A list of puns related to "Osu! Tatakae! Ouendan"
Elite Beat Agents and Osu! Tatakae! Ouendan! 2 both keep a lifetime total score that updates after each stage clear. Does anyone know what's the maximum score you can get on a save for either game? Are there any glitches that can happen if you exceed the limit?
The 15th anniversary of iNiS' critically praised action-music game Elite Beat Agents is coming up, so I want to see whether you think that game is better than the Osu! Tatakae! Ouendan! duology that inspired it, or the other way around.
#On this day (July 28) in Nintendo history...
#####Releases
Mario Golf: Toadstool Tour was released in 2003 for the Nintendo GameCube in North America. In this sports game, developed by Camelot Software Planning, it's the favoured downtime recreation of professional footballers, company executives - and now, plumbers, princesses, dinosaurs and apes. In the follow-up to the Nintendo 64's much-loved Mario Golf, the golfing green plays host to some of its most bizarre and brilliant moments ever.
Osu! Tatakae! Ouendan was released in 2005 for the Nintendo DS in Japan. In this music game, developed by iNiS, if you have a problem, then call on the Ouendan Cheer Squad. This group encourages people to charge through their problems and overcome anything through singing and dancing to a range of popular songs. You have to help the Cheer Squad hit their beat. A song plays, and you have to tap on the icons on the touch screen at the right place and time.
Game & Watch Collection was released in 2006 for the Nintendo DS in Japan. In this action compilation, developed by Nintendo, three classic dual screen Game & Watch titles feature: Donkey Kong, Greenhouse, and Oil Panic. The games are all unchanged from their original versions. Released exclusively to Club Nintendo members.
What are you favourite memories of this game? How do you think it holds up today? Hash it out in the comments.
I am a bot that posts Nintendo events from this day in history. If I've made a mistake or omission please leave a comment tagging /u/KetchupTheDuck.
#On this day (May 17) in Nintendo history...
Kyojin no Doshin: KaihΕ Sensen Chibikko Chikko DaishΕ«gΕ was released in 2000 for the 64DD in Japan. In this god simulation, developed by Param, you are dreaming of the Doshin Exhibition '96, and your aim is to build 17 pavilions inside the exhibition and complete tasks from the Queen Companions, earning hearts that will help the imprisoned Doshin escape. To build pavilions you must switch between this game and Kyohin no Doshin to build the corresponding monuments. Once you have the monument, the pavilion will start being built.
Moeru! Nekketsu Rhythm Damashi: Osu! Tatakae! Ouendan 2 was released in 2007 for the Nintendo DS in Japan. In this rhythm game, developed by iNiS, the Ouendan cheer squad returns to sing and dance their way to helping more troubled souls solve their problems. However, there is now a rival Ouendan group who challenges the skills of the original cast. Tap the hit markers on the touch screen in time to the music. Your rhythm bar will increase as you perform well timed hits.
What are you favourite memories of these games? How do you think they hold up today? Hash it out in the comments.
(I am a bot. I think that I'm posting Nintendo events from this day in history, but if I've made a mistake or omission please leave a comment tagging /u/KetchupTheDuck).
Wanted to make a small archetype that could be splashed into other decks. I was mainly thinking of a way to boost old archetypes from GX/Synchro era which could be good but don't see any play because of their lack of protection or consistency, like Dark Scorpion, Barrel Dragon etcAs an archetype which will help others to finalize their task, support them and carry them to victory, I decided to dedicate it to one of the games of my childhood: "Osu! Tatakae! Ouendan".
Archetype consists of:
Monster Cards:
Cheering Leader Tanaka Hajime - Level 2 FIRE Warrior/Effect - 0/1000
You can shuffle this card from your hand or field into the Deck, and, if you do, your opponent cannot activate Spell or Trap cards until the end of this turn. You can only use this effect of "Cheering Leader Tanaka Hajime" once per turn. You can place this face-up card in your Spell & Trap Card Zone as a Continuous Spell Card. While this card is in your Spell & Trap Card Zone, if the total level of monsters in your Spell & Trap card zone is 10 or higher, monsters you control cannot be destroyed by battle.
Cheering Leader Ippongi Ryuta - Level 4 FIRE Warrior/Effect - 0/2000
You can shuffle this card from your hand or field into the Deck, and, if you do, draw 2 cards. You can only use this effect of "Cheering Leader Ippongi Ryuta" once per turn. You can place this face-up card in your Spell & Trap Card Zone as a Continuous Spell Card. While this card is in your Spell & Trap Card Zone, if the total level of monsters in your Spell & Trap card zone is 10 or higher, monsters you control cannot be destroyed by card effects.
Cheering Leader Domeki Kai - Level 6 FIRE Warrior/Effect - 0/3000
You can shuffle this card from your hand or field into the Deck, and, if you do, your opponent cannot Special Summon monsters until the end of the next turn. You can only use this effect of "Cheering Leader Domeki Kai" once per turn. You can place this face-up card in your Spell & Trap Card Zone as a Continuous Spell Card. While this card is in your Spell & Trap Card Zone, if the total level of monsters in your Spell & Trap card zone is 10 or higher, monsters you control cannot be targeted by card effects.
Cheering Leader Amemiya Sayaka - Level 8 FIRE Warrior/Effect - 0/4000
You can shuffle this card from your hand or field into the Deck, and, if you do, Special Summon a level 8 or lower mon
... keep reading on reddit β‘Ouendan is a Japanese rhythm game with characters that you have to "help out" by cheering well. No worries if you don't speak Japanese. The game is intuitive and the replay value is fantastic!
I recently played both these games for the first time and love them! It's sad nothing happened with these on the 3DS... What are your guys thoughts?
Dunno about you guys but I got into Osu because of videos like this.
https://youtu.be/p3QjSMXRYnQ
I really just wanted to feel like playing beatmaps that remind me of those DS games I loved so much but for the life of me I can't seem to find them anywhere.
Does anyone know some good beatmaps that are this kind of fun and not just super fast impossible beatmaps made with Miku and kpop? Like made with contemporary pop music?
Do you think we should see more beatmaps like this? Or am I just wrong and approaching Osu wrong?
recently i have picked up my old nintendo ds again and give ouendan2 a second try and i come across this song
i like this song a lot and wonder if this map are ranked/mapped in osu yet. or even the other map from ouendan1/2?
Nintendo Switch*
EDIT: Fixed typo
Subreddit: /r/osugame
The game is mainly coded by one guy (Peppy, who is also the creator of puu.sh), and is entirely free. It has a small subscription feature that let's you download songs quicker and directly from the game, but you can still access everything without it.
You basically download the client, and then need to get songs here. These are all mapped by the community, and there are thousands to choose from. One downside for some would be that most of the fanbase and therefore the music is anime related, but within is thousands and thousands of beatmaps, you can find almost any genre of music that you like.
The game has many great features such as multiplayer, a beatmap creator, many modifiers for added difficulty and extra game modes. It's a very fun and challenging game, definitely worth trying, and visit our subreddit too!
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