A list of puns related to "Soul On Board"
Behold my top tier romantic prowess:
https://imgur.com/a/02M4E
God I'm an idiot.
That pretty much sums it up, guys, I'm an asshole grandma that will crochet you a sweater and push you into a bush. π€·
Here's a list of things I like in no particular order: Harvey (my son, he's 2), Braxton (fiance), my doggo, baking, eating good food, dark comedies like Burn After Reading, Fargo, I Love You to Death, self-help stuff, efficiency (in every aspect), goode memes, psychology, people who aren't overly sensitive, crochet and other old-lady crafts like embroidery and sewing, witchy aesthetic, occult and lore, decorating, pharmacognosy, yoga, strength training, new places, nature, being on time, uhmmmmmm yeah that's a good starting point. Okay message me now bye π
hi guys my namco system 11 soul edge has decided to stop displaying video, still get sound and the game is working (can hear fighter select and all that) but no video anymore
i found one leaky cap at c8 and replaced it and cleaned the board but still no video
can anyone point me in the right direction?
Hi guys, today I saw this subreddit and thought let's give it a try and create a card. Here is what I came up with:
I think it might be a cool card because:
Here is a list with all the Taunts in the game and all cards that could help or provide Taunts: Taunt-List
Now it's your turn: Whats your oppinion about this card?!
So I'm only thinking about solo and co-op board games here
But with video games, there is certainly a consumer desire for very difficult to beat games. Sekiro and Cup Head being good recent examples.
Is there a similar desire in board games?
Solo / Co-Op gamers I talk to certainly talk about how they want their games to be challenging, but unlike a video game where you need to "git gud", aka get better at reacting to the game's challenges, non-competative board games tend to offer challenge in only 2 major ways:
These aren't bad by any means, solo games are fun, but I've found that often solo games are only fun the first time, or at best the first couple of times.
Often times, even after losing the game, my familiarity with the content allows me to understand what a winning playthrough would be like or require, and the game loses all interest to me.
TL;DR:
What do you think "The Dark Souls of Board Games" would look like?
And would you want it to buy it?
So I understand that main bosses have their own loot drops from once you defeat them, but what's the point of it? If the game ends, you win, when you beat the main boss, then what's the point of receiving loot from main bosses?
https://imgur.com/a/WZNznxK
Follow up from my post the other day. Everything finished :D
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