A list of puns related to "2d Plus Depth"
Hello there !
I'm working on a 2D game with a monochromatic art-style, like Gris or Limbo. The character is pretty much done, and I started working on the level design.
It's great fun, except that I find it hard to convey a sense of depth with so few colors. I don't know much about color theory, and don't know how to find colors that works well together, and also give a sense of depth.
So if you have any other example to see what kind of tricks I can use that'd be great !
If possible I'd prefer examples from 2D platformers games, or 2D short films.
Thanks !
edit : I tried to describe my problem here. I'm trying to achieve some kind of "greek amphora painting" look, like in this screenshot from "Hercules"
Obviously a photo isnβt 3D, but you can (mostly) tell whatβs closer to the camera. Are there any 3D representations of the 4th dimension, similar to the photo?
Hey guys, apologies if this question is slightly naive but I just can't seem to find much information out there (at least that caters to my knowledge base) about depth maps. I've been trying to find a way to take a non-static video and turn it into a depth mapped sequence. My ultimate goal is for use in after effects with a multitude of different plug ins and effects that allow for depth map inputs to accurately apply the effect to key areas. This seems quite revolutionary in the vfx world and I am quite shocked at how little information I can find.
I did find a program pfdepth which does look like it may have the capability to do what I need it too but again it doesn't seem like a very updated project for what I would think would be the industry standard for approaching vfx work. This leads me to believe I'm either looking at the problem wrong or just a few years early with my requests. Can anyone shed some light on my admittedly novice understanding of how to create a depth map from 2d video footage? Thanks in advance, any tips are much appreciated!!
I want game objects with some pixels showing behind the player and some others in front of it. Imagine a character going through a door designed in pseudo 3D, the character disappears behind the door while a part of the door is shown behind the character. I could have two objects, one behind and another in front showing different layers of the door, but this gets tedious when placing multiple objects in a level.
This is something that could be achieved with a depth mask. The mask would consist of 1 bit per pixel in the object image, bits with value 0 would mean the pixel has to be rendered in the back and value 1 that the pixel has to be rendered in the front. So basically, this mask selects between two posible z-index values.
I haven't found anything so it seems it can't be done, but is there some other technique that can be applied besides using two objects, one for the back and another for the front?
Edit: Here's an example of the effect, although I want it for something different. I'd be using it for Sprites: https://youtu.be/1ZtwOGN-ZeE?t=89
I only tried youtube but i think the resources are not enough.
what do i need to learn? i want to create a catch system like pokemon w/o changing the scene when encountering a monster.
what i have done so far: 1. created a main character 2. created the monster. 3. assigned a button that will be used to use this skill.
ive been feeling as if im not fully in control of my body and things start having more depth, and easily getting distracted or not focusing ever since i got my vr headset. (4 days ago) and it feels like im constantly moving.
Edit: if i go back to vr the feeling and effect stops.
I honestly think that depth 4 and 5 were meant to be entered in new NG+. The difficulty seems to ramp from there.
Depth 1 feels like you should enter it after getting a +5 weapon after the charnel lane, depth 2 immediately after depth 1 or after getting a +6 weapon, and then depth 3 after getting a +10 weapon honestly (that chain giant is brutal).
Depth 4 for Loran isn't necessarily hard, but the XP is so crazy it feels like it should be in NG+. The cursed dungeons similarly are a bit crazy (I don't do them until I have 50 vit).
What parts of the game do you guys feel the dungeons match?
I'm looking for a 2D HTML browser based game. I played it in about 2010-2012 and it was like a Chrome app or chrome extension. I think I found it on Hacker news as a HTML5 demo. It was a metroidvania game where you played as a Submarine. It started out with some underwater levels but as you get further into the depths it took a cosmic horror twist. I remember meeting large grotesque horror characters similar what you find in the game Blasphemous. Whenever I hear about SubNautica I think of this game.
Platform(s): Genre: PC Browser web based
Estimated year of release: 2010-2012
Graphics/art style: 2D Black and White
Notable characters: Main character is a submarine. Sea creatures and There are other horror based abominations
Notable gameplay mechanics: Metroidvania style game play. The submarine would get upgrades like bombs and tools to unlock further parts of the map.
Other details:
Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.