A list of puns related to "3d Audio"
I'm curious what, if anything, changes in regards to audio quality when 3d audio software is used with older games. Let's say Skyrim just for example here. Is 3d audio useless unless the game developer puts that feature into the game itself? I'm using Dolby Atmos in case anyone is wondering.
Hello everyone,
Iβve been trying to do some research in what βnext genβ acoustics and spatialization trends will be and trying to determine what will be the standard in the upcoming years. I know there are some other experienced industry pros that lurk around these parts and would love to hear about their experiences and decisions around this but the goal is also to just inspire some discussion around the subject in general for anyone interested.
We first saw VR games really lean into binaural (ambisonic, 3D audio, whatever you want to call it) since they know users will be using headphones and since then it has spread into quite a few big players in more traditional games. From hugely popular shooters like Overwatch, Battlefield or Hunt Showdown, to singleplayer games like Returnal (all fantastic sounding games) we have seen the trend slowly develop into something more and more standard yet everyone has their unique recipe for it. Sony in particular seems to committed with their 3D audio for ps5 (which will continue to be pushed by their first party studios Iβm sure)
So clearly itβs on the rise, yet it poses an interesting challenge since it has limitations. It doesnβt really work for traditional surround formats. 5.1, 7.1 or Atmos mixes just arenβt really compatible outputs since the whole thing revolves around stereo HRTF simulation. This means that consumers with the most expensive audio setups and the ones most likely to care about premium audio are kind of left dead in the water if a game decides to go all in on binaural stereo. At the same time, we are seeing these experiences sound really awesome and much more natural especially when it comes to positioning and immersion (at least to me). The more I play games with this format, the more I feel like mono signals panned around the channels is becoming old fashioned and inferior.
I would like to hear from others what sort of challenges theyβve had with potentially having two very different mixes as a result. My studio tried to shoehorn 3D audio at the last minute into our game but it caused so many issues with audio bugs and disrupted our mix so much that we axed it and just shipped with regular stereo in the end. Itβs clearly something you need to have planned from the start.
I would also love to just learn more about the methodology behind these mixes. As far as I know, itβs not like people are going out and recording everything in ambisonic format. It appears that everyone is developing th
... keep reading on reddit β‘I did not see a thread on here yet for this so I thought several would want to know this.
I canβt find a clearcut answer for this, so I apologize if this has been covered already.
If I watch a movie with headphones on the PS5, either streaming or 4K blu ray disc, and the movie has surround audio (either Dolby 5.1 or Dolby Atmos), does the PS5 do any sort of 3D sound processing? Or is it simply downsampled to regular old stereo in the headphones?
I really like this feature on the Apple TV 4K (they call it βspatial audioβ) and Iβm wondering if can get something similar with the PS5.
Hi y'all, I just got my new PS5 today and thinking about picking up a pair of the pulse3D headset, I saw that it comes with a usb dongle for the headset however personally I would rather have it in wired mode in the Dualsense due to looks. (don't care about battery drain of DualSense as I'm only would be using headset at night)
I saw that IGN review of the headset, which said that 3D audio only works with the 2.4GHz dongle and not in wired mode, is this still the case as I have read that he was wrong about this and that 3D audio does work in wired mode, however I just want to be sure.
many thanks
I'm looking for some sort of game or test that plays audio and you have to click to guess where it is coming from. It would be great if it included not just left right front back, but above and below as well. I think this would be very useful for practical testing of different audio settings for the purpose of tracking in video games. Does anyone know if anything like that exists?
Thanks!
It was cool at first but it kinda took the punch out of a lot of songs. I actually think the album was compressed fairly well and pretty much prefer that version, but whenever I listen to it on AM itβs always the gimmick version.
I really want to know the science behind this, but I'm too much of a layman in the subject to even know what or where to search π .
Every "3D Audio" solution I've tested in my life have never really sounded like I was truly hearing the sound coming from around me. Yes, they do more or less give me the ability to pinpoint where the sound is supposed to be coming from, but I'm always painfully aware that it is actually coming from my headphones.
The closest I've got to actually being fooled is by that famous "Barbershop" binaural video; Still, it wasn't nearly perfect.
Everything else: binaural recordings, music, games, dolby atmos, movies, virtual surround, etc, etc, don't come even close to fooling me to think that the sound is coming from outside.
I've also used plenty of different headphones; Today I have a Sennheiser HD58X - which, yes, I know, aren't the headphones with the best passive soundstage out there, but still, I don't feel like an upgrade would change that very much.
