A list of puns related to "Later Three Kingdoms"
Iβve been trying to look it up but thereβs about four different answers and what with all the chaos, I assume the value rate and what-not shifted a great deal during that general fiasco. Can anyone explain how this all worked?
Original Thread: https://www.reddit.com/r/magicTCG/comments/o3pb3l/am_i_going_insane_how_did_i_buy_a_portal_three/?utm_source=share&utm_medium=web2x&context=3
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Turns out I owned way more than just the Shu Portals deck
Fun side note: WOTC put both the WORST and BEST mtg cards I've ever seen in the same deck
I've listened to "It Could Happen Here" last year when the George Floyd protests started and when this subreddit was talking about this podcast and Civil War posts were abundant. I quite enjoyed It Could Happen Here (thanks for the recommend), and I am quite pleased that Robert Evans wrote and is currently releasing a fictional novel set several decades after the events of the Second American Civil War. Currently listening to it now and it is quite a treat!
"After the Revolution" (direct link) follows the story of three inhabitants of the Republic of Texas, a failing Libertarian rump state in 2070.
Manny is a Fixer, ferrying journalists from overseas across the hotspots of North Texas. Sasha is a suburban teenage girl in the American Federation, seeking to join the dominionists. And Roland is an old US Army war veteran, with a head full of broken memories.
The Heavenly Kingdom, a religious extremist militia with a burning cross, suddenly sweeps into power and we experience the nightmare of the flames of damnation through the eyes of our three protagonists.
In my opinion, the Audio/Podcast version is the best way to experience this novel as they managed to work in ambient environmental audio that really sets up the scene.
Hope I'm not violating any rules, I'm pretty sure some of you would appreciate the media recommend. :)
It seems CA's running the trend of having a specific time period set as a campaign, rather than a span of history that lasted hundreds of years like the Warring States Period. Like, they've focused on the Warlords era (190 CE), Eight Princes (291 CE), and now the Yellow Turban Rebellion (184 CE); I don't think they'll do something as vast and expansive as the entirety of the Warring States Period. However, I would like to see a future DLC much later down the line (after some more DLCs for TK and flushing out the main campaign) for the Chu-Han Contention, the turbulent intermittent period of warfare that transitioned China from the Qin dynasty to the Western Han dynasty. The Chu-Han Contention signifies the birth and beginning of the Han dynasty, whereas the Three Kingdoms era represents the end of the Han dynasty, and led to hundreds of years of more regional conflicts (with the collapse of the Jin dynasty).
It would be fantastic to see some Qin/Early Han-era units (aka chariots), and not to mention the setting is PERFECT for such a character-centric strategy game such as TW:3K, with legendary figures such as Liu Bang, Han Xin, Zhang Liang, Xiao He, Xiang Yu, and Ying/Qing Bu. I feel like this is almost too good of an opportunity to pass for CA.
EDIT: Let it be known, I'm talking about a DLC the size of which what Fall of the Samurai was to Shogun II. This should all be later down the line, after they've finished flushing the rest of the main campaign first (more faction/unit variation), and other scenario based DLC based on TK.
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Three Kingdoms got me into the Total War Franchise. I bought a couple other TW titles to to explore the franchise but the incredible diplomacy in Three Kingdoms has spoiled me and I didn't really enjoy them. Consequentially, I'm waiting for the next historical Total War to release with hopefully the same diplomacy mechanics and great UI, but a fun new period/setting. So, I don't see why CA are releasing two Chinese games back-to-back. I really am not interested in another TK title and I wouldn't buy it, so I don't understand why they're doing this? Won't it just flop? Why not just come back to it after a few titles Γ la Shogun and Rome?
Sorry if this gets brought up a lot, happy to delete.
Or can I 100% each kingdom as I go?
Ah, I love diplomacy and AI in this game. Playing as Tao Qian I got forced into a war with Cao Cao that neither of us wanted, but which we couldn't just immediately make peace over. (Through the event where I allegedly murdered Cao Cao's father. It got me a reputation hit, but setting-wise I don't mind, since it's like the news was spun like I was the one betraying Cao Cao.)
Anyway, the good part was that I got greedy and after a while of reinforcing my direct borders in Chen I refused to make peace even though Cao Cao wanted it. The result is that Cao Cao pulls a WW2 Germany and sends his biggest army through neutral countries into my land, and I simply couldn't come back to defend it on time, losing me a port and my trade.
Ultimately, I just decide to build encampments with my armies near my borders, waiting for the moment Cao Cao makes a move to take my territory back and then sue for peace, since my finances don't allow me to build an army that can actually take him without leaving a border undefended.
Since Cao Cao is having trouble in his Northern border with other enemies he really doesn't want to waste his best armies on my borders, so he's still really interested in peace, but not enough to return my lands over.
So I send a smaller secondary army into Chen farmland where his second army was struggling running all over his domain to defend it from others and took it. This allowed me to finally persuade Cao Cao and we each gave our land back, returning to our original borders.
No other Total War allows me to roleplay or negotiate in this way where, after years of pointless wars, both sides make peace and all the borders return to what they were at the outset.
So I've been quite interested in Chinese history for a while now and one thing(among many things, which I might ask later!) always got me wondering. I've been listening to the excellent "The History of China Podcast" and also watching and doing some light reading on the Three Kingdoms era. During the Three Kingdoms era Sichuan, or Yi Province is seen as a very defensible location, where as long as you control the Hanzhong regions mountain passes you can dictate control over the region which was seen as very fertile and could be quite lucrative. And this fortitude was displayed historically, as the historically quite weak kingdom of Shu-Han was able to hold out for 45 years against Wei and then Jin, losing to incompetence on the part of the Shu command and government rather than any actual military defeat. Yet in later episodes of the podcast I find that Sichuan isn't really mentioned as being so defensible ever again, and it isn't really explained why. Maybe the podcaster just didn't go as into depth in later episodes but it seems like it's easily invaded quite a lot. The Mongols seem to be able to access the region easily, and same with the 5 Dynasties and Ten Kingdoms period where it really doesn't hold out against the dynasties for very long. Why does Sichuan seemingly change so much over the course of history in terms of how it is perceived?
So, there's a far-off place that consists of a perfectly triangular lake surrounded by land, with three kingdoms on the three sides of the lake.
The first kingdom is rich and powerful, filled with wealthy, prosperous people.
The second kingdom is more humble, but has its fair share of wealth and power, too.
The third kingdom is struggling and poor, and barely has an army.
Eventually the kingdoms go to war over control of the lake, as it's a valuable resource to have.
The first kingdom sends 100 of their finest knights, clad in the best armor and each with their own personal squire.
The second kingdom sends 50 of their knights, with fine leather armor and a few dozen squires of their own.
The third kingdom sends their one and only knight, an elderly warrior who has long since passed his prime, with his own personal squire.
The night before the big battle, the knights in the first kingdom drink and make merry, partying into the late hours of the night.
The knights in the second kingdom aren't as well off, but have their own supply of grog and also drink late into the night.
In the third camp, the faithful squire gets a rope and slings it over the branch of a tall tree, making a noose, and hangs a pot from it. He fills the pot with stew and has a humble dinner with the old knight.
The next morning, the knights in the first two kingdoms are hungover and unable to fight, while the knight in the third kingdom is old and weary, unable to get up.
In place of the knights, the squires from all three kingdoms go and fight. The battle lasts long into the night, but by the time the dust settled, only one squire was left standing -- The squire from the third kingdom.
And it just goes to show you that the squire of the high pot and noose is equal to the sum of the squires of the other two sides.
As the title says.
I've played quite a bit of Rome 1 and Shogun 2 back in the day and I've played an absolute ton of Warhammer 1&2.
Originally I hadn't really been much interested in Three kingdoms so I never bought it.
Earlier today though I watched the Oversimplified video on the history of the three kingdoms and now I actually have a bit of a hankering for it and kinda wanna give it a go.
3K is on a pretty big sale on steam right now but Warhammer 3 is just around the corner..
Should I do it? and if so what DLC is worth getting?
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So I've managed to win once as Cao Cao and once as Liu Bei since A) Cao Cao is...quite powerful and B) Liu Bei has a very rapid start. I am looking forward to a Sun Jian campaign to give each of the three historical Kingdoms a try (also, I'm a Wu fanboy). But I hear he is very, very easy, so I decided to do an about-face and play Yuan Shu in the 194 start.
It's...been an interesting ride. I swept aside the initial objectives pretty easily and after destroying Lu Bu I managed to drive Cao Cao behind the Hu Lao Gate before signing a favorable peace. But ever since then, I cannot move three steps without everyone declaring war on me, whether it's Gongsun Zan (who is nowhere near me), Yuan Shao, Sun Ce, or random one-settlement minors. I took the Emperor in Xu Chang but he ran away the next turn despite me being the only Duke. It also seems like everyone has stronger soldiers than I do even though I tend to have higher-tier soldiers (professionals as opposed to militias).
So, any advice? Was my mistake not immediately annexing Sun Ce after he gave me the imperial seal? If I do annex him, will the removal of the infectious plague that is the Sun faction secure my southern flank? Does having even one full army hanging out on the border discourage invasion? And specific to Yuan Shu, how I get legitimacy when everyone wants half my cities and all my money to give it?
Thanks all!
If so i can have a very simple start pos mod made in a couple of days.
Red Cliffs 207 or 208 start date with Cao Cao having unified the north and on his way south and Liu Bei in Xinye as a vassal of Liu Biao.
3K start date in 219 with Ma Chao as a playable faction (replaces Ma Teng), Liu Bei and Cao Cao fighting it out in Hanzhong and Sun Quan getting ready to ambush Guan Yu besieging Fancheng.
I will replace the 194 and 200 start dates with these two new ones.
As long as there is some interest I'd be happy to make it happen! Let me know!
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