A list of puns related to "Clickteam Fusion 2.5"
i have the FNAF World and FNAF 1 .mfa file
and when i'm going to build as a Application (.exe) it gives me a Runtime Error
(I use the Clickteam Fusion Developer 2.5 Full Edition)
https://preview.redd.it/jvzbxxse2rx61.jpg?width=313&format=pjpg&auto=webp&s=080a90e4c7dc2c0475c7572f85b30dfa32bf4806
I've been using Clickteam since the Klik 'n' Play days, and now I'm working on my greatest game yet; Super Space Galaxy. It's an open-world game where you can fly anywhere you want, and explore a different randomly-generated galaxy every time you play.
I've just done some work on the Asteroid levels.
If the game sounds interesting to you the best way to keep up to date is on my blog. I write a new blog post about what I'm working on every week. Some of my posts also explain how I programmed various things like the random map generation or the ballistics system for the enemy shots.https://plasmabeamgames.wordpress.com/
Before then I've also made Super Space Slayer 2, a prequel of sorts, for Google Play and Steam.
The game uses the graphics from Tyrian, which have been made freely available by Daniel Cook:
https://lostgarden.home.blog/2007/04/05/free-game-graphics-tyrian-ships-and-tiles/
TΓ΄ querendo fazer uma fangame de fnaf e qnd eu baixei da primeira vez n abria, preciso de um site que baixa a clickteam. Me ajuda ae, namoral ;-; P.S: n to afim de pagar o clickteam fusion
Hello. I'm making a FNAF fan game in Clickteam and I don't know how to do an Ennard AI from Sister Location (like once animatronic moves in the left hallway, once it moves in the right hallway, you know what I mean). Can someone explain me how to program his AI? I'll be thankful.
I have used Clickteam fusion a lot and it is a great game engine! Well now if we compared its UI to other drag and drop game engines such as Contruct 3 and Gdevelop we can clearly say that the ui of Clickteam is outdated. Is there a clean skin to download or do we need to wait for the Clickteam fusion 3 release
https://preview.redd.it/pyz9927ogq561.jpg?width=3240&format=pjpg&auto=webp&s=9f3712b6bdfccb3b40842bd6370cb43ba348a03c
I'm still somewhat new to Clickteam and am learning it in school. I'm currently making a puzzle game and need to know how to make a combination lock, I've tried to find something explaining how to online, but couldn't.
I literally can't find any tutorial on YouTube
I'm making my first incremental-type game, and I wanted to add in a prestige system so I could make it a little bigger without making it tedious but I don't know the process I would need to do for it. I figured out how to get the basic incremental increase, but now I want to be able to allow the player to reset their progress with a percentage speed boost to their progress. My previous experience with coding before this was all visual novels, so I'm a little out of my element with the more technical aspects of this software.
This is my first post here and I didn't know what flair to use, so I do need help but I used the wrong flair.
I'm very curious as to how the scrolling in FNAF6 works since I'm making a game and have tried various scrolling ways and I have been unable to recreate the scrolling in FFPS. If there's any way to do this may you please show me if not then it's fine. Thanks! π
I have no idea how can I make an Active Object following an Object I clicked. I tried to watch some Clickteam Fusion 2.5 videos on YouTube, really confused how to make a Strategy/Time Management game like my favorite PlayFirst game series, Diner DASH.
Im making a fnaf fan game, its still in early development, ive got the story, map, characters and character mechanics down (can still be changed, any ideas are welcome). If you're interested in helping with the project dm me on discord for more info: lilpickle#1924Edit: Btw people said that this is the place to ask for help with something like this.
DISCLAIMER : I can do the clickteam stuff (programming), i just need help with renders and modeling :)
I'm looking to create a 2D game with no coding and is Clickteam sufficient for this purpose? Its going to be like Five nights at freddy's. Or should I still use unreal.
Ok this is the last one. In my fan game code, every animatronic has a square (Active) that changes position based on counters (AI), and when they are overlapping/not overlapping the camera squares (Actives), they appear/dissapear in these places (They move). I also have a separate square (Watch square) that moves to which camera im viewing, and if that square is overlapping the camera where the animatronic is OR the next camera which the animatronic is supposed to move next, its AI is set to 0 so it never moves while being watched. My AI works like that: Every 0 to 5 seconds (Do you think thats overpowered?), generate a random number between 1 and 20 and compare it to the AI of the animatronic, if the AI number is equal or greater than the rng, the square active for that specific animatronic moves to the next camera square (Causing it to move), unless they are being watched as i explained above.
The last thing i want to do is to code so that when the watch square just moved away from an animatronic, they still stay with their AI set to 0 for a random amount of time between 1 and 15 seconds. Can anyone help me?
Anyone got a UT battle engine that works in CTF2 that I can use?
I really wanna know how I can make the player type, let's say "thisisntasecretlmao" on their keyboard, and then that sentence written on their keyboard would do something, for example, destroy an object, start an animation for an active, or send them into a frame.
You read the title should I switch to it? People say it's simple and I am in love with it will it go on sale anytime soon? Please help me and I am new to coding how long will it take me to learn gml?
I'm trying to quickly make a little game for my mom's birthday.
Thanks in advance!
The price is discounted 75%, bringing it down to only 25$, so if you want to get developin', or just got inspired by a 2kliksphilip video, go check it out!
https://store.steampowered.com/app/248170/Clickteam_Fusion_25/
As a side note, any time the software is not on sale, the Games Factory 2, with similar functionality to Fusion 2.5, is available for 25$ on the Clickteam website.
Hello! I'm making a Metroidvania in Clickteam Fusion 2.5 and I'm kinda new in game developing.
I'm building the game in 1 Frame with 1 huge map.
I just want to know, the process of testing your game.
Like for example, I want to test my game in the area where I already defeated the boss or unlock the keys rather than starting the game from the very beginning?
TΓ΄ querendo fazer uma fangame de fnaf e qnd eu baixei da primeira vez n abria, preciso de um site que baixa a clickteam. Me ajuda ae, namoral ;-; P.S: n to afim de pagar o clickteam fusion
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