A list of puns related to "Audio Animatronics"
https://www.youtube.com/watch?v=V4p78iN6MYM
here is a video of the interactive audio animatronic for Ford at the Chicago Auto show.
i believe its either made by a company called Mannetron or Sarcos robotics. and its kind of like the autonimatronics technology that walt disney imagineering developed in 2009.
Hello audio gurus. I made a little robot thatβs going to sit in the living room window, singing thank you songs to folks with lighting fun after donating to my homeless shelter via QR code site/link. Think light-up house display limited to a window. Itβs a fun tech training thing that will double as a holiday eCard to family. Iβm not expecting many donations, with the few donors that do to be highly entertained as thanks. :)
Itβs ready to install!β¦ with exception of an audio challenge. I decided to use an Amazon Tap (2016 hmm) connected to PC 4.0 Bluetooth USB dongle for outside audio (PC inside). It works great, over 50% of the time. Thereβs a pretty consistent 600ms delay that I can work with, delaying the trigger of mouth and arm movements to match that.
However, after a while the delay goes up another notch, making lip sync very annoying. My neighbor says heβll ask for his dollar back after donation if that happens. ;) It does this if the speaker is right next to the dongle or outside with obstructions (still sounds great outside). I can logout of a Windows user account and login to resolve. After reading too many Bluetooth Windows 10 blogs that didnβt help (restarting services, disconnecting, etc), I need creative ideas.
Do I ditch Bluetooth and strap my studio monitors (and practically my attached PC) to the living room window? Is there a way to make the lag more consistent when using Bluetooth, understanding that there will be lag?
Thanks in advance for taking a look! I understand this request may sound a bit silly, perfect for very knowledgeable folks at Reddit. β€οΈ
I am a huge Splash Mountain fan. I have gone on the ride many times since reopening and have studied videos from many years prior and even to the present day. I know just about everything that should be working, so I've compiled a list of everything that currently isn't! I saw somebody do this with Indiana Jones once so I figured I'd do the same with Splash Mountain. Despite the news about this ride's retheme, they continue to do little touch ups and repairs, so there is still hope for these things to be fixed before they change it. But anyway, here's what's not working!
How do you do room
The Laughing Place
Burrow's Lament
Finale/Zip-a-Dee-Doo-Dah
I was riding the popeyeβs 3 days ago and noticed most of the animatronics was missing.
I keep dying in night 6 and i'm just tired
I work at another amusement park, and was just talking to my grandma about how one of the attractions, a 3-D show, has designated showtimes because it relies on a live actor. She asked why they donβt just use an Animatronic instead, and I pointed out that they absolutely do not have the budget for one. Iβm actually convinced that a single animatronic costs about the same amount of money as an entire ride at this park, half of which are the kind that can be found at any amusement park. Is that an accurate comparison?
Take for instance a ride at Disney, when you are going through a ride, how can you hear the audio at the perfect time? How come the people in front or behind you are hearing a different thing but are located around the same spot as you?
Iβve always had a deep love for Disney, like many people around the globe. Iβm interested in making a career out of Audio Animatronics. I think it would be out of this world to collaborate on a project like Shaman from Disney Worldβs Pandora river ride.
Iβm beginning my first year of college in the fall, but Iβm majoring Comp Sci which isnβt exactly Engineering. I was wondering if a degree in CS could lead me to work on Audio Animatronics, as Iβm sure thereβs a programming aspect of building these works of art.
BTW: Iβm new to this sub, but I scrolled through and many of the projects on here are amazing! Iβm astounded!
I'm an experienced software engineer who's just getting into building animatronics, and I read something in Steve Koci's excellent book in the chapter about working with audio. He describes how he was able to get an animatronic head to articulate "speech" for a recording:
>We replace the audio of the right channel with a tone track which is what actually drives the jaw circuit. Using this method, the jaw will only respond to the desired talking portions of the audio clip. Plus, it allows us to also have background music or sound effects that the jaw ignores. The entire clip remains on the left channel and goes to your speakers.
This is awesome, because I'd previously read the Wikipedia article about how the first-generation Teddy Ruxpin dictated actuation:
>Cassettes used the right track for audio and the left track for a control data stream. The data stream controlled servomotors that moved the eyes and mouth.
I'm going to naively assume this is a design pattern, which is thoroughly rad. But the detail I found missing was how to read-in the tone track in code - programmatically accessing only that single special channel in the audio clip.
Is this language-dependent (i.e., a feature in the Arduino API allowing you to isolate channels within a clip), or is there some further technique to only reading the tone track, separate from other audio? Do most off-the-shelf controller boards separate audio by channels out-of-the-box, and all you have to do is tap the desired isolated stream? Is this a standard feature of digital signal processing?
I'm thinking this is a huge reveal into pulling-off the immersive experience of a character's performance by making them talk. We now know the secret sauce - I'd just like to know the ingredients.
Thanks for the help! :)
Hey everyone, I was wondering if any of you have recommendations for books about the history of audio animatronics.
Iβm interested in learning about some of the individual stories for the development of various audio animatronics in theme parks - both the successes and the failures. Iβd love to know more about the process that went into creating each of the animatronics at parks across the world, as well as the struggles that the engineers had to overcome to make them. Any suggestions would be appreciated!
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