A list of puns related to "Moji Ku, KitakyΕ«shΕ«"
I am currently researching Futoshi for a university project and I am looking for resources/links in order to find further details about him and to provide a psychological theory that somewhat explains why he did what he did. Any information will help
show me your mojis! π₯«ποΈποΈπππππβ±οΈποΈπππποΈπππ€οΈποΈπ€οΈποΈπβ²ποΈπ«ππ’πΆπͺπΆπ»π΅πππ¦π’οΈπ§π§π§π΅π€Ήπ§π€Ίπ§ππππππ€π€π€π€²π€²π€²
Hahaha!
Iβm not new to the game by any means, and Iβve been looking into buying Moji with the coins Iβve saved up. But at the same time, Iβve been seeing lots of posts about her being in desperate need of a rework. So whatβs the deal with her? I tried her out in the training room and she seemed fine. Am I missing something?
WARNING: TORTURE, MURDER, RAPE
Futoshi Matsunaga, (ζΎζ°Έ ε€ͺ) was born on April 28th, 1961. Futoshi was well known for being a Japanese Serial killer, he would torture and steal money his victims as well. Between 1966 and 1998, Matsunga was convicted of over five enumerations of Murder. But, he wasnt alone with this. He would also Murder with a accomplice, Junko Ogata.
Despite growing up in Yanagawa, he was born in Kokurakit, which is located in Fukuoka Prefrecture. According to others, Matsunaga was a good man in school, he has good grades, a pleasing personality, and was quite social. (Reminds me a bit of Ted Bundy, how he was charming but turned out to be a monster.) He did on the other hand, had disciplinary problems. Forced to go to another school, he started dating a young High school girl. Eventually, they got married at 19 and she had his son. As Futoshi got older, he had many mistresses. One of them being Junko Ogata. Matsunaga wanted to marry Ogata, and so he proposed. Ogatas mother, Shizumi Ogata did not approve of Futoshi. She knew about his abuse on poor Junko, and dismissed him. Matsunaga raped Shizumi and left. In 1985, Matsunaga told Ogata that her mother stated 'She hated her' because of a suicide attempt. He also convinced Ogata to move in with him.
About in that same year, Matsunaga attempted to start a Futon bussiness. Where he wished to sell and make Futons, he purchased a Building- where he would eletrically shock former workers. He would also religiously scare the, yell in their face, and ended up stealing over 180 million yen (US$2.2 million) by the end of 1992. He used blackmail and fraud, Matsunaga and Junko ran from police and went on Japans most wanted list, in the same year. Matsunaga lived in Kokurakita-ku. In 1993, tried to convince a women that she was Junko's sister, he stole over 11.8 million yen from her. She died "Mysteriously" and police were unable to prove or tell that he killed her. Later on in the year, Matsunaga blackmailed Kumio Toraya and his daughter. He took them both hostage and tortured them. He shocked them, forced them to bite each other, and even eat his own feces. Kumio died in February 26th, in 1996. He yelled at Kumios daughter, and told her that she killed her own father. He made her throw his body away near the Kunisaki Peninsula.
Not even a few weeks later, another one of Junkos female acqaintences fell victim under Matsunaga. She was a graduate of Kyoto University. He promised to marry her,
... keep reading on reddit β‘>###Huh? It's for me?
Welcome to /r/Paladins' Champion of the Week, a place to celebrate the Champions of the Realm. Share your fan-art, gameplay videos, and memes. Tell your funniest and most exciting stories! Talk about the best card loadouts and strategies, and tell us why you love the Champion of the Week! This week, we're celebrating
and Friends
Affiliation: Flair Neutral
Lore:
While the rest of the rabbit-like leipori fled to the forests to avoid getting involved in the war raging across the Realm, Moji took it upon herself to summon the great nature spirits to defend the world. She charges into battle atop her trusty familiar, Po-Li, who carries her through the fray as she unleashes a maelstrom of sorcerous destruction on her enemies. Once the war is over and the Realm has returned to its natural state, she hopes to return to the forest to help her people begin the healing process and restore all that was lost.
Class: Flair Flank
Health: 2200
Abilities:
Name | Skill Type | Description | Cooldown |
---|---|---|---|
Familiar Spray | Area Damage | Deal 30 damage every 0.08s in a column of magical energy. Applies 1 Magic Mark to each enemy hit, stacking up to 10 Marks. Fully effective up to 55 units. | - |
Familiar Spit | Direct Damage | Deal 300 damage every 0.7s with a magical projectile. Deals increased damage at 8, 9, and 10 stacks of Magic Mark on the enemy up to 1000 damage at 10 stacks. Fully effective up to 300 units. | - |
Magic Barrier | Damage Immunity / CC Immunity | Project a Barrier around yourself that Absorbs all attacks made against you. Enemies that hit you while your Barrier is active receive 10 stacks of Magic Mark. This effect lasts for 2s. | 10s |
Scamper | Mobility | Scamper forward for 1.5s, greatly increasing your Movement Speed. | 7s |
Bon Appetit | Crowd Control | Cast an arcane spell that Transforms a single victim into a treat. Coming into contact with your Transformed victim Executes them and prevents ability-based Revival. Effective up to 500 units. | - |
Talents and Cards:
Name | Ability | Description | Cooldown |
---|---|---|---|
[Default] Snack Attack | Armor | When you get an Elimination, drop a Health Pack that Heals the champion who picks it up for 900. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team. | - |
What did Moji get her mobility nerfed for? Vora, Vatu, VII; they all shit on Moji in practical dmg and mobility. All of these champion releases, meanwhile you have a champion that is pure shit and Evil Mojo doesn't even care. The small buffs they give her never make up for the biggest nerfs they gave her. She needs a rework more than Skye imo.