So my question is: do we know for sure that it is actually scientifically possible to fool a human brain to think that the sounds are coming from outside when using only a pair of headphones with a driver in each earcup? And if so, am I missing something or is it just that technology haven't caught up yet?
in previous seasons visualize sound effects said it couldn't be used with 3d audio. Now I have both 3D audio and visualize sound effects on, it shows someone healing so it's kinda OP imo. Is visualize sound effects messing up sound tho in chp 3?
I am not sure if I am the only one facing this issue, but with 3D Audio enabled, Alan Wake Remastered sounds less detailed and bloaty overall. I have tried it with numerous wired and wireless headsets with the same result. Little sounds like the clink you hear when you swap weapons, or Alan's footsteps are either muffled or completely missing with the 3D audio turned on. Turning it off brought out all of the sounds back and gives it fair chance for Alan Wake's excellent audio production to come through.
So, if you are finding Alan Wake Remastered a little off in the sound the department, turn off 3D Audio!
PCM, DOLBY, or DTS? I have the hyperX X cloud 2's
Coming from someone who has used visual audio the shit is literally broken af for early and mid game. You can be at the bottom of a hill, and a guy 50 meters above you can walk and youβll know exactly where he is. Something you would of never heard without it. In my opinion using your hearing to track enemies and always being aware of your surroundings was an important skill. Now you quite LITERALLY need barely any awareness. You see footsteps a mile away, can hear where boats, and cars are coming from farther than normal. Now with 3d audio and visual sound effects, itβs just to op Imo. You shouldnβt be able to track someone through a fatass build fight just by looking at indicators on your screen. Basically a light form of wall hacks.
There is some really confusing information out on the web about the concept of the PS5 Tempest 3D Audio Engine. Some write that u get the 3D Audio on every Stereo headset, some other tell that you need a specific headset to get the full 3D effect, on some articles they contradict itself in the very same article. It is really frustrating to get the conclusion of this secret. I for example own an Arctis Pro with a GameDAC. A very well reviewed high end and expensive (bought almost at launch) headset. I'm trying the 3D Audio on my PS5 with it since the launch of the PS5. With the PS5 update, attached via USB or also via optical Cable trough my LG OLED, also tried all the other modes of the DAC only too make sure. Tried a lot of EQs (this one is the best i came up with it 4.0 6.0 7.0 -0.5 -3.0 -0.5 2.5 5.0 6.5 7.0 ;) enjoy if you need) and in the end there is a difference in 3D Audio but in my opinion it is very very subtle. It seems more like a gimmick.
I was very curious to compare my beloved Pro's with the official 3D Pulse and the the Arctis 7P (or if the right opportunity came the 7P+). First i tried the 3D Pulse in my friends house. But because we hadn't the same games i only could compare it with Astros Playroom. Test stages were The Red stage in the beginning with the flying vehicles and the beach stage with the airplane above your head. There wasn't any difference at all, also they 3D Pulse sounded a lot worse than mine as expected. I came to the conclusion that the 3D Audio of the PS5 is only a gimmick and it really works on every Stereo headset.
BUT! But in the time of black Friday I came to the idea that i needed a wireless headset. And so searched the web again. I noticed that on the official website of steelseries the only two headsets that mentions the Tempest engine of the PS5 are the 7P and the 7P+ and my curiosity started again to rise. Could it be that there is a difference and that the 3D Audio is really a game changer? Also i thought to myself I'm so frustrating to finding this out that it is almost my duty to solve this secret once and for all and share with the world ;). I bought them and they arrived today.
There is really a difference between the Pro's + GameDAC and the 7P's when it comes to the 3D Audio of the PS5. The 3D Audio is now very pronounced compared to the Pro's and also the 3D Pulse from Sony. BUT that and the fact that the 7P's are wireless are the only thing that are really better. Overall the Pro's Audio is a lot bet
... keep reading on reddit β‘I got Arctis Pro Wireless, mostly for audio (mic part is not important). I am mostly concerned with PS5 3D audio, because since I am PC main gamer, I like to put USB part to PC, so I can use software part of the base station... so my plan was to use audio extractor on PS5 and put optical cable through this.
My question is, In order to use 3D audio in PS5, do I need USB connection with PS5? or optical out from extractor can still do the same?
PCM, DOLBY, or DTS? I have the hyperX cloud 2's.
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