Cheap ain’t good, and good ain’t cheap. I also don’t want to sell my house to pay for it. Any advice or links to help source parts is greatly appreciated.

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πŸ‘€︎ u/InfektDex
πŸ“…︎ Jan 02 2022
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What are some good long range, melee weapons to use for pve?

I love the idea of a bigass gigantic weapon but from what people have told me it isn’t really viable, and I’ve noticed the weapon I have now (Wolnir’s Holy Sword +2) isn’t doing much damage. Tried out the Butcher’s Axe, but even reinforced to +6 its damage is pretty low. (I am up to the Dancer and am at soul level 70 or so, with ~20 in dex and ~30 in strength.) It just feels like I’m doing something wrong with weapon choice cus either I’m super slow and get knocked out of my hits or I don’t do enough damage. Thanks for any assistance.

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πŸ‘€︎ u/EffectLoud
πŸ“…︎ Jan 02 2022
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Kitbash Battle Car #8 - Scrapper! An off-road stadium truck that was repurposed for long range recon & making contact with other settlements. No mounted weapons, but can still put up a fight! Almost entirely scratch-built. Only the wheels, motor, steering wheel & seats, and rollcage sides are reused reddit.com/gallery/rputnb
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πŸ‘€︎ u/antithesis56
πŸ“…︎ Dec 27 2021
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Splattershot Jr. vs. Bamboozler. When facing down a long range shooter with a short range weapon make sure you’ve painted enough ground to bob and weave from side to side. Do not jump during your approach, as they’ll catch you before you land. How do you deal with chargers? v.redd.it/f6glirgmj7z71
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πŸ‘€︎ u/empty_peas
πŸ“…︎ Nov 12 2021
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Kitbash Battle Car #8 - Scrapper! An off-road stadium truck that was repurposed for long range recon & making contact with other settlements. No mounted weapons, but can still put up a fight! Almost entirely scratch-built. Only the wheels, motor, steering wheel & seats, and rollcage sides are reused reddit.com/gallery/rputnb
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πŸ‘€︎ u/antithesis56
πŸ“…︎ Dec 27 2021
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Ah yes long range weapon
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πŸ“…︎ Nov 12 2021
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How does short range zero and long range zero work and which weapons it works on?

How does short range zero and long range zero work and which weapons it works on?

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πŸ‘€︎ u/nyx041221
πŸ“…︎ Dec 01 2021
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So I did a redesign on this ruler. It is 1" wide to measure engagement range. 3" Long to measure consolidation. And 5" from table to tip to measure vertical engagement range. reddit.com/gallery/o5clpy
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πŸ‘€︎ u/Louaav
πŸ“…︎ Jun 22 2021
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So I did a redesign on this ruler. It is 1" wide to measure engagement range. 3" Long to measure consolidation. And 5" from table to tip to measure vertical engagement range. I tried adding in a "Krumpin" feature but it didn't work out; you will need some orks for that. reddit.com/gallery/o5a6o9
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πŸ‘€︎ u/Louaav
πŸ“…︎ Jun 22 2021
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So I did a redesign on this ruler. It is 1" wide to measure engagement range. 3" Long to measure consolidation. And 5" from table to tip to measure vertical engagement range. reddit.com/gallery/o5cm7y
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πŸ‘€︎ u/Louaav
πŸ“…︎ Jun 22 2021
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So I did a redesign on this ruler. It is 1" wide to measure engagement range. 3" Long to measure consolidation. And 5" from table to tip to measure vertical engagement range. reddit.com/gallery/o5aof0
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πŸ‘€︎ u/Louaav
πŸ“…︎ Jun 22 2021
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Long Engagement Range Support Ship

Hello, I'm looking for a bit of a meme.

My friends who picked up the game recently don't want me to bring a large ship to the RES when we're doing a bit of bounty hunting- they want to practice dogfighting, etc., rather than have me whomp whomp everything with the Corvette.

So I am after a small/medium ship with a long engagement range build- firing on targets from distances probably >3km, providing repair and shield support, and potential NPC fighter support. I made a few builds I will link below, but trying to read previous posts about the effectiveness of weapons at extreme ranges as well as other posts made me realize that my build strategies and understanding of engineering is probably 1-2 years out of date at this point, and I should solicit some help.

  • Must-Haves:
    • 1 x Beam with Regeneration Sequence, for wing shield regeneration
    • 1 x Repair Limpet Controller (G5 preferable), for wing hull repairs
    • Weapons effective* out to ~3-4km
    • Sensors/KWS out to ~5-6km, for next target identifications
    • Robust shields to survive NPC attention
  • Nice-to-Haves
    • Fighter Bay, for some 'passive' NPC fighter support
    • Turreted weapons, so I can multitask on identifying targets
    • Collector Limpet Controller for gathering materials
    • High top speed/boost to gap-close/gap-open and support quickly
  • Bonus Points
    • Power overhead
    • Tanky shields
    • Large cargo capacity
    • Infinite weapon fire, sans Beam Laser

* = for the given amount of efficacy that is possible for our weapons at that range, i.e. the damage falloff doesn't start before then. Accuracy and actual damage output is not a priority.

