A list of puns related to "Hook and ladder"
This new movie seems to not have much to do with NYC and Iβm curious if there have been any exterior shots of the HQ at any point.
I heard a rumor the other Day that Hook &Ladder Brewing has gone out of business. Can't find it any where. Anyone know anything?
What was your path moving up the EC ladder (e.g. 3 to 6)?
-How long did it take to move up levels?
-How long should it take? E.g. after how many years experience should you start looking for a jump up?
-How many times did you change teams?
For context Iβm a 3 and have been for a year and a half since I started, but Iβm about to start a year contract for an acting 4. My long term goal is a 6. :)
Thank you!
Follow the signs, I have a free section to the left! And to the right, I have prizes! Spin the wheel for the number of prizes won :) Celeste is behind the museum, you need a ladder to reach her! Please leave through the airport and comment that you will do so. I will take 3 at a time.
Edit: I will try to get through everyone, have patience :) currently on the group 5
Kabuki Warriors win
This might be common knowledge, but I learned this today after 100+ hours of DS3 and thought it was neat.
I recently played Tichu at a friend's house and had a blast. I came home and did a little research and found out tichu Is a ladder climbing game. I went through the genre's top games, which included: Gang of Four, The Great Dalmuti, Haggis, Tichu, and Chimera. Chimera came out 7 years ago, haggis 11, and the other 3 games listed just under 30 years ago. Their ratings are decent (not the best) and they're fun to play, why aren't new ones coming out/getting attention? Quite frankly I'm a little bit disappointed I can't easily buy some of these games as they're old and out of print.
What are your thoughts on this? What's your opinion on ladder climbing games?
Just in case you still were doubting whether this was an attack or people were actually selling.
Hello everyone, RidiculousHat here with some day one impressions of the new ladder system as well as a review of how previous ranks translated to new star bonuses. I posted a form for players to enter in both their season-ending rank and the multiplier they received on rollover - if you'd like to contribute data, you can do so at this link: https://forms.gle/g7weFoduEroMAKQJ7. We've already had a wonderful early response with almost 300 players sending in their info - but the more data we have, the better!
Here are the initial results: https://docs.google.com/spreadsheets/d/1X1lBUoweOqRHEDm2tRtNS1VzOADnUdRvclzERA9PjCU/edit#gid=1053627745
The most important thing to note is that MMR is far more important than your most recent ranked finish for determining your star multiplier. While your ranked finish will contribute to the minimum multiplier you earn, MMR has a much larger impact on your result. This was reviewed as well by Team 5 data scientist /u/TDing_HS today over here: https://www.reddit.com/r/hearthstone/comments/ft5muf/faq_ranked_mode_overhaul_matchmaking/
MMR also appears to be based on historical performance over a long period of time, with many players reporting that they were receiving 10x+ multipliers on inactive alts. MMR decay seems to be gradual and players are unlikely to be punished for taking multiple months off.
There isn't a clear correlation so far as to the threshold for the coveted 11x multiplier - some regions are only reporting high legend players as receiving it while other regions show players who took the entire month of March off as being granted 11x. My best guess currently is a player's historical MMR placement relative to their server's population - this is just a guess, but different servers clearly have different requirements for 11x.
So what's the point of all this?
As of right now, "ladder anxiety" is a very real thing and stars can often feel like possessions to be hoarded - players are often discouraged from queueing games with symmetrical progression. By creating asymmetrical progression where wins are worth more than losses and providing rewards along the way, players are encouraged to ladder more regularly to get the next set of rewards and retrace their step
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