Near/far clipping planes

I am working on an emulation project, and the hardware we are emulating the real3d pro-1000, basically doesn't pass near or far planes. It only specifies up/down/left/right clipping planes which the geometry is clipped against. Currently we fudged a set of near/far planes that work well enough for most games, but this solution is far from ideal, as we see either clipping or z fighting which doesn't happen on the original hardware. As far as we can tell the hardware must be automatically calculating them. Question, how would you calculate a set of near/far planes dynamically for a scene? All the geometry is arranged in nodes which are basically bounding boxes. These are used to throw away geometry you can see a visual representation of it here -> http://i.imgur.com/vRuzvbT.jpg Which means it's pretty fast to get a Z min/max of the scene. But the bounding boxes traverse the origin through all sides. Ie Geometry is rendered behind the player.

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πŸ‘€︎ u/___Ian___
πŸ“…︎ Oct 31 2016
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Do many experience this bug? My guess is random near / far clipping plane issues or DepthBuffer
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πŸ‘€︎ u/JelleFm
πŸ“…︎ Jan 30 2013
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Why can't the near plane and far plane be disabled?

OpenGL won't render fragments that are closer to the camera than the near plane, or further than the far plane. I can set the near plane and far plane to whatever I want, but I can't disable them. I understand that the near and far planes are needed to compute fragment depth, but I can disable the depth test. Why can't I disable the near plane and far plane entirely?

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πŸ‘€︎ u/Lone-Pine
πŸ“…︎ Jul 02 2020
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VOTE Needed for Unity Feedback - Correct camera distortion issue (on the side) by using SPHERICAL Clipping Planes instead of FLAT near far clipping plane feedback.unity3d.com/sugg…
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πŸ‘€︎ u/AlanMattano
πŸ“…︎ Jul 05 2017
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By far my favorite mk11 clip to date. This sheeva stomped about 30 times this match and tried to stop damn near every opening they got lol. I knew the FB would do shit damage but I had to go for it v.redd.it/i1iqnbirfhr51
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πŸ‘€︎ u/Fwtrent3
πŸ“…︎ Oct 06 2020
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Interesting clip about a sighting along the Current River in Doniphan, Missouri back in 1987. Doniphan is not far removed from Clearwater Lake near Piedmont, Missouri - where a well known and well documented wave of sightings took place in the 1970's.
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πŸ‘€︎ u/Failedsupernova
πŸ“…︎ Dec 07 2020
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Shortly after start airplane crash into houses near airport. In plane there was 17 people and 2 crew member, so far 24 people died. Congo
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πŸ‘€︎ u/dwielewerece
πŸ“…︎ Nov 24 2019
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Got my new Rep ❀️ only complaint is that it feels damn near impossible to take off the pocket clip and latch safely πŸ˜‚ got as far as taking out one screw and decided to finish tomorrow v.redd.it/501qpu23mv311
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πŸ‘€︎ u/BurstOfTheStars
πŸ“…︎ Jun 14 2018
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Projects! ADS-B Transponder tracking! It is amazing what you can do with RTL-SDR. so far I've done NOAA satellite weather maps, I've listened to a CW morse code competition, I'm now tracking planes in the sky near me! I wonder what else I can do!
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πŸ‘€︎ u/fuzzygirllogic
πŸ“…︎ Jun 02 2020
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How can I remove these jagged patterns on meshes? Camera far clip plane only seems to change their appearance.
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πŸ‘€︎ u/NorthernCrossing
πŸ“…︎ May 12 2020
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Anyone know why my viewport is so wacky? Near and far plane seem wrong? Houdini is also very laggy? youtu.be/Fx2mUPexvm0
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πŸ‘€︎ u/lookitsandrew
πŸ“…︎ Jan 03 2019
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I am getting weird shadow artefacts when I try to implement spotlight shadow mapping. Should I adjust the bias or near/far planes for the perspective projection matrix? (The red quad at the end shows the shadow depth map). v.redd.it/7cegqvgltw151
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πŸ‘€︎ u/Mugen-Sasuke
πŸ“…︎ May 30 2020
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Far Z Clip Plane Broken???

I am making a map of a city, and I am using the Far Z Clip Plane of the "env_fog_controller" there all right ... The problem comes when I compile the map and test it, and it literally looks like minecraft chunks ... Someone else will What happened ...? There's a solution? There I leave all the information

** Executing...

** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"

** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\buenosaires\rp_buenosaires_v2.vmf"

FileSystem_LoadSearchPaths

Valve Software - vbsp.exe (Feb 7 2020)

4 threads

materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials

Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\buenosaires\rp_buenosaires_v2.vmf

Error! Variable "$surfaceprop" is multiply defined in material "storefront_template/storefront_template001f"!

ConVarRef mat_reduceparticles doesn't point to an existing ConVar

Patching WVT material: maps/rp_buenosaires_v2/nature/blendrockgrass004a_wvt_patch

Patching WVT material: maps/rp_buenosaires_v2/nature/blenddirtgrass001a_wvt_patch

Patching WVT material: maps/rp_buenosaires_v2/nature/blendsandsand008b_wvt_patch

Patching WVT material: maps/rp_buenosaires_v2/nature/blenddirtgrass008b_wvt_patch

Patching WVT material: maps/rp_buenosaires_v2/gm_construct/grass_13_wvt_patch

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

DRASTIC MEMORY OVERFLOW: Fell out of small block heap!