As EvilMojo cannot modify the hitboxes, you have to look for other alternatives on how to balance them, because here is my proposal.
"Buff health base, give cards HP a Pip and Makoa, give Card DR a Drogoz, Makoa, Pip"
. Pip: 2200 - 2400 / card rework: "acrobat tricks" - increase health base a +50HP / Card rework: "Up Above" - give DR 6% with active Weightlessness.
. Makoa: 4500 - 5000 / card rework: "Edd and Flow" - increase health base a +150HP / Card rework: "Spring Tide" - give DR 6% per 3s. with active Spell spin.
. Barik: 3400 - 3700
. Drogoz: 2200 - 2400 / Card rework: "Trill of the hunt" - give DR 4% per 3s. with active Thrust.
. Bomb King: 2200 - 2400
. Moji: 2200 - 2400
I'm thinking about buying her and what to know people opinions on her
VjeΕΎbajte na preΔki.
Danas me upita cura za cigaru. Ja izvadim Rotmans dugi plavi, ispruΕΎim kutiju...ona sloΕΎi facu ko da sam ku*ac izvadio...Ε‘utim...kaΕΎe ona niΕ‘ta ipak hvaalaa, ko da jesi...reko nerazumijem? KaΕΎe ona da ju je strah udisat te nekvalitetne. Pustio suzu i oΕ‘o.
Pa me sad eto stvarno zanima, dosta Δujem tu izjavu, ko da su kvalitetne cigare manje Ε‘tetne...meni je osobno to jedna od vecih gluposti koje sam cuo....Ε to vi kaΕΎete? π€
Guess I will have to wait for a few more months again, she will surely get one NEXT event pass. Right guys?
^(copium)
https://twitter.com/HiRezRomanova/status/1474422825712852996
I get it, Moji is essentially a champion + a mount in one package, but man. Still sucks...
Ah well, at least we got the smug dance lol
I made a post some days ago on how she can be better then she currently is but then I realized one or so ideas are not good because of what they do. Either they would barley do anything unless it is higher or may be too strong. So I'm going to redo this. Like I said I don't think she needs a rework and can be more fun to play. Turning her into a support or Frontline will basically be another grohk situation where they are still the old class role but can now heal and do other things. Moji is a character that must be buffed in minor or close to average change or things can be a bit wrong but will mainly be fine after receiving multiple buffs and changes. The talents don't need to be reworked. Well maybe snack attack but can probably work if changed. Here are things that can be changed so Moji can feel better in the current and future state of paladins.
#Scamper
How many times have you used scamper all the way when you want to go from here to there vs using scamper for a bit and then use bunnyhop to go further. You will hardly ever use the full scamper unless going around from this spot to around that corner. You can't bunny hope and move in the air like it's Team Fortress 2, Quake, and other games otherwise she would have less problems including others. She would still have a lot of problems but not going around corners unless there is a hill or ramp. There are multiple ramps, hills, uneven platforms, and some questionable maps that mess with her ability to play but mainly those three. You can't bunny hop up there without losing mobility and if you use scamper then you won't travel far because it travels 80 feet which is slow. Moji is a ground flank who can't go anywhere in the air and needs to have speed since she relies on speed and some sustain and her mobility is halted by multiple characters and she barley goes anywhere. Here are things that effect her mobility badly.
There are 13 knockback abilitys and some can be tuned to have more knockback or have knockback. 5 blaster champs who can knock you into the air using their base fire by some milliseconds which you will feel at times. 11 stun abilities and 10 stun ultimates and a bunch of other effects that hurt her somewhat low mobility. Let's compare her distance and what she can do with scamper vs the others.
Moji's Scamper let's you travel by running 80 units from here to their and can be used to maintain momentum if you jump in the air while using
... keep reading on reddit β‘I made a post some days ago on how she can be better then she currently is but then I realized one or so ideas are not good because of what they do. Either they would barley do anything unless it is higher or may be too strong. So I'm going to redo this. Like I said I don't think she needs a rework and can be more fun to play. Turning her into a support or Frontline will basically be another grohk situation where they are still the old class role but can now heal and do other things. Moji is a character that must be buffed in minor or close to average change or things can be a bit wrong but will mainly be fine after receiving multiple buffs and changes. The talents don't need to be reworked. Well maybe snack attack but can probably work if changed. Here are things that can be changed so Moji can feel better in the current and future state of paladins.
#Scamper
How many times have you used scamper all the way when you want to go from here to there vs using scamper for a bit and then use bunnyhop to go further. You will hardly ever use the full scamper unless going around from this spot to around that corner. You can't bunny hope and move in the air like it's Team Fortress 2, Quake, and other games otherwise she would have less problems including others. She would still have a lot of problems but not going around corners unless there is a hill or ramp. There are multiple ramps, hills, uneven platforms, and some questionable maps that mess with her ability to play but mainly those three. You can't bunny hop up there without losing mobility and if you use scamper then you won't travel far because it travels 80 feet which is slow. Moji is a ground flank who can't go anywhere in the air and needs to have speed since she relies on speed and some sustain and her mobility is halted by multiple characters and she barley goes anywhere. Here are things that effect her mobility badly.
There are 13 knockback abilitys and some can be tuned to have more knockback or have knockback. 5 blaster champs who can knock you into the air using their base fire by some milliseconds which you will feel at times. 11 stun abilities and 10 stun ultimates and a bunch of other effects that hurt her somewhat low mobility. Let's compare her distance and what she can do with scamper vs the others.
Moji's Scamper let's you travel by running 80 units from here to their and can be used to maintain momentum if you jump in the air while using
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