A list of puns related to "The Elephant Princess"
I remember one time I went to the zoo and saw an elephant
irrelephant ...,,,,That was the most stupidest joke ,sorry
Lost
It's cute, but can it pick up peanuts?
Because it came with a mouse.
I said "No. Just pink elephants."
He said, "Thank you."
I said, "Don't mention it."
Wonton
About 5000 miles.
You can breathe with that little thing?
βYou idiot, this is a pine tree, there are no pears!β
βWell I brought my own pears.β
Who?
Because they're really good at it.
This seems like such a glaring issue, that I'm a little puzzled why Blizzard hasn't addressed this at all for 8.3 (beyond them going on record and saying that there will not be account wide essence unlocks).
Most of the people I've recently talked to have stopped playing, or play less as a direct result of the essence grind and time-gating to even be remotely competitive on 120 alts. All of this in an expansion with a key feature being alts (allied races).
How do you people feel about the grind on alts, if you've already done it on one char?
Should it be turned account wide, or at least sped up / simplified on the next?
They couldn't keep their trunks up!
Like many of you I was annoyed with what Curse of Osiris turned out to be: a shallow, 1.5 hr mission which was flashy like the main campaign but only lead to a very shallow endgame focused on "forging" weapons. It was atrocious enough that I left Destiny 2 until Forsaken released. Post-Forsaken we were told the DLC model was changing and we would instead be offered an "Annual Pass" with 3 distinct seasons of content. The justification was that to prevent the problem with CoO, specifically players leaving, they would instead foster player engagement through more end-game focused content and spend their budget there instead of on cinematics/campaign. People were on board with this idea because we had seen some of this taking place already.
Context
Players were far more engaged throughout Forsaken for a variety of reasons. Forsaken was an excellent piece of content, but it was one of the yearly expansions so it makes sense. The DLC had a decent campaign and new map, but truly shined with the Dreaming City. The area was staged so its secrets unfolded throughout the months. It had a wide variety of content like Blind Well, a Strike, a weekly "Ascendant Challenge", and a weekly mission. Once the raid was complete and the curse began, the game kicked it into overdrive with what a live game should be. The Shattered Throne opened up. There were changes to the map during this time. The game felt alive. The same could be said on a smaller scale with regards to the Whisper Quest. It was a secret which piqued players curiosity and gave a massive reward in the form of the Whisper of the Worm.
Forges
Then Black Armory rolled around. Naturally, expectations were relatively low given the events of last year. The first real idea of content was this roadmap. Then subsequently we got the more focused release schedule with this roadmap. Everyone was on board. A more robust version of EP/Blind Well? Fuck yeah that sounded good as a start. Initially though, people were annoyed since there was a high light level requirement to even engage with the new content. this was a horrible decisions since it started off the "season of the padding". Players were disappointed that they couldn't engage with the new content due to an arbitrary light level gate. People reached this by the end of the
... keep reading on reddit β‘It only had a little trunk.
Itβs not yours you should really give it back
Because they had a toot in common
How do you breathe through that thing?
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