Processing areas...WARNING: areaportal entity 1326 (brush 7871) touches > 2 areas

WARNING: areaportal entity 1329 (brush 7881) touches > 2 areas

WARNING: areaportal entity 1325 (brush 7867) touches > 2 areas

WARNING: areaportal entity 1322 (brush 7855) touches > 2 areas

done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...

Merged 1528 detail faces...done (1)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (2)

writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\buenosaires\rp_buenosaires_v2.prt...Building visibility clusters...

done (0)

Brush 10195: WA

... keep reading on reddit ➑

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πŸ‘€︎ u/Lucas3078
πŸ“…︎ Jun 02 2020
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Saburō Sakai's return to base at Rabaul. He had flown for four hours and forty-seven minutes after having been shot in the skull and near blinded during an engagement with American planes. He insisted on completing his mission report before collapsing, then underwent surgery without anesthesia.
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πŸ‘€︎ u/YumScrumptious96
πŸ“…︎ Nov 05 2021
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No where near done, but wanted to share progress on my self drafted mulan dress! (Clip from movie scene at end) :) lemme know what you think so far v.redd.it/qirxp46g7cd21
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πŸ‘€︎ u/Saltythebaker
πŸ“…︎ Jan 29 2019
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Italian Dario Costa, just after dawn on Saturday, September 4, 2021, became the first person to fly a plane through two tunnels near Istanbul, at Γ‡atalca on the North Marmara Highway (Turkey), taking off inside the first one and flying from start to finish in the second tunnel at 245 km/h. v.redd.it/pfsm1udbh8y71
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πŸ‘€︎ u/hagr
πŸ“…︎ Nov 07 2021
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What it feels like facing a team with near and far save units.
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πŸ‘€︎ u/Joeymoa
πŸ“…︎ Oct 21 2021
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Why is it that I can rotate one arm (either arm) and make a (near) perfect circle in the horizontal(?) plane but when I rotate both arms at the same time (butterfly stroke in swimming) the arms are pretty far away from making a circle?

I hope this is the right place to ask this question.

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πŸ‘€︎ u/p2c2e
πŸ“…︎ Apr 15 2011
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The amount of ashes accumulated so far in the towns near the vulcano eruption, covering houses and streets in La Palma, Canary Islands, Spain imgur.com/tlaTP2Q
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πŸ‘€︎ u/sirblackhand
πŸ“…︎ Oct 26 2021
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Just chill. So far 67% volume in dark pool and lately the 50% of the lit exchange orders have been shorted. Do the math that’s 83% of the stock being manipulated. I’m assuming short interest reporters will report a mistake in near future and state the true SI% is around 26%. HODL
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πŸ‘€︎ u/Tiredthelp
πŸ“…︎ Dec 03 2021
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Crazy snipe from a plane on a far moving target {CLIP} v.redd.it/4p1x9m99wfc21
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πŸ“…︎ Jan 24 2019
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A clip of my first dogfight ever and where it all began. I've come so far... Around nearly 2 years ago v.redd.it/luusebvpjgo31
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πŸ‘€︎ u/GETMEMEDONLOL
πŸ“…︎ Sep 24 2019
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Near clipping plane and shadows

I'm running into issues with shadows when I have to change the near clipping plane (for a camera with a large orthographic size). I included a couple of screenshots to visualize my issue:

http://imgur.com/EtE8iun (this is my scene by default, all is good)

http://imgur.com/mViFMVC (when zoomed out the bottom part is cut off)

http://imgur.com/9HgXxoI (adjusting the near clipping plane fixes but...)

http://imgur.com/5OX9ODH (...messes up the shadows)

MY question: Is there some way to fix this via the settings or do I have to make it dynamic (adjusting the near clipping plane based on the orthographic size)?

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πŸ‘€︎ u/christianstrang
πŸ“…︎ Jul 19 2016
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Goose I found at the park near at my house vs Scarlet King from scp. Both created evil on all planes of existence and have 7 deadly children.
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πŸ‘€︎ u/agayplaguedoc
πŸ“…︎ Jun 17 2021
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Please help me ID this plane? Seen near south Los Angeles not far from LAX.
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πŸ‘€︎ u/scadler
πŸ“…︎ Nov 13 2017
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World’s fastest jet MiG-31 intercepts US spy plane near Russia’s Far East rt.com/news/341259-russia…
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πŸ‘€︎ u/rizzzeh
πŸ“…︎ Apr 28 2016
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The owner of the Twitch clips NFT site bought all the clips "sold" so far himself for publicity. No streamers have okayed their clips being sold on the platform at this time so no one can really buy the NFTs. clips.twitch.tv/AntsyAmaz…
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πŸ‘€︎ u/justalazygamer
πŸ“…︎ Aug 31 2021
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U.S. and Canadian jets intercept 2 Russian planes near Alaska cbsnews.com/news/us-canad…
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πŸ‘€︎ u/DICHOTOMY-REDDIT
πŸ“…︎ Mar 11 2020
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