A list of puns related to "The Moon Is A Harsh Mistress"
I just finished The Man in the High Castle by PKD last night, and I immediately moved on to The Moon is a Harsh Mistress by Heinlein. I've only read the first chapter of Moon, but when I finished the chapter, I thought, "This seems interesting, but man, Dick just has so much more of a modern feel to him! It's hard to follow up Dick with an older sci-fi book like this."
Then I looked up the publishing dates for the two books:
The Man in the High Castle: 1962
The Moon is a Harsh Mistress: 1966
It shocked me that Moon was written after High Castle! I'm still looking forward to reading the rest of Moon, but all of this made me reconsider (and gain appreciation for) PKD's style and the ideas he played around with in High Castle. He was ahead of his time as a novelist in really profound ways, I'm realizing.
Any suggestions for where to go next with mid-20th-century Sci Fi authors? PKD or otherwise? (Le Guin is possibly my favorite author, if that helps at all.)
I'm currently running a game where one of my players is a Paladin of sehanine moonbow and I'm trying to A) work his Faith into the narrative as a story hook and B) convince him to use the holy symbol of ravenkind which is a sunburst symbol that has nothing to do with his godess.
I was thinking of either reworking Mother Night as being Sehanine, but this has issues since nasties like Baba Lysaga also gain power from her, so the flavour isn't a perfect fit.
My other idea was to have "mother night" and "the morning Lord" as long dead or weakened Gods, who's domains are being slowly corrupted by the dark powers and can effectively be "claimed" by any divine class character who gets their hands on the Holy Symbol (currently in the Amber temple) and to try and work Strahd's defilement of the last holy places (temple in vallaki, Abbey in kresk) as being a part of the dark powers plot to steal the powers of the Gods.
Looking for any advice on ways to tie this in, we're only a couple of sessions in and they're just about to meet Madam Eva
Does it
You go on epic winning streaks where you can hit anything wherever you want! Then the tide turns and you're fouling off left and right. Where every other "perfect" swing clangs off the top of the wall for a hit.
Just one more match and I can start winning again!
She treats me mean and keeps me keen!
When [[Bruna, the Fading Light]] was first spoiled, I knew that I wanted to build an EDH deck around her. But it actually took quite a while before I was able to trade for a copy, and even longer after that to really assemble the deck.
The first version I built was essentially 'angels'. Was it an angel? Was it mono-white? It was in the deck. (also honorable mention to artifact angels like Platinum Angel). This played kind of crappily, and the deck had no real optimization or answers against the spikes in our group, but it was fun enough. Still, I was tired of losing horribly every time I brought it out, so I started looking at refining it.
This led me to looking at reanimator strategies, and including non angel and non human creatures in the deck. Not a lot. At the moment I think I only have one. But it started me on the path to making a pretty interesting version of the deck. The main goals I had with this deck was being defensive, without being a pillowfort deck. Having answers to specific threats was essential, but so too was an ability to dominate the board very quickly. As this was being built on my primarily non-existent budget, all cards came either from trades, or were purchased for 5$ or less.
So here, for your viewing pleasure, is Harsh Light of the Harvest Moon
I also wanted to build up a theme to the deck, a sort of scary, halloweenish theme. So all the basics are split evenly between 8 of Shadowmoor plains #s 283, 284, and 285 in foil. Which look amazing, frankly. I am working on foiling it out, but I'm also still refining it. There's some cards I'm still missing- Archangel of Thune, for example- but otherwise it's complete enough I felt it worthwhile to post it.
It's primary tactic is to mill itself, using [[Grindstone]] and [[Altar of Dementia]], though it can also use them to disrupt opponents. Being a mono-colored deck, there's a good chance Grindstone can get a huge run into the yard, giving me a big slew of reanimator targets. It has a lot of redundancy on the reanimator- if a combo piece ends up in the graveyard, I have a couple ways to get it back, either putting it back in the deck, bringing it to the field or the hand- or the like. I even have [[Pull from Eternity]] so if a key creature gets exiled, I can put it back into my yard to be reanimated again.
While having the yard exiled can be a huge loss, the deck is fairly resilient, and can play 'without' the
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