Bucket Builder update! Now featuring a better layout, in-depth recommendations and a real-time 2D build preview
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πŸ‘€︎ u/Ekrof
πŸ“…︎ Dec 20 2021
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Faking 3D depth in 2D does it read well? v.redd.it/31nc9vbxdq781
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πŸ“…︎ Dec 25 2021
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Conveying depth with a 2D monochromatic art-style ?

Hello there !

I'm working on a 2D game with a monochromatic art-style, like Gris or Limbo. The character is pretty much done, and I started working on the level design.

It's great fun, except that I find it hard to convey a sense of depth with so few colors. I don't know much about color theory, and don't know how to find colors that works well together, and also give a sense of depth.

So if you have any other example to see what kind of tricks I can use that'd be great !

If possible I'd prefer examples from 2D platformers games, or 2D short films.

Thanks !

edit : I tried to describe my problem here. I'm trying to achieve some kind of "greek amphora painting" look, like in this screenshot from "Hercules"

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πŸ‘€︎ u/holybobine
πŸ“…︎ Dec 06 2021
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A 2D photograph can portray depth (the 3rd dimension). Is there a 3D representation of the 4th dimension in this way?

Obviously a photo isn’t 3D, but you can (mostly) tell what’s closer to the camera. Are there any 3D representations of the 4th dimension, similar to the photo?

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πŸ‘€︎ u/tide32
πŸ“…︎ Jan 15 2022
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Mad hatter. In-depth studies of creation of some weird looking 2d characters in 3d environment v.redd.it/ormpom8r1hl71
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πŸ‘€︎ u/rus3k
πŸ“…︎ Sep 04 2021
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Mad hatter. In-depth studies of creation of some weird looking 2d characters in 3d environment v.redd.it/nn0zoh1u1hl71
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πŸ‘€︎ u/rus3k
πŸ“…︎ Sep 04 2021
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Depth map issues with vegetation using 2d sprite leaves reddit.com/gallery/rj6w09
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πŸ‘€︎ u/thecoolrobot
πŸ“…︎ Dec 18 2021
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TIL A disproportionately large number of artists are believed to be stereoblind (lacking stereoscopic depth perception) which may aid in flattening what they see into 2D works. en.wikipedia.org/wiki/Ste…
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πŸ“…︎ Nov 14 2021
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Does anyone have tips for creating depth maps from 2D footage?

Hey guys, apologies if this question is slightly naive but I just can't seem to find much information out there (at least that caters to my knowledge base) about depth maps. I've been trying to find a way to take a non-static video and turn it into a depth mapped sequence. My ultimate goal is for use in after effects with a multitude of different plug ins and effects that allow for depth map inputs to accurately apply the effect to key areas. This seems quite revolutionary in the vfx world and I am quite shocked at how little information I can find.

I did find a program pfdepth which does look like it may have the capability to do what I need it too but again it doesn't seem like a very updated project for what I would think would be the industry standard for approaching vfx work. This leads me to believe I'm either looking at the problem wrong or just a few years early with my requests. Can anyone shed some light on my admittedly novice understanding of how to create a depth map from 2d video footage? Thanks in advance, any tips are much appreciated!!

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πŸ‘€︎ u/PartyTranslator0
πŸ“…︎ Nov 11 2021
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Gorillaz Blind Bags! "Step into GORILLAZ universe with 2D, Murdoc, Russel, Noodle and their extended family. Collect all 18 blind boxes PLUS rare alternate colorways. TOMORROW. 12:30 PM ET. #superplastic @gorillaz" reddit.com/gallery/qw6lk1
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πŸ‘€︎ u/FizzyGorilla
πŸ“…︎ Nov 17 2021
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Garmin Venu 2 Plus In-Depth Review | DC Rainmaker dcrainmaker.com/2022/01/g…
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πŸ‘€︎ u/element_guy
πŸ“…︎ Jan 04 2022
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After Effect Plugin Tutorlal (Depth Scanner) 2D image To 3D Photo youtube.com/watch?v=ZFJBO…
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πŸ‘€︎ u/VisBan
πŸ“…︎ Dec 12 2021
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2D sprites with depth mask

I want game objects with some pixels showing behind the player and some others in front of it. Imagine a character going through a door designed in pseudo 3D, the character disappears behind the door while a part of the door is shown behind the character. I could have two objects, one behind and another in front showing different layers of the door, but this gets tedious when placing multiple objects in a level.

