A list of puns related to "High Precision Systems"
Hi guys,
I covered a story about the Southampton Formula Student team recently. They used high-precision CNC machining (Β± 5 microns tolerances) to solve the issues they had with their suspension system.
I think you would find it interesting: https://www.3dhubs.com/blog/high-precision-cnc-machining-formula-sae-race-car/
Also, if you are looking to machine parts for your next season, we have a sponsorship package, especially for FSAE teams. Send me a PM or email me at alkaios@3dhubs.com
Cheers, Alkaios
The most recent Chinese animation that I have finished, The King's Avatar (Quan Zhi Gao Shou), demonstrates high-pace, highly precise combat. All youtube examples are unfortunately spoilers.
https://youtu.be/wnVEp0tJE8U?t=14m48s https://youtu.be/DisLMgHAq-k?t=7m32s https://youtu.be/Igewi3pwdJ4?t=13m56s
By highly-precise combat, I mean combat moves such as as countering to actual angles (degrees) to block, and where every angle you shoot a gun from or slash a sword from contributes to the combat move.
What I have in mind is the ability for a single user to perform an exponential (but not inifinite) amount of moves given a set of moves. In a sense they would be combos, but more that each move is just a sequential move after another.
This would of course include movement as well. Every step could be micromanaged to such a degree where it would affect the angle of each combat move, positioning, etc.
A combat system where the actions per minute (APM) of a single user can drastically affect their performance, coupled with the fact that combat system is highly precise.
The simplest example would be a user using a sword to stop an incoming arrow, which should be theoretically possible in real life too.
What are the limitations from achieving such a combat system? Is the current hardware (assume very high end) capable of producing a combat system? Is the current convention of programming possibly an obstacle for handling too many events (?) at a time? Such as imperative programming or using multiple core, etc? Is a combat system like this even possible in the next five to ten years? What would the engine (or a new term appear) be built on, both hardware and software or something else?
I hope what I have written is not nonsensical. It was just something on my mind. I am unaware of the search terms involved with I have describe, so I would greatly appreciate it to know some terms to search for.
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