With those criteria in mind, I came up with some builds for the:

But I am interested in any and all advice on ship selection, shield calculations, and loadouts. I know there are a couple things I can be saving on, such as only doing Long Range G2, vs. G5, on the 'long-range' weapons, but please feel free to offer any assistance, especially for things that have changed recently.

As a last note, this isn't meant to be an optimal fighting machine with maximum DPS by any means, just a goofy, but effective, ship I can tool around with alongside my friends and help them stick it out in RESs. Thanks for reading.

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πŸ‘€︎ u/FlyingLRSolo
πŸ“…︎ Jul 03 2021
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Long range shotgun with 80 round magazine... not even aiming at the targets and getting kills - weapons like this just add to the spam fest and further degrade the quality of battles v.redd.it/913fuylrror71
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πŸ‘€︎ u/Far-Cable-671
πŸ“…︎ Oct 05 2021
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[Request] [MP] I need an Oden for long range engagement

Self explanatory. Right now, I run Sniper scope, colossus suppressor, tac laser, ranger foregrip, and the ads stock. I want to have it be steady and have the range to take out dmr and sniper players. I also play SnD if that makes a difference.

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πŸ‘€︎ u/DoorframeMan3402
πŸ“…︎ Jun 20 2021
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Do we have any long range weapons to hold off the infection?

I feel like bows, throwing axes and other things like that would be great to hold off the enemy from far away

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πŸ‘€︎ u/iggythedood
πŸ“…︎ Dec 17 2021
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Rate this setup( I had only these weapons for long range lol)
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πŸ‘€︎ u/lucas_evans
πŸ“…︎ Dec 14 2021
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ISPR: Pakistan today conducted a successful test flight of indigenously developed Fatah-1, Guided Multi Launch Rocket System, capable of delivering a conventional Warhead upto a range of 140 km. The Weapon System will give Pak Army capability of precision target engagement deep in enemy territory. v.redd.it/tzgkelhq2w961
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πŸ“…︎ Jan 07 2021
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Long Range engineering on plasma weapons.

So I know on ships long range engineering gives plasma accelerators a faster projectile, but does anyone know if the same applies to Manticore weapons used on foot?

The travel time isn't unusable, but it can be a little difficult to lead shots in heavier combat, and the ammo capacity is rather limited on most of these weapons so anything I can do to increase hit probability is worth pursuing.

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πŸ‘€︎ u/Chaos-Corvid
πŸ“…︎ Jan 05 2022
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Taiwan says needs long-range weapons to deter China reuters.com/business/aero…
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πŸ‘€︎ u/juan-pablo-castel
πŸ“…︎ Sep 27 2021
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U.S. Long-Range Hypersonic Weapon Test Fails thedrive.com/the-war-zone…
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πŸ‘€︎ u/Temstar
πŸ“…︎ Oct 21 2021
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A LONG RANGE WEAPON? BETTER THAN A CLOSE RANGE WEAPON? ON A LONG RANGE MAP? BUMPER CARS THIS IS OP
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πŸ‘€︎ u/booom199
πŸ“…︎ Oct 30 2021
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Does anyone know if the engagement range of a settler is influenced by their weapon?

I just noticed you can place guard posts at the top of the Starlight screen. Gave me some nice sniper nest ideas.

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πŸ‘€︎ u/Paladinni
πŸ“…︎ Jan 03 2021
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Just got this, when do you use the missile over the gun? Long range engagements?
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πŸ‘€︎ u/Harryhogwarts
πŸ“…︎ May 01 2021
🚨︎ report
Doing Stuff that Should Have Been Done Earlier: 2 - Long-Range Engagement Weapon

Raytheon has come into the picture for an Air-to-Air missile in the form of the "Peregrin". The Peregrin itself was, before the breakup of the United States, an internally funded project lead by Raytheon in order to provide a missile separate from the AIM-260. The Peregrin itself hosts some distinct features away from the AIM-260 which make it unique to where it will eventually sit within our arsenal.

The Peregrin is planned as a six-foot long medium air-to-air missile weighing in at 150 lbs. The big interest in the Peregrin is the missile's reported maneuverability analogous to that of the Sidewinder. Making use of its smaller airframe, advanced sensors (utilizing a multi-mode seeker), and guidance and propulsion into a smaller airframe, the weapon will allow MWS fighter pilots to carry more missiles into battle to maintain air dominance. This, on top of the weapon's maneuverability, should give our fighter pilots near supreme dominance in the air when it comes to short to medium engagements with enemy fighters.

Another interesting feature being toyed with is the idea to instead of utilizing a traditional warhead, utilizing a hit-to-kill kinetic payload. This should ensure that almost every hit with the missiles causes critical damage or kill.

  • Length: 6ft
  • Weight: 150lbs
  • Warhead: Hit-to-Kill
  • Sensor: Multi-mode
  • Propulsion: Multi-pulse rocket motor w/ thrust vectoring
  • Cost per: $500,000

Raytheon has asked for funding towards this project at $500 million with an expected IOC within three years and full deployment within seven.

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πŸ‘€︎ u/hansington1
πŸ“…︎ May 09 2021
🚨︎ report
Anybody notice that each weapon has a elite weapon for close range and another for medium to long range engagements?

For example the bal inferno is for close range and the obsedian steed is for medium to long range engagements.

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πŸ‘€︎ u/fpsdude10
πŸ“…︎ Aug 11 2015
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