A list of puns related to "Highway Addressable Remote Transducer Protocol"
Hi, I'm pulling my hair here trying to figure out what the hell is happening.
I'm trying to build the addressable bundles so I can upload them to my server, problems is: nothing gets actually built! Only the remote catalogue!
And before you ask: yes, the "build path" for both the remote catalogue AND my addressable groups are set to "remoteBuildPath".
Now, I'd be lying if I said it never worked. It did work once or twice, I don't know why. Another thing that I think might be related is that I deleted the old bundles that were built manually (went to the actual folder and deleted them).
My guess is that Unity probably has some sort of cache showing what was changed and it thinks the bundles were not changed. It's not a good guess, though, since even if I do make changes to my groups (renaming them, moving assets around, adding new assets), it STILL doesn't create the bundle file in the folder, only the catalogue. I also tried clicking "Build > Clean Build > All" multiple times, without much success.
My expectative was that once I click "build" after clicking "Clean Build > All", it should build all groups again, but this is not happening and I have no idea why.
Ah, yes, Unity version is 2020.3.10, Addressables version is 1.16.19
I built a shuttle nav terminal on the main ship that linked the Signal In on wifi components, with the exception of the nav terminal transducer in links to signal out on the wifi component. On the Remote Sub, I have signal out on the wifi components to the x force on the engine, on the y set level on the pumps. I also have guns with position and trigger linked. The ship appears to be controlling x and y and the weapons correctly. However, when I undock despite being able to control everything on the remote sub, my Shuttle Nav terminal does allow me to switch to the perspective of the remote sub, instead I'm controlling the remote sub from the perspective of the main ship.
What do I need to do differently?
gdbstub
is an ergonomic and easy-to-integrate implementation of the GDB Remote Serial Protocol in Rust, with full #[no_std]
support.
By implementing just a few basic methods from the gdbstub::Target
trait, you can get a rich GDB debugging session up and running in your emulator / hypervisor / debugger / embedded project in no time!
After over a half-year of development, gdbstub
0.6 has finally been released!
This massive update delivers a slew of new protocol extensions, internal improvements, and key API improvements. Some highlights include:
GdbStubStateMachine
API, enabling gdbstub
to integrate nicely with async event loops!
no_std
platforms, this new API enables gdbstub
to be driven directly via breakpoint/serial interrupt handlers!vmware-labs/node-replicated-kernel
and betrusted-io/xous-core
to enable bare-metal, in-kernel debugging.gdbstub
is now entirely panic free in release builds!
rustc
's compiler optimizationsno_std
platforms.gdbtsub
is licensed under MIT OR Apache-2.0See the changelog for a comprehensive rundown of all the new features.
While this release does come with quite a few breaking changes, the core IDET-based Target
API has remained much the same, which should make porting code over from 0.5.x to 0.6 pretty mechanical. See the [transition_guide.md](https://github.com/daniel5151/gdbstub/blob/dev/0.6/docs/transition_gui
I can't for the life of me make this work. Yes, I've already followed some tutorials (like this, this and this one), but no matter what I do, it seems like my project ALWAYS tries to load from the "RemoteBuildPath" instead of the "RemoteLoadPath", and I have no idea why...
Here's what I'm doing:
And... I guess that's everything I tried messing with. But when I press play, it'll only work if the bundles are in the "ServerData" folder n my local machine. If I upload the files into the server and delete this folder, the assets won't load, and many similar error messages appear in the console, showing the path to this folder instead of the URL:
https://preview.redd.it/332wnv3zjbf61.png?width=1359&format=png&auto=webp&s=91cbf156e291fa3b46e8ed8caccbc2d006e6df45
Now, I've been working with with AssetBundles for some years now, but I couldn't find the AssetBundle Broswer in the package window for Unity 2020.2, and since the Adressable System is suppose to replace the old AssetBundle WorkFlow, I decided to give it a try, but as you can see, I can't make it work online.
Does anyone have any idea of what I'm doing wrong?
Also, Unity Version is 2020.2.1f1 and Addressables 1.16.16
I've been at this for hours since the past few days but I don't understand why this isn't working at all. Started working on a project a week ago, which just has 1 scene set up with some models and a script. I've made this scene an addressable and added it to the default profile. All the settings are default except for "Build Remote Catalog" being checked.
