A list of puns related to "Resource Based View"
If we have multiple teams owrking out of the same AWS account, is there a way to completely hide resources from the other team's view? I know I can restrict access, but ideally I would be able to hide resources completely so the view isn't cluttered with resources each team can't access. Is there a general approach for this in AWS? Something like set an automatic filter by tag, but controlled at the admin level. In a perfect world, a user would not be aware of any resources outside of their team.
Hi!
Could anyone here explain to me the difference between the original design school of strategy as conceived in the 1960s by the likes of Chandler (1962) (also: see Mintzberg's 10 schools of thought), the resource-based view (see e.g. Barney 1991) and Porter's models in the 1980s?
They all seem to aim to craft models how to utilize internal strengths to ceize external opportunities while neutralizing external threats and internal weaknesses in various ways to gain (sustained) competitive advantage.
Am I wrong? How do these research streams differ?
Thanks!
Last 8th September 2021, StrongNode.io CEO and Co-founder Daniel Saito jumped in on another Telegram AMA session with Based Club where he answered the questions from our Twitter and Telegram fans and shared news about our upcoming IDO and $SNE token public sale.
In case you missed it, here are the highlights of the Telegram AMA episode hosted by Based Club:
QUESTIONS FROM THE TWITTER COMMUNITY
How is StrongNode as a service software company pioneering a new paradigm of digital connectivity able to create an on-demand, scalable, and secure node technology?
Daniel: A1: StrongNode is secure by default. We have created a security model (sandbox) within your PC or device to operate in. All data that is streaming in and out of your computer is encrypted/decrypted and processed; and then validated, re-encrypted, and sent back after the shard of data has been processed. This is how we use your idle resources in your PC.
All the goals of your project are absolutely great but one of the main factors users look for in the crypto project is the use cases of the token? What are the use cases of the $SNE token in your platform? What are your plans to increase the adoption of the $SNE token?
Daniel: StrongNodeID is a single sign-on and also for your tray table app to sign on to the network. You earn tokens when your idle resources are being used. We are using idle CPU resources up to about 80% (from a capacity planning standpoint; you could configure for higher, if required). Also, we would use your TCP layer, i.e. network to ensure that we could also use you as an endpoint.
QUESTIONS FROM TELEGRAM COMMUNITY
What makes you sure that the security system of this project is so secure? Who will be responsible for the projectβs emergency response to disasters?
The solution was designed with security in mind. Similar to when I was a security research engineer for NTT Docomo we designed the security enclave that we all take for granted on our mobile phones.It will also be audited by 3rd party auditors both crypto auditors for our smart contract and our source code as we have future plans of open-sourcing our solution.
What is the most ambitious goal of your project? Could share with us any upcoming updates?
Not only to add here that all employees are locked up with 4-year vesting cycles. So we are in it for the long term. We have everything in the pipeline to address, MUSIC, GAMING, NFTs, and DEFI. In our future project offering, solutions that you
... keep reading on reddit β‘For example, Azure VMs behind the scenes run a modified version of Hyper-V. Application Gateway v1 SKU runs on IIS and Application Gateway V2 SKU runs nginx.
Is there anywhere this is documented (whether it be in the Azure documentation or on a 3rd party site)?
Purely for my own curiosity.
TIA!
I'm a student I'm I'm currently in the sex-ed chapter of my health class, and because I live in an extremely conservative state, we have extremely poor queer education. My school has a higher queer student percentage, and I was looking to sneak some gay, trans, and Bi resources onto the desks before class. If you have any recommendations for dense, easily printable brochures or handouts so I could use them. I also will accept other resources like abortion materials, stuff a religious state wouldn't mention. (please keep the resources PG, I don't want this to get "out of hand".
When I refer to RBE movements, I am thinking of the following three: TVP (The Venus Project), TZM (The Zeitgeist Movement), and Kadagaya along with their supporters.
I'm curious as to what the views and opinions are of anarcho-communists on the Resourced Based Economy movements and possible cooperation with them. I bring this up because my own learnings on AnCom seems to indicate near unity of goals between it and RBE movements. In example: removal of capitalism, wages, and private property and promotion of horizontal networks as described right here on the subreddit. (Perhaps with the exception of what could be the promotion of an AI state apparatus mentioned in TVP.) It sounded to me like Jacque Fresco's ideas of a new society were just a technologically more advanced version of what Peter Kropotkin was talking about in The Conquest of Bread.
Although I have not seen explicit solidarity between these movements and AnComs, it feels very much like that is the case. Wouldn't it be sensible to organize to bring about an RBE community as AnComs? Is the idea of an RBE community really just an AnCom community? This is a rather open question, so thoughts? :)
A while ago I came across this post which showcased a completely shader based sky resource pack, no textures involved whatsoever. However, ever since that post, I haven't seen or heard anything on the matter.
Does anyone know what's up with these types of packs and if there was any development regarding them? Thanks for any info!
So, it's been like 12 years or so, but I watched those Zeitgeist documentaries back in college, & even though some of it seems actually crazy, the main thing I took away was the idea of a resource based economy. The Venus Project seemed like the coolest thing to me at the time. Now I'm worried it's not all there, & maybe Jacques is a little mad. But the idea in itself - that in 2021, we have the ability to universalize our resources so that none (or few, who would volunteer) people have to actually work.
