Indie games with AAA+ graphics ? Especially with something like Unreal Engine 4, etc ? But not a demo a full and really good game, list as many as you like
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πŸ‘€︎ u/indiegal12
πŸ“…︎ Jan 22 2017
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[Screenshot] Batman: Arkham Knight runs on Unreal Engine 3 and still is one of the best looking games ever. Shows how powerful Unreal Engine is. Imagine what a new Batman game on Unreal Engine 4 will look like.
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πŸ“…︎ Oct 06 2019
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Unreal Engine and Quixel: pushing the boundaries of 3D | I don't even make games, but this webinar was super interesting to me. youtube.com/watch?v=KhTPa…
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πŸ‘€︎ u/Dannyboi93
πŸ“…︎ Apr 09 2020
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ELI5: In the world of video games, how do "engines" (Unreal, Unity, etc.) actually work?

I have a friend who works in video game design, and I am very into video games myself, but I have 0 idea how the coding of games actually works. I understand that publishers work with studios who use engines, but how do engines themselves actually work? is it through coding language, something more complicated, or something simpler?

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πŸ‘€︎ u/bgar25
πŸ“…︎ Apr 01 2020
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arkane studios new game fantasy and in unreal engine 4

so this is speculation to the fullest but what if just like yesterdays announcement of machine games new indiana jones game with an lucasfilm ip and arkanes fantasy game rumour might also be an ip from lucasfilm if so what could it be ?? star wars is science fiction right or could it also be a fantasy game ??

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πŸ‘€︎ u/nobodynopinion
πŸ“…︎ Jan 13 2021
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I entered an AC:NH art contest to win a digital copy of the game - Blathers opens his own coffee shop... coo. (Unreal Engine 4/ Maya/ Photoshop) m.imgur.com/a/21Pa8Di
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πŸ‘€︎ u/Shearer157
πŸ“…︎ Mar 16 2020
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Cutscene from our game Minimal Move, created using the sequencer of unreal engine
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πŸ‘€︎ u/TakoStudio
πŸ“…︎ May 17 2019
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Interesting graph of game engines used in GGJ in the past 4 years (warning, log scale), shows Godot as the fastest growing engine. In fact only Godot and Unreal are growing, while the others are shrinking.
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πŸ‘€︎ u/Feniks_Gaming
πŸ“…︎ Feb 03 2020
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Level designers of unreal engine,what are best objects to fill a level's empty spaces with?like if it was a pc game i would try some trees but this is a mobile game.i found cargo containers are great because its just a box and u can place many of them without looking weird but i steel need more.
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πŸ‘€︎ u/irajsb
πŸ“…︎ Nov 30 2019
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Since the non vr help wanted game is being released on other platforms that means there's a possibility of it being released on iOS and Android devices I mean the iPad can surely handle it if done right they are using unreal engine and there's games iOS that use unreal engine
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πŸ‘€︎ u/MrOverKil
πŸ“…︎ Dec 14 2019
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Fan remake of Rogue Squadron in Unreal Engine 4 shut down by Lucasfilm (link to images and interview about the game), more info on r/StarWarsRogueUnreal dsogaming.com/articles/st…
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πŸ‘€︎ u/universe-atom
πŸ“…︎ Oct 15 2019
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Someone made Fallout 4 in Dreams. Media Molecule. Please just make this an official game engine. This is just TOO good. Ive messed with Maya, ZBrush, Unity, Unreal, and GMS, and this is better than all of them. youtube.com/watch?v=IisMO…
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πŸ‘€︎ u/Izzy248
πŸ“…︎ Feb 19 2020
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TIL Noisestorm earned 50 thousand dollars from Epic Games for using their Unreal 4 game engine to create the music video for Crab Rave, "for having the most creative and original use of their software. " en.wikipedia.org/wiki/Noi…
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πŸ‘€︎ u/geekchicshipper
πŸ“…︎ Apr 02 2019
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Unreal Engine and Quixel: pushing the boundaries of 3D | To anybody who is even relatively interested in video games, this video is so so interesting, as it shows a company changing the face of making imaginary worlds. youtube.com/watch?v=KhTPa…
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πŸ‘€︎ u/Dannyboi93
πŸ“…︎ Apr 09 2020
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Insightful (and successful) story from a team that went for their in-house game engine instead of Unity and Unreal Engine medium.com/@pavel.gorchak…
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πŸ‘€︎ u/cpttanka
πŸ“…︎ Jul 25 2019
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Wing of Darkness is announced for PS4 and PC (Indie mecha game with girl pilots, powered by Unreal Engine 4) youtube.com/watch?v=46S0o…
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πŸ‘€︎ u/Unknown123Known
πŸ“…︎ Jul 17 2019
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100+ Hrs of Free Open World Game Dev Tutorial on Unreal Engine youtu.be/Nu4VMNb93Hc
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πŸ‘€︎ u/KSidG
πŸ“…︎ Jan 26 2020
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Free 100+ Hours of Pure A-Z Unreal Engine Game Development Series youtube.com/watch?v=Nu4VM…
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πŸ‘€︎ u/codelikeme
πŸ“…︎ Jan 04 2020
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VR 7 days to die kind of game in Unreal Engine