When LocalBuildPath/LocalLoadPath is selected, it works fine. But it never works with remote. I've tried running the hosting service, but adding it to the RemoteLoadPath gives a 404 error, specifically:
RemoteProviderException : Unable to load asset bundle from : http://localhost:59015/StandaloneWindows/defaultlocalgroup_scenes_all_7601de4b8d5cfa383aeb91d368a0a43e.bundle
UnityWebRequest result : ProtocolError : HTTP/1.1 404 Not Found
ResponseCode : 404, Method : GET
url : http://localhost:59015/StandaloneWindows/defaultlocalgroup_scenes_all_7601de4b8d5cfa383aeb91d368a0a43e.bundle
I load it like so:
IEnumerator LoadScene(AssetReference level)
{
var downloadOperation = Addressables.DownloadDependenciesAsync(level);
while (!downloadOperation.IsDone)
{
_loadingText.text = "Downloading: " + downloadOperation.PercentComplete.ToString();
yield return null;
}
if (downloadOperation.Status == UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationStatus.Failed)
yield break;
var loadOperation = Addressables.LoadSceneAsync(level);
while (!loadOperation.IsDone)
{
_loadingText.text = "Loading: " + loadOperation.PercentComplete.ToString();
yield return null;
}
}
How do remote desktop protocols work? Do they just capture the image of the desktop, the screen layer, and pass it as a continuous stream over the internet like streaming a video, or is it more complex?
Which is best? Which is most stable, reliable and fast, due to the way itβs designed? X11 forwarding over SSH?
Thanks
As we know from the whitepaper, Bitwarden is passing hashes of the master password over the network for authentication. There's a good write up on intercepting pass-the-hash attacks. 1password uses SRP or Secure Remote Protocol to guard against such MITM attacks (here's how). Will Bitwarden implement Secure Remote Protocol to protect data in transit? Github discussions seem to be closed on the topic.
Donβt turn up for school. Donβt listen to your parents but do listen to the kids that hang out in the street. Hitch a ride away from town, get mugged.
This was the simple five step plan I followed to end up working at Johnβs Diner.
It was the only place to eat for miles in any direction. The only building as far as the eye could see. Thereβs four tables, counter seats, and a restroom out back. There used to be an oversized key for the restroom but I lost it in my first week on the job.
So that was me: standing behind the counter, hating life, thinking it could not get any worse.
I had no idea.
It was a Saturday night. The owner, John Jr., had headed off after cashing up. I was on my own. Music faded in and out on the radio propped on the counter. The signal was intermittent. Shaking the radio did not help but I did it anyway.
Thereβd been no customers for hours. The air was hot and heavy. A storm was on the way. I unstuck my sweat soaked t-shirt from my back and wished it would get a hurry on.
I drifted outside, just in time to see a truck rattle past. It was clearly not stopping. I sighed.
My mood darkened further when I saw what the truck had left in its wake: the pathetic remains of a fox. I wandered over. If it was still alive, I would put it out of its misery. It was soon obvious there was no need. A gash ran the length of its belly and its innards glistened in the flickering light of the Dinerβs neon sign. The thing was roadkill.
Using the tip of my boot I rolled it off to the side of the road so there was no danger of it getting hit again and turned into a nauseating smear. I knew that by morning its flesh would be picked clean by the other critters that lived out here.
Thatβs death, I thought and headed back to the counter.
I did not realise I had dropped off, but falling asleep while propped on one elbow was not uncommon for me. I wiped my face, smiled, and said to the stranger who had set off the little bell over the door and woken me, βWhatβll it be, friend?β
He ordered fries, a burger, soda, and the keys to the kingdom of the relieved.
βRestroom's unlocked,β I told him.
I didnβt watch him leave and turned to face the grill, glad of something to do. I heard the door rattle gently on its hinges and the bell tinkle, heard moments later a new truck passing by outside. I waited, listened, but it was another one who had chosen to keep on going.
Thatβs life, I thought and put the patty on the grill.
Ten minutes later the food was laid
... keep reading on reddit β‘https://preview.redd.it/f0utcv3021w71.jpg?width=1600&format=pjpg&auto=webp&s=397b101c89e91b7eccd50f111ccb70973a75d88b
ππ» The Casper Network Testnet 1.4.1 upgrade is a success! Check out interesting facts about the Casper upgrade π
βWe now have ~32.8s block times. Network is at 32s blocks with load gone, containing of a mix of mostly 32s validators, along with some 65s and 2m validators coming in. This is what Highway is about β multiple lanes that sync up at the overlaps.