So I was wondering if anyone else on this sub has looked into this theory, & what their thoughts are. I really hope it's feasible, & if people think it's not, I'd love to learn why. There's an obvious problem of nationalism & capitalism that holds us back from it, but as far as I can tell, it seems like it could work.
Look forward to your ideas :)
See title - I'm a resident in Family Med, I have some money to burn on my educational allowance and I want to spend it on a few textbooks. Noticed that books 1-2 editions old are pretty cheap but still tend to be pretty accurate and I want to fill up my shelves. Any suggestions? I'm open to anything from any specialty that might be helpful for FM to have in the back of our brains and offices! I already have Lilly and Symptoms to Diagnosis.
This is basically unavoidable with the Planetside game design.
In a traditional RTS, you generally gather or accrue a limited number of resources, and the game is, to varying levels of complexity, about how you make the most of them. Generally this means you start off on a low amount, and gradually escalate in a "spend money to make money" fashion.
This doesn't work for Planetside because it has an "always on" design approach to gameplay. The concept behind it being that at any time you can log in, deploy to a frontline and get to the killing part with minimal fuss. That's a good thing because it keeps a large playerbase engaged, but it does mean that some concepts for RTS games don't hold true.
Two of the big principles that can't quite translate are many small/cheap units vs. few big/expensive units, and the principle of a gradually evolving tech tree. However it is possible to at least partially simulate similar gameplay results with the right design.
So how does Planetside work in terms of competitive tactics? Well it's about tempo and pacing, and "choosing your hand" correctly.
Pretty much anyone who's played the game long enough has an intuitive understanding of how tactics here work, even if they aren't used to putting it into words. We all learn not to trickle into a hold, but to hit it firmly as a cohesive group. Vehicle players learn a similar thing, if you want to wipe an enemy armour presence, you need to decisively destroy them in one fell swoop, and it's also understood that this does not really destroy them, but instead it resets them, forces them to pull their next organized counter from further away, or to sidestep the armour fight completely and take a different option. (again, pacing)
At a slightly larger scale, the mechanics are different, but the principle of pacing and tempo holds. When you're fighting over multiple lanes, the question is how quickly can you deal with an enemy attack vs. how much can you invest in your own push, and how quickly can you transition between? When you're dealing with a single base, you typically expect parts of your attack to be eventually countered (flak, av, sundie-busters, etc.) and the tactical side is about forcing your enemy to spend so much time on the obstacles you put in their way that their time to actually come clear you off the point becomes more and more compromised.
The reason I'm making this post is to promote this perspective when looking at the game, whether we're suggest
... keep reading on reddit β‘What I'm referring to is the idea of the futurist Jaque Fresco of a economy whithout using mediums of exchange such as money, credit ecc. His premise is that planet Earth is already rich in resources and the practice of rationing them would be "counter-productive". At least, that's what I generally understood of it.
It talks about it more on this site.
Hi /r/excel! I'm trying to build a worksheet for some analytics and I've had to use a few arrays that have eaten into my processing time. What I'm hoping to add to it is a formula that would grab the last-most value in a worksheet based on the day-time value and using a criteria.
My columns look something like below:
Date-Time | ID#(Non unique) | Value | Formula Column |
11/30/2021 9:00 AM | 1337 | 300 | 166
11/30/2021 10:00 AM | 1337 | 344 | 166
11/30/2021 11:00 AM | 1337 | 266 | 166
11/30/2021 1:00 PM | 1337 | 166 | 166
11/30/2021 9:00 AM | 224 | 3 | 600
11/30/2021 10:00 AM | 224 | 55 | 600
11/30/2021 11:00 AM | 224 | 111 | 600
11/30/2021 1:00 PM | 224 | 600 | 600
The formula should return whatever the last-most value is for the specific ID for that specific day, grabbing whatever value is the last-most in the day. I'm trying to not use another array for this if that's possible? Thank you!
I've been really trying to improve my ability to draw heads and faces but the best book I have for that(Drawing The Head and Hands by Andrew Loomis) has little to no info on it.
Is there a dedicated profile drawing course/book out there?
Would be nice to have a resource like a website where you can read up on abilities to learn what everyone can do, anyone knows of something like this?
I've been researching and have found many ways to create a role based access control system with node.js but most examples are with mongodb and also the way the authorization is implemented at the controller level has varied.
I'm a bit new to node and express. I'm wondering what some of your techniques for implementing a RBAC system or resources you have used to do so. The full tech stack of the app is React/Node.js+Express/Postgres.
Has anyone else experienced this? I believe it is a result of the new update. The app version is 1808 (Build 10730.20102 Click-to-Run).
I realize it might sound like I'm describing the way it already works, but what I mean is, you should be able to click on an individual resource, and then be presented with a list of planets with their respective graphs for that resource.
Would make tracking down that errant factory MUCH easier....
TW: SUICIDE
I donβt know if I dreamt all of this or if itβs canon, but can anyone confirm if any of this is true? Also, are there any other tidbits of the novel that we know is canon but isnβt mentioned in the novel directly?