This is something that could be achieved with a depth mask. The mask would consist of 1 bit per pixel in the object image, bits with value 0 would mean the pixel has to be rendered in the back and value 1 that the pixel has to be rendered in the front. So basically, this mask selects between two posible z-index values.

I haven't found anything so it seems it can't be done, but is there some other technique that can be applied besides using two objects, one for the back and another for the front?

Edit: Here's an example of the effect, although I want it for something different. I'd be using it for Sprites: https://youtu.be/1ZtwOGN-ZeE?t=89

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πŸ‘€︎ u/berarma
πŸ“…︎ Oct 21 2021
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Any resources for learning in depth 2D game development on unity?

I only tried youtube but i think the resources are not enough.

what do i need to learn? i want to create a catch system like pokemon w/o changing the scene when encountering a monster.

what i have done so far: 1. created a main character 2. created the monster. 3. assigned a button that will be used to use this skill.

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πŸ‘€︎ u/Ninjohnn
πŸ“…︎ Nov 20 2021
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Feeling as if 3d has become more 3d and 2d things become 3d (as if everything has more depth)

ive been feeling as if im not fully in control of my body and things start having more depth, and easily getting distracted or not focusing ever since i got my vr headset. (4 days ago) and it feels like im constantly moving.

Edit: if i go back to vr the feeling and effect stops.

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πŸ‘€︎ u/the_corner_guyuwu
πŸ“…︎ Aug 27 2021
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A DnD character that I've wanted to play for a while now, a Warforged made to explore the depths of the ocean, reawakened years later after being left to rust. Finally got the head to look right thanks to overlapping two characters, plus it helped me add some detail to the left arm.
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πŸ‘€︎ u/Cherpmoid
πŸ“…︎ Jan 07 2022
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Check out an awesome explorable 2D sketch with depth made in MentalCanvas by Greg Edwards. v.redd.it/32vkka2ehqu71
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πŸ‘€︎ u/80lv
πŸ“…︎ Oct 21 2021
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PokeMiners - In-Depth APK Teardown 0.223.0 - Plus Simulator, Full FPS mode, Raid Ball Selection, and more! pokeminers.com/sitereport…
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πŸ‘€︎ u/martycochrane
πŸ“…︎ Oct 30 2021
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Luma Based Ambient Occlusion (SSAO 2D) : Luma Based Ambient Occlusion is a full-screen image effect that simulates occlusion based solely on color information.It's aimed at 2D scenes, where no depth information is available, providing some sort of depth shading or relief feeling to flat 2D images. assetstore.unity.com/pack…
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πŸ“…︎ Nov 22 2021
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2D Lighting with depth
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πŸ‘€︎ u/OddLiterature4956
πŸ“…︎ Aug 09 2021
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Chromostereopsis is the illusion of depth in a 2d image caused by combinations of red, blue, and an achromatic background
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πŸ‘€︎ u/pussylipstick
πŸ“…︎ Oct 28 2021
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I am having trouble with depth sorting errors in my 2D project's tilemap. More info in comments.
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πŸ‘€︎ u/Pyrofennec21
πŸ“…︎ Oct 29 2021
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How do I best create depth, include wrinkles, etc., to make this bed look less 2D and more 3D?
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πŸ‘€︎ u/LucasCBs
πŸ“…︎ Oct 10 2021
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This was one of my "outside the box" moments. Give depth to a normal graph animation to add visual interest. (OC) ....added plus, another fun build πŸ™‚ v.redd.it/rfjycedxad781
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πŸ‘€︎ u/KBinokc
πŸ“…︎ Dec 23 2021
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A few weeks ago, I posted my first homemade router plane, I thought I could expend my plane family with the small one for delicate work ! Plus I improved the design by adding a depth stop.
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πŸ‘€︎ u/A_Big_Sloth
πŸ“…︎ Dec 04 2021
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Patch Review for BOOST PLUS Update 3 is OUT! Now with 3x the BOOST, 4x the PLUS and 5x the MEMES! This is an in-depth review of the 21st December patch together with analysis, suggestions, memes and clips. ENJOY! youtube.com/watch?v=I50Bw…
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πŸ‘€︎ u/Flash_Hazardous
πŸ“…︎ Dec 28 2021
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Final Fantasy Tactics: The Lion War - Depths of Murond Review (New Game Plus Feature) [Contains Spoilers] youtu.be/NNNmrS_KDw8
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πŸ‘€︎ u/theblackbarth
πŸ“…︎ Dec 03 2021
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Depth 4 and 5 feel like new game plus. Anyone else agree?

