A list of puns related to "Enduro Racer"
Thinking about buying a new bike soon. I was set on 27.5 but am also considering doing some enduro racing down the line. It seems like there's hardly anyone on a 27.5. Are the 29ers really that much faster? Any input would be apreciated.
Latest in my attack of (at least) one game from my 639 strong backlog every day that the UK is in 'lock-down'.
I'm not planning on completing them, just playing them for long enough to know:A) What they're all about.B) If they're good enough to continue playing ASAP
The randomiser threw up something properly old school today...
This is the first time I've but the hardware in the title of the post - I'm going to keep doing it from now on but there's a very good reason why it's important for this game.
We used to call these 'Coin-op Conversions'; games that we knew and loved from the arcades brought to home consoles (apologies if this is patronising to anyone). It's worth remembering that there were pretty much no 1:1 arcade-to-console accurate games until the Dreamcast, that's pretty much half the time that home consoles have existed.
So, as you can imagine, a ride-on arcade motocross game that used Sega's 'super scaler' technology was not going to be 'Arcade Perfect' on an 8 bit console in 1987.
'Arcade Perfect', by the way, would totally be the name of my garage band if I had any musical talent whatsoever.
So instead of riding into the screen and hoiking back on a life size bike, the Master System version of Enduro Racer has the player on an isometrically presented course, riding from the bottom left to the top right corner.
Initially it all feels a bit too basic. You press a button to accelerate and move left or right, as you would expect, to avoid other vehicles and obstacles, occasionally pressing down on the d-pad to pop a wheelie over a jump. But I noticed I was losing a lot of speed on landing, so I dug out the manual to see if I was missing something - and lo-and-behold the game features a pre-cursor of Crazy Taxi's Crazy Dash to keep the speed up over the jumps.
That may seem an extreme analogy, but when you're playing it really does have that exact rhythm. You press back as you hit a jump to wheelie then forward as you hit the top - I assume to simulate the action of pumping the bike over the ramp - but the timing and result immediately put me in mind of Sega's 1999 masterpiece.
On top of this, the game is further elevated beyond the basic by the developers decision to embrace the distance from the original and actually turned the game into an endurance event, rather than the checkpoint racer from the arcades.
Your bike will inevitably get damaged in the cour
... keep reading on reddit β‘Howdy, I live in Philly and want to try my hand at a few Enduro races this year. Looks like there are two racing orgs that operate in my general area: Eastern States Cup and Mid-Atlantic super series. For background, I'd say I'm a pretty average MTBer, maybe not the best bike handling skills in the world but can handle most technical terrain. My bike is a Transition Smuggler, which what I'd riding, initially anyway. So my questions are the following:
- What the general perception of the two series? Is one considered better run than the other? Does one have more hardcore terrain? Etc...
- Can you run the courses on a Friday? I have a kid at home, and it's kind of tough to give up a whole weekend. If I can dip my toes for something that's driving distance by taking Friday off and running the course to get a lay of the land, would make the whole thing a lot more doable.
- Is running a short travel 29er crazy for average rider? Or if I stay away from bike park courses, I should be ok.
I live blocks from the trailhead into the Wiss, so the goal is really to create extra motivation for seat time and investing in my skillset. Otherwise, my lazy ass always finds excuses. Been watching EWS highlights on Youtube and it looks like a blast. I come from a motorcycle background, so do have some racing experience and understand there will be a significan learning curve. Looking forward to getting into it and getting better.
I'm looking to increase my fitness level to be at least somewhat competitive in the 2017 Enduro season. I am wondering what you all do to build & maintain your fitness in the off-season (as well as during the season)?
I've been posting these on r/patientgamers but as there was some crossover today I thought I'd share here too.
This is the latest in my attack of (at least) one game from my 639 strong backlog every day that the UK is in 'lock-down'.
I'm not planning on completing them, just playing them for long enough to know:A) What they're all about.B) If they're good enough to continue playing ASAP
I put a random selection button in my game database and today it threw up...
This is the first time I've but the hardware in the title of the post - I'm going to keep doing it from now on but there's a very good reason why it's important for this game.
We used to call these 'Coin-op Conversions'; games that we knew and loved from the arcades brought to home consoles (apologies if this is patronising to anyone). It's worth remembering that there were pretty much no 1:1 arcade-to-console accurate games until the Dreamcast, that's pretty much half the time that home consoles have existed.
So, as you can imagine, a ride-on arcade motocross game that used Sega's 'super scaler' technology was not going to be 'Arcade Perfect' on an 8 bit console in 1987.
'Arcade Perfect', by the way, would totally be the name of my garage band if I had any musical talent whatsoever.
So instead of riding into the screen and hoiking back on a life size bike, the Master System version of Enduro Racer has the player on an isometrically presented course, riding from the bottom left to the top right corner.
Initially it all feels a bit too basic. You press a button to accelerate and move left or right, as you would expect, to avoid other vehicles and obstacles, occasionally pressing down on the d-pad to pop a wheelie over a jump. But I noticed I was losing a lot of speed on landing, so I dug out the manual to see if I was missing something - and lo-and-behold the game features a pre-cursor of Crazy Taxi's Crazy Dash to keep the speed up over the jumps.
That may seem an extreme analogy, but when you're playing it really does have that exact rhythm. You press back as you hit a jump to wheelie then forward as you hit the top - I assume to simulate the action of pumping the bike over the ramp - but the timing and result immediately put me in mind of Sega's 1999 masterpiece.
On top of this, the game is further elevated beyond the basic by the developers decision to embrace the distance from the original and actually turn
... keep reading on reddit β‘Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.