With v1.4.1 the network starts at the shortest block times, and if a certain number of validators can't keep up, the network slows down by 1 exponent until the max exponent. As they speed up, the entire network speeds back up.β (as explained by the Casper community admin).
π§The Casper Highway Protocol is a consensus model that is safe and live in the common BFT sense, but additionally allows for two major improvements:
πHighway enables the network to reach higher thresholds of finality.
πIt achieves flexibility in a way not possible in typical BFT models.
Read more about the Highway Protocol.
π§Stay tuned with Everstake, your Reliable Staking Provider!
Did you know that Highway allows flexibility at configuration of participating nodes, such that, as effect, nodes can have something like specialisation? All the nodes have to run the same version of the protocol and perform the same action, but can set different thresholds.
They can choose to prioritise either small latency good for relatively small transactions or high security level required for bigger transactions thus choosing different roles in the ecosystem.
Source: "Highway: Efficient Consensus with Flexible Finality"
https://preview.redd.it/ud3c3zik6t181.jpg?width=1280&format=pjpg&auto=webp&s=30e64e9698bb64268ca8139fd79a848672ad00a1
Most PowerShell cmdlets require WinRM to be running on the remote computer to run a remote command. Thereβs so many considerations to make sure it works properly. Is WinRM running? Should I use a PSSession, Invoke-Command, or βComputerName parameter? Will I experience the βdouble hopβ issue? Every place Iβve worked has WinRM disabled by default because theyβre worried about vulnerabilities with it. I have to jump through hoops in my scripts just to run any remote commands.
Command Prompt just works. I run βblah blah /computer %COMPUTER%β in a batch script or use PSExec and no one bats an eye. I run something with PowerShell and everyone loses their minds. The only reason I know enough about WinRM is so I can run what I want to run. I often have to fall back on running a batch script to complete a task instead of PowerShell. I donβt have the slightest clue how Command Prompt works. No one seems to be concerned about Command Prompt being exploited as much as PowerShell. So, how does Command Prompt send commands to remote computers?
I have a Ubuntu VM in the cloud which I'd like to turn into an always-on desktop. The system has a weak CPU, but plenty of RAM. I would like to open https://myubuntu.dyndns.com in any browser, enter my username and password to login, and continue working in my IDE (not VS Code, more like KDevelop, Kate, etc) where I left off. I want the full desktop. I don't need multiple simultaneous sessions, a single-seat desktop is fine (and what I prefer).
I'm going on a trip to a developing country and am planning in advance. All PCs I'll have access to run Windows, and I'm told Internet speeds can be quite crappy sometimes. So whatever I use has to work decently over crappy Internet.
What I tried/know about:
I'm also thinking of xrdp as a backup plan, since even though I would prefer a browser, every Windows system comes with an RDP client, which makes it acceptable. Anyone know if it's as efficient as Windows-to-Windows RDP?
Anyway, I figured I'd ask here for advice so I have a bunch of things to try this week-end.
Education:
M.P.H. in Heath Promotion and Policy
M.A. in Evolutionary, Medical, and Cultural Anthropology
Grad cert in Nursing: Participatory Health Research
B.S. Psychology and Biological Anthropology (minor)
Looking for a remote job (FT or PT) where I can implement my skills to collaborate and make change at a company I support. Skilled in data entry and troubleshooting, program and protocol development and restructuring, with a substantial background in behavioral and mental health work, within both non-profit and medical/clinical settings.
Also able to remote teach with 5 years experience teaching undergraduate chemistry, biology, and anthropology. Experience developing course content and syllabi with a "skeleton" to work with. 1 year teaching medical and nursing students. Proficient in Canvas and related platforms.
I'd love to talk if this short synopsis seems like a jumping off point for discussing a good fit!
Ballpark rate: 45-70k FT (30-40 hours), 20-44k PT (10-29 hours). This is super negotiable as I've listed several possible job fits, and pay rate will drastically fluctuate based on e.g. a job as FT Program/Protocol Developer vs. PT teaching.
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