The day of the God-Pleasing Martial Warrior performance, little Hua Cheng was actually planning to commit suicide, but instead became engrossed by Xie Lianβs performance and fell off the ledge of the building he was initially planning to jump off of.
Xie Lian and Hua Cheng meeting on the ox cart is not actually coincidental. Apparently, after Qi Rong found out that Xie Lian had ascended a third time, he sent his minions to attack XL. HC learned of this plan and attacked Qi Rong. HC was then able to locate XLβs whereabouts.
Hua Cheng is actually a decent singer and used to hum a lullaby to Xie Lian that his mother used to sing to him when he was a baby. This was actually axed by MXTX from the original novel since it didnβt add much to the story.
Hua Cheng and Xie Lian consummate their marriage at the rundown little shrine where kid HC encounters god XL on that rainy day and proclaims that he will never forget XL.
I want to warn you that I have a bit of a novel, but I would love specific advice or knowledge on resources. This is all within 5e but is flexible to homebrew.
So I am building a homebrew world. It has multiple continents and like 20+ countries (I don't have all my resources with me right now). Anyway, I'm planning on building this world over the course of a few months and I am starting to add lore. I would like to just piggyback off of a lot of standard lore, but then make my own adjustments. What resources do you suggest for really looking into the basics of D&D lore? I've been a DM for 2-3 years now and I have played and DM'd mostly homebrew worlds with official monsters and the occasional homebrew fling, but I have never really connected the monsters to their original lore too much, nor has my DM when I am a player really connected them. Mostly I am looking for how to set up the gods, alternate planes, and organize monsters.
More specifically, I am going to run an initial world-building campaign that will help flush out this world more for future campaigns and one-shots. Right now I am wanting to make sure I at least have the world created enough to get that campaign going in a month or two and then continue learning and flushing out the world as the campaign progresses. To give you an idea of what I am going for, I was hoping to do something involving Mystra, or whatever the current equivalent is. I am going to allow my PCs to go on quests to gather resources, and specifically shards that are part of the weave. They are also going to have to spend a fair bit of time in a library (if there is something like a huge central library that exists already that would be excellent to know). I intend to allow the party to actually make spells that will then be available as standard spells in future campaigns within this world.
In the end, I'm imagining a moment where they can make a significant contribution to repairing the weave that (if I understand correctly) is still damaged. This would be a level 20 type encounter. I then intend to give them a "level 21" so to speak where they get access to a 10th level spell. I would love guidance on 10th level spells as I haven't played editions before 5e.
I hope this all makes sense, but basically, I have read some stuff on the wiki, enough that I got this cool idea of doing a spell creation campaign focused on the damaged weave, but I don't know the rest of the lore to really back this concept up. I am
... keep reading on reddit β‘Hey all, I know it's a topic that pops up from time to time, but I just wanted to start one with more recent info because the old versions of this thread have been very valuable to me. Please share your favourite Brisbane-based support groups, psychologists, psychiatrists, ADHD coaches, courses and online resources with us.
Anyone else have this error? I played 6 hrs last night despite not being able to view any tips or text based features such as radio calls or dialogue choices.
I still had a blast but wondering if this happened to anyone else or if thereβs a solution, playing on xb1 s.
I know a lot of resources biomes won't really impact, but im stuck on what animals and plants are common to different areas. It seems like a pretty standard google search but its been suprisingly difficult for me to find a list of agricultural resources by the biome or climate things are found in. I can look up different grains to find out where they are native too but its very tedious, and the only list i was getting for animals based on biomes were all for computer games, which doesnt really help me.
Im trying to look this up as im filling out neighboring cultures for my cast to interact with and I want to get detailed in what clothes, jewelry, architecture and food will be like. I know I could go with just throwing anything but I'd rather be more realistic.
Hey there, asking a question that I'm sure has been posed before, but Reddit's search function is garbage, and it never hurts to discuss things again for the newcomers and for new thoughts.
What do y'all use as alternatives to animal-based non-food resources that are NOT petroleum based.....and don't require a six-figure salary?
I eat vegan, but I cannot purchase vegan products for those two reasons. Most vegan products that I find where I live are made of plastic in some form or another (faux leather, fleece, polyester, DownTek, etc). I need the functionality of wool in my winter clothing, and the only alternatives are contributing to the fossil-fuel industry and climate change, which is the single most harmful thing happening on the planet.
What are the plant-based alternatives to some of these products? Can I find them online and for an affordable price? Do they actually offer the same functionality? Leather, wool, and down are the most important animal products to me that I'd love to have alternatives to, but definitely suggest replacements for other things as well!
I'm not asking for a big ethical argument about relative impact here, I'm looking for suggestions! I've become a little jaded around vegan non-food products because I see so many things that are just fucking plastic with a vegan sticker and hefty price tag slapped on...I'm looking for products outside the churn of large corporations and brands.
The Zeitgeist movies/Peter Joseph popularized it and I think it is an extremely interesting proposition, even though I don't agree with it.
For people who are interested : http://www.youtube.com/watch?v=kVPz7uXLZtI&
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