I honestly think that depth 4 and 5 were meant to be entered in new NG+. The difficulty seems to ramp from there.

Depth 1 feels like you should enter it after getting a +5 weapon after the charnel lane, depth 2 immediately after depth 1 or after getting a +6 weapon, and then depth 3 after getting a +10 weapon honestly (that chain giant is brutal).

Depth 4 for Loran isn't necessarily hard, but the XP is so crazy it feels like it should be in NG+. The cursed dungeons similarly are a bit crazy (I don't do them until I have 50 vit).

What parts of the game do you guys feel the dungeons match?

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πŸ‘€︎ u/JohnLockeN7
πŸ“…︎ Jan 02 2022
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A little snapshot of the demo I'm working on for the advanced 2D sprite cel / toon shader. Even managed to work in some fake light z-depth.
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πŸ‘€︎ u/MightyMochiGames
πŸ“…︎ May 16 2021
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So I've been working on a Second American Civil War scenario, so far I made these 2 maps plus flags for every country. I want to get started with some in-depth lore, so if you have any advice it will be appreciated. reddit.com/gallery/qwvv9q
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πŸ“…︎ Nov 18 2021
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Converting 2D Images To 3D With Gimp - Depth Mapping youtu.be/s8FhQwg4HKc
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πŸ‘€︎ u/RobManIn3D
πŸ“…︎ Oct 07 2021
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[PC(Browser)][2010s] 2D indie Black & White metroidvania, in which you play as Submarine traversing underwater depths and finding cosmic horrors.

I'm looking for a 2D HTML browser based game. I played it in about 2010-2012 and it was like a Chrome app or chrome extension. I think I found it on Hacker news as a HTML5 demo. It was a metroidvania game where you played as a Submarine. It started out with some underwater levels but as you get further into the depths it took a cosmic horror twist. I remember meeting large grotesque horror characters similar what you find in the game Blasphemous. Whenever I hear about SubNautica I think of this game.
Platform(s): Genre: PC Browser web based
Estimated year of release: 2010-2012
Graphics/art style: 2D Black and White
Notable characters: Main character is a submarine. Sea creatures and There are other horror based abominations
Notable gameplay mechanics: Metroidvania style game play. The submarine would get upgrades like bombs and tools to unlock further parts of the map.
Other details:

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πŸ‘€︎ u/kevisazombie
πŸ“…︎ Aug 31 2021
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New 2D tangent-based up-vector depth shader! v.redd.it/y9gtnaecu5v61
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πŸ‘€︎ u/spiderpai
πŸ“…︎ Apr 24 2021
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Almost done with a shader that gives kind of cel shading as well as virtual depth in a 2D environment. This is all 2D(requires normal maps). Scale and z-index is tied to light height through added gdscript. Extra glow is through WorldEnvironment. More to come this week. v.redd.it/fw00j0x8qmz61
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πŸ‘€︎ u/MightyMochiGames
πŸ“…︎ May 17 2021
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Added Kawase depth blur to the fog which has made it feel a lot more atmospheric. Added shark damage, also improved the particles look by switching them to the new lit particles, plus a bunch of other tweaks and improvements (Unity 2020.2 - URP) v.redd.it/01padzjr1fw71
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πŸ‘€︎ u/SniperED007
πŸ“…︎ Oct 29 2021
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Super in-depth analysis of the first Castlevania game. Plus some shots of the Japanese manual and disk system media. youtube.com/watch?v=hlpvL…
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πŸ‘€︎ u/flick_my_fleck
πŸ“…︎ Dec 27 2021
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NPD! x2: EQD The Depths & DBA Supersonic Fuzz Gun! (Plus the rest of my shtuff on a homemade board)
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πŸ‘€︎ u/brandonian97
πŸ“…︎ Nov 21 2021
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Don't tell the 2D police, but I'm using 3D shadows to add depth to my 2D top-down game, Trespasser. I'd love to hear your thoughts. v.redd.it/mpicqiy39o871
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πŸ‘€︎ u/coleydotco
πŸ“…︎ Jul 01 2021
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