so i recently, started looking at tutorials, i want to make a game in VR inspired by 7 days to die, i love that game and would like to create that game.

i have so many ideas in my head, physics base combat, kinda like the new the walking dead game and blade and sorcery, i want to use the world as a weapon, make everything interactive (flower pots, chairs, doors, etc) and use them as weapons.

i know its a huge ambition and i need to learn allot to make this happen.

if anyone can provide tips or tutorials, that would be very appreciated.

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πŸ‘€︎ u/Clit0ria
πŸ“…︎ Jan 29 2020
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Its like somebody took every great rpg , put them in a jar, shook it up and dumped it in Unreal Engine - I've been obsessed with this game lately, and surprised that I hadn't heard of it before. (Seven, The Days Long Gone)
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πŸ‘€︎ u/hunglikeagunt
πŸ“…︎ Jun 12 2019
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Is it possible to create a simple game-like walkthrough of a house accessible online using Unreal Engine?

I work in film as a set designer and create many sets, most small and simple, but occasionally, we need to create multi-million dollar sets that are essentially an entire building (like a house, but in a studio space). And we don't see the outside of it, only the inside--so no need to create an outdoor environment--only backdrops). It would be great if I could take my model created in Rhino and import to Unreal to render/light/materials and create an online walkthrough that allows the producers/directors/etc to use simple arrows to walk through and look around the set through the internet. This would be really great..I have a set right now that I would love to do this with.

Is this possible? Or would I have to host the walkthrough on my computer? Are there any examples that you can point me to so I can learn how to do this?

Thank you.

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πŸ‘€︎ u/Eyesofthestorm
πŸ“…︎ Oct 29 2019
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The secret to the incredible landscapes of 'The Mandalorian': Epic Games' Unreal Engine mashable.com/video/the-ma…
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πŸ‘€︎ u/MrAwesomeTG
πŸ“…︎ Feb 26 2020
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Some of the 2 player split screen for our Unreal Engine game The Otterman Empire. v.redd.it/jveketflqwv31
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πŸ‘€︎ u/SureFruit9
πŸ“…︎ Oct 31 2019
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[PROGRESS POST] 90 Days of Game Development and Unreal Engine

Hey All!

It's been 90 days since I started Game Development (and more specifically Unreal Engine 4).

Here is Day 90's progress, recorded today

Here is Day 30's progress, recorded May 29, 2019

Here is Day 1's progress, recorded April 29, 2019 (apologies for the quality and vertical orientation)

WHAT I'VE LEARNED

  • Having a background in Computer Science really REALLY helps with getting familiar with UE4.
  • After using both Blueprints and C++ for different things, I've found that C++ is much better for complex logic and overall readability, but Blueprints are fantastic for data referencing and visual/audio processes. I use C++ about 85% of the time and Blueprints for the final 15% of work.
  • I knew that motivation to work on my game would ebb and flow, so I made sure to get some semblance of progress done every day. This could either have been writing ideas for characters/design in my notebook or actually coding/testing.
  • Not getting caught up in the idea before I have the core systems developed was a big step towards averting burnout, I believe. It's been 3 months of coding and just this last week I've been "allowed" to do the fun and creative game design tasks (like coming up with spells, characters, setting, etc).
  • Recognizing my limitations. I ended up contracting a few artists here and there to do the modeling/animating for me. It's just far too time-intensive to be both the technical expert and the artist at the same time.

WHAT WOULD I HAVE DONE DIFFERENTLY

  • CONSULT THE DOCS INSTEAD OF BLINDLY TRYING SOLUTIONS HOPING THEY WORK FFS
  • Been more detailed about how my game was going to be played before I started coding the systems. I thought that by making all of my core systems generic, I wouldn't need to plan out as much but I was wrong. Things like "how many weapons can each character have" or "how many debuffs can any given player have at any one time" or "how is combat damage calculated".
  • Done more research into the Art side of things and familiarized myself with the 3D modeling workflow. I could've saved time and money if I was more familiar with how things work within UE4 and in general.
  • Properly backed up my code every few days rather than every week or two. This cost me at least a few weeks of time when I mistakenly deleted a lot of code. Oof.

THOUGHTS

  • Animations have been the b
... keep reading on reddit ➑

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πŸ‘€︎ u/UnwindGames_James
πŸ“…︎ Jul 28 2019
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Warner Bros is hiring for a Unreal Engine 4 RPG with people that have a 'deep understanding of British culture' (X-post r/Games) warnerbroscareers.com/sea…
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πŸ‘€︎ u/Dasnap
πŸ“…︎ Apr 04 2017
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The main menu of the first Mafia Game has been remade in Unreal Engine 4 artstation.com/artwork/Nd…
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πŸ‘€︎ u/Hubinator
πŸ“…︎ May 14 2019
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OTOY and Epic Games announce a preview of OctaneRender integration with Unreal Engine at SIGGRAPH 2018 for GPU path tracing and light field baking twitter.com/OTOY/status/1…
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πŸ‘€︎ u/daffy_ch
πŸ“…︎ Aug 17 2018
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[OFFER] Life Of A Crash Test Dummy - Ragdoll Crash Dummy Prototype Game Unreal Engine 4

https://www.youtube.com/watch?v=ZqjMCAZLiRc

Download game demo: http://bit.ly/2Tjw0D4

This is a test of a prototype game I am working on, based on Dave the crash test dummy and his life through his job. It is a tough job, but someone has to do it. Hopefully I can make an open world game out of this if people is interessted. Tell me what you think and let me know if this could be a fun game for you to play!

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πŸ‘€︎ u/NorseDesigns
πŸ“…︎ Feb 28 2019
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A lot of new games not support wmr because of unreal engine bug

there is a bug with unreal engine that mess with wmr headsets view, a lot of the new games are using unreal, and some of old games are updating their engine to using latest unreal which mean no wmr support.

just a warning to everyone, don't buy games from stores who don't offer refunds, and before buying any game check the steam community for info about wmr support, its doesnt look like it gonna be solved soon.

the last week I hit a streak:

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πŸ‘€︎ u/boynet2
πŸ“…︎ Mar 21 2018
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HDR 10 "hack" for unsupported Unreal Engine 4 games

So I don't know how many are gonna care about this but here goes:

I had a light-bulb moment yesterday; why not try and use the UE4 Developer Console unlocker on Deliver Us The Moon and see if it would be possible to run some console cvars from the official Unreal Engine documentation to enable HDR for my HDR capable monitor, and to my surprise it 100% worked!

I then also tried a few of these cvars on Conan Exiles and it also worked there (and was easier since that game didn't disable the console i.e. no need for the unlocker), so there's a chance that more Unreal games would as well. I'll make sure to share the cvars that worked for me on the PC gaming wiki for any interested. (I've already added to Deliver Us the Moon wiki page.)

Edit: turns out you don't even need the Console unlocker, can just put these cvars in the Engine.ini

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πŸ‘€︎ u/FPSrad
πŸ“…︎ Apr 03 2020
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Why are a lot of professionally made Unreal Engine online multiplayer games so fundamentally broken?

Thinking about PUBG, Ark, Scum, etc. Why do so many Unreal Engine games release with such bad desync and low FPS, some never overcoming the issues? I understand the developer is definitely at fault, but is that the sole reason, or is UE4 just not great for large-scale online games? I've been developing on UE4 for almost four years, but I don't do replication at all, so I really don't know the answer myself.

Thanks!

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πŸ‘€︎ u/CharlieandtheRed
πŸ“…︎ Oct 25 2018
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Is Sea of Thieves, Rare's first game using the Unreal Engine?

Just curious

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πŸ‘€︎ u/VooDooHeck
πŸ“…︎ Apr 02 2019
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Streaming the development of an Unreal Engine VR game every weekday

Hi! We're a small team in Tokyo and we're doing VR games in Unreal Engine. Every weekday from 10am to 7pm JST (Japanese standard time) we're streaming what's going on in our office on Twitch.

We just released a game called Mr.Hack Jack: Robot Detective and we just started working on a new, very different project.
Feel free to tune in and say hi!

https://preview.redd.it/wkagnhok29531.png?width=1299&format=png&auto=webp&s=74739ed48bdda60770bded899179fe3790338710

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πŸ‘€︎ u/andreadst
πŸ“…︎ Jun 19 2019
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The Last of London (The Last of Us Fan Project) - Game Environment - University group project made in Unreal Engine [OC] artstation.com/artwork/x5…
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πŸ‘€︎ u/BrizDesigns
πŸ“…︎ Jun 01 2018
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From r/Gaming, Thought Pewds would like. I made an atmospheric exploration game set in a Recreation of Kyoto, using Unreal Engine 4. download for free on PC, also VR compatible! u/cavesrd posted. gfycat.com/minorslowblowf…
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πŸ“…︎ May 09 2019
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UE Games of 2019 | Unreal Engine youtube.com/watch?v=lrPc2…
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πŸ‘€︎ u/theyre_not_their
πŸ“…︎ Jan 15 2019
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Hey guys, I want to introduce you my game, made with Unreal engine. It is a puzzle-platformer in which you have to explore the ruins of ancient Indian civilization. The game will release on Steam in 29 aug 2019, I already have a Steam page, so you can add it to wishlist :) store.steampowered.com/ap…
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πŸ‘€︎ u/stassubmarine182
πŸ“…︎ Jul 05 2019
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I took a semester of C++, trying to create a game using Unreal Engine 4. I spend most time going through the library searching for classes & objects rather than writing actual code. Is this how the real word works?

I've been spending alot of time reading the unreal engine manual to learn more about their coding standards and also spending alot of time going through the UE4 library to find the right classes and object to make something work. I barely wrote any code and UE4 pre-populates for me often.

Is this how it works in the professional environment even outside of game development?

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πŸ‘€︎ u/poiuyt7829333
πŸ“…︎ Jan 14 2018
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Although technically impressive, FFXV story size felt like a CD1 of PSX FF. Don't you think an graphical buffed Unreal Engine 4 PSX-style Final Fantasy(isometric view, fixed cameras, atb) would be way better game? Why do they try to do ultra revolutionary stuff every new one?

(This are just my thoughts and opinions and I just seek to expose my point of view to see if people find in FFXV more than was found in the classic ones. Sorry for confusing or bad english, not my main language :) )

So, to be honest: I found FFXV a little.. crappy.

I see some stuff that make it feel like a final fantasy like graphic quality/art. Music is also good. Technically the car driving and the world are very good. Battles are "almost" good because the camera is not working well in this system.

But it is not just the same as FF1 - FFX. Games feel like CONCEPTUAL TESTS. I would prefer a game like final fantasy 7/8/9 with isometric view, good camera angles, world map, more content/story and an engaging turn based gameplay, as that is not dead. All that with ultra buffed graphics, animations, realtime rendered in Unreal Engine 4. For example instead of prerendered scenarios it could have real time rendered and animated, that nowdays with UE4 could be very beautiful.

Why change every time the game to try to adapt to the future (since FFX)? We could have an old fashioned world map in terms of behaviour, but upgraded with edge cutting UE4 graphics and new kind of interactions, etc (more vivid).

I feel that each more SE tries to make a new REVOLUTIONARY FF CONCEPT UP that are just a taste of the real ones.

I truly don't understand the urge of that completly make everytime a new game formula, it just goes out of bounds for me..

I can imagine gorgeous Active Time Battles with the old mechanics and still very engaging.

I don't even mind a bit weaker graphics, but as SE likes to be on top graphically, so better, but do not take 70% of the identity of the main games!

What I'm talking is something like a FF7/FF8/FF9 or even FFX (or even FF1/FF2/FF3/FF4/FF5/FF6) but everything in ultra chrisp real time. And instead of losing all money and energy making ultra realistic car-driving worlds and advent children battles, just do it the old exploration world with time to focus on building assets and history. Battles like in 7/8/9 but ultra high graphics and some extra mechanics. Nothing more than this. The epicness comes from the neverending emotionally driven story, a lot of varied scenarios with beautiful camera angles, the exploration freedom, the ATB, the music, the graphics, etc. - NOT FROM THE TECHNICAL SUPERIORITY

I know they tried with I Am Setsuna to go back to roots but that was just short and unvaried. But people did liked Bravely Default! Imagine t

... keep reading on reddit ➑

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πŸ‘€︎ u/ruior
πŸ“…︎ Feb 